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Author Topic: RMM53: A Series of Unfortunate Nightkills (Game Over: Town wins)  (Read 147518 times)

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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #450 on: May 12, 2019, 08:33:21 am »

Can anybody tell me the last time a last minute, nobody's been around but we gotta push something through vote on D1 actually hit scum or helped town win?
It actually helps almost every time because it puts scum on the spot. Like now they could just sit back and do whatever because we won't lynch anyway.

How does it put them on the spot? In Philosopher's the D1 wagon was all town. Scum sat back then, why would today be any different?

Hey, I've mentioned this before! You can't count only the end of the wagon: you should see what the wagon was when the lynch was guaranteed. At that moment, my wagon had scum in it.

I can count that because that's the wagon that got analyzed. Obviously scum voted today, we aren't moving this goal post.
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #451 on: May 12, 2019, 08:33:46 am »

The above post won't make sense if you haven't read D1 of M121. So, if you have time, I suggest you read it, it's a good example of a terrible D1 and also the only game with town!me.

PPE 3: Scrambly? I don't get it.
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #452 on: May 12, 2019, 08:34:36 am »

Vote: MiX
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #453 on: May 12, 2019, 08:34:56 am »

Can anybody tell me the last time a last minute, nobody's been around but we gotta push something through vote on D1 actually hit scum or helped town win?
It actually helps almost every time because it puts scum on the spot. Like now they could just sit back and do whatever because we won't lynch anyway.

How does it put them on the spot? In Philosopher's the D1 wagon was all town. Scum sat back then, why would today be any different?
Not joining a wagon is still an interaction that helps us figure out their alignment.

But we analyze the wagon, not who wasn't on it! Unless somebody is dumb enough to say, "Oh yeah, X is totally scum!" But then never puts their vote there we don't look at them.
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #454 on: May 12, 2019, 08:35:12 am »

Don't hammer me for the love of god.
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #455 on: May 12, 2019, 08:35:49 am »

Didds, you want a lunch now?
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #456 on: May 12, 2019, 08:37:10 am »

Okay, has deadline passed? It should have, right?
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #457 on: May 12, 2019, 08:37:27 am »

Oh wait...is deadline 8:35 or 8:53??
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #458 on: May 12, 2019, 08:38:27 am »

Oh wait...is deadline 8:35 or 8:53??

Should be 35?

"It will end at 8:35 AM FT on May 12th." - #46
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #459 on: May 12, 2019, 08:38:44 am »

#400 said 8:53....but I think maybe that was reversed?
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #460 on: May 12, 2019, 08:40:20 am »

Wait what's #400?
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #461 on: May 12, 2019, 08:41:15 am »

Didds, you want a lunch now?

When comparing the Eddie to MiX wagon, I think there are more town on MiX. I’m down for a lynch if it’s scum!
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #462 on: May 12, 2019, 08:41:48 am »

Latest mod update on deadline should be this post:

With 13 players alive, it take 7 to lynch most players. Day 1 will end at 8:35 AM FT on May 12th. That's tomorrow.
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #463 on: May 12, 2019, 08:42:32 am »

Wait what's #400?

I think DatSwan transposed the numbers, and then someone quoted him. So, I think hire right 8:35. 

I was just confused because I was looking back at the message that had the 8:53
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #464 on: May 12, 2019, 08:42:58 am »

Latest mod update on deadline should be this post:

With 13 players alive, it take 7 to lynch most players. Day 1 will end at 8:35 AM FT on May 12th. That's tomorrow.

Right.
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #465 on: May 12, 2019, 08:44:15 am »

But since we're in twilight, Didds, why the MiX vote? I thought you were down with a no lunch. Was he really so scummy?
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WestCoastDidds

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #466 on: May 12, 2019, 08:49:59 am »

Hhmmm....I don’t think I he was soooo scummy, but I generally think a lynch is more informative than a no lynch and I don’t think he is soooo towny either. The people voting for him are my towny crowd, though, which is persuasive.

But I’m also a bit gun shy based on some of my recent experiences where there are too many mislynches for town to win, so I don’t think no lynch is a bad plan in a game like this with a specific wincon of having particular players alive.
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MiX

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #467 on: May 12, 2019, 08:54:28 am »

Hhmmm....I don’t think I he was soooo scummy, but I generally think a lynch is more informative than a no lynch and I don’t think he is soooo towny either. The people voting for him are my towny crowd, though, which is persuasive.

But I’m also a bit gun shy based on some of my recent experiences where there are too many mislynches for town to win, so I don’t think no lynch is a bad plan in a game like this with a specific wincon of having particular players alive.

Soooooo...you voted because why not? Oh and because the wagon had towny people. You know Didds, I wish I had scum games of you to read, because this sounds like Didds!Didds and I have no idea what your scumtells are.
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Glooble

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #468 on: May 12, 2019, 08:59:42 am »

When moderating a mafia game, it is important to be timely when posting important information, such as whether or not the town has successfully lynched a player. However, it is equally important to ensure that the vote count is accurate before providing this information. This can sometimes necessitate a short delay.

In the meantime, Thread Locked.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #469 on: May 12, 2019, 09:25:02 am »



A deadline is an important concept to many people. For example, Mrs. Poe at the Daily Punctillio had a deadline for her writers to submit their stories, and if that deadline was missed, it would result in an inaccurate or grammatically incorrect article, an eventuality which would have driven the Baudelaire's Aunt Josephine quite mad. Similarly, if you were infected by the deadly Medusoid Mycellium, you might have a deadline of only a few hours to find a cure before succumbing to a grisly fate. So missing a deadline can have consequences ranging from the merely inconvenient to the downright gruesome.

In the case of the Baudelaire orphans, the townspeople had missed their deadline and therefore no suspected arsonist would be captured that day. But the eventual consequences of this turn of events remained to be seen...



Voting - Final Decision 1.5

shraeye (1): UncleEurope
MiX (6): DatSwan, ashersky. 2.71828...., A Drowned Kernel, WestCoastDidds, faust
UncleEurope (3): Awaclus, mcmcsalot, pubby

No lynch (3): shraeye, raerae, MiX

With 13 players alive, it took 7 to lynch - and 7 was not achieved. No one was lynched today. Night 1 begins now and will end some time after 9:30 AM FT on May 14th. Night actions are due by 9:30 PM on May 13th.
« Last Edit: May 12, 2019, 10:01:44 am by jotheonah »
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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jotheonah

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #470 on: May 14, 2019, 09:47:42 am »

If you have met a grisly fate, you have likely been killed in a gruesome and graphic manner. If you have met a grizzly fate, something momentous has happened to you involving Ursas Arctos Horribilus, a particularly large and formidable specimen of the bear family.

I regret to inform you that the fate of Klaus Baudelaire was both grisly and grizzly. I have not been able to ascertain the exact details, but it appears that before or during the mysterious fire at Caligari Carnival, Klaus had a most unfortunate run-in with a trained bear as he tried to protect his siblings from Count Olaf's machinations. Whatever pertinent research he may have been working on was tragically lost along with his young life.

2.71828..... has been killed. He was Klaus Baudelaire, the town-aligned Survivor-Mason-Tracker.

Readers, I fear the worst for Klaus's two sisters if his killers, or at least, the trainers of his killer, are not brought to justice soon.


Voting - First Draft 2.0

Not voting (3): Uncleeurope, shraeye, raerae, MiX, DatSwan, ashersky, A Drowned Kernel, WestCoastDidds, faust, Awaclus, mcmcsalot, pubby

With 12 players alive, it takes 7 to lynch most players. Day 2 begins now and will end at 10:00 AM FT on May 19th. THREAD UNLOCKED.
« Last Edit: May 14, 2019, 09:55:08 am by jotheonah »
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raerae

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #471 on: May 14, 2019, 09:50:31 am »

Vote: Didds
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #472 on: May 14, 2019, 09:51:55 am »

A wise man once said this:

You're saying you expect Baudelair deaths to be coming in like hotcakes?  No chance that they can stay hidden through the extra 0.3 days a no lynch gains?
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faust

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #473 on: May 14, 2019, 09:52:26 am »

Also, what happened to that vote count? Did it also meet a grizzly fate? Sure looks like it.
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A Drowned Kernel

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Re: RMM53: A Series of Unfortunate Nightkills (Day 1)
« Reply #474 on: May 14, 2019, 09:54:42 am »

Bleh
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