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M122: What Game Are We Even Playing? Mafia (Full, waiting for Snow to return)

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UmbrageOfSnow:
Welcome to M122: What Game Are We Even Playing? Mafia

This is a first run of our semi-open setup for 14 players, Bread and Circuses. All information about the setup is included in the 2nd and 3rd posts.

Flavor will be Uncleeurope and I making up nonsense about everyone trying to decide on what game to play at a board game night. It may get violent.

When you sign up, please suggest a game or a couple games to be used for your flavor. These will have no bearing on alignment or role. If you don't like any games other than Dominion and Mafia, we can assign a game to you. We will totally use this as a board game recommendation system.

Playerlist:
* arishipshape
* DatSwan
* chairs
* jotheonah
* MiX
* A Drowned Kernel
* gkrieg13
* mcmcsalot
* Glooble
* Galzria
* Faust
* Joseph2302
* SpaceAnemone
* EFHW
* indicates a prod

Mods: Umbrageofsnow, Uncleeurope

Tagged:

Navigation:
Day 1 Start | Day 1 End

Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
* This is the mod color. This is also the mod color.  You may not use these colors, or very small text, or any sort of stenography or encryption we deem likely to hurt the game.
* All players will have personal QTs that they may post in at any time.
* Questions will be answered, errors fixed, and rule-breaking punished at mod discretion.  We'll try our best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM or QT, not in thread.
* Mod communications of any kind may not be directly quoted in thread, although they may be paraphrased.
* Private topic posts may only be quoted if you don't imply they came from your private topic, drafts are fine, "Hey, here are my notes from 2 days ago"is not. Same for offline note taking, etc.Voting
* You may Vote: No Lynch.  If half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
* Voting must be in bold to count.  If I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills.  If I don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for me to figure out what you meant, just revote.
* Unvotes are not required to change your vote.Deadlines & Prods

* Game days will last 8 real life days.  Nights will last 2 days.  At the start of the phase I may announce that there will be a bit of extra time to line things up with my schedule.
* All players still alive are required to check in during the night in (at least one of) their QT(s).
* Night Actions may be submitted up until 2 hours before the next day starts.
* If all players consent to it via QT or PM, night may be shortened and resolved as soon as I can.
* Plurality Rules!
When time for the day is up and no majority has been reached, the player with the most votes is lynched.  If there is a tie, the player who most recently had more votes is lynched. If there is still a tie, the player who reached their current number of votes first is lynched. If there is still a tie, the player who most recently won a board game is lynched. If your vote is 1 second after the set deadline, that vote does not count, whether I've locked the thread or not.
* Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA.  A player has 24 hours to respond to the prod, after that I'll start trying to find a replacement.  If you post in thread before I do, that's fine.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.  I might send out pokes before you're eligible for a prod, these have no consequences attached and are just to get you posting again and let you know you're close to being prodded.  But I'm not promising to always do so.
* I'm happy to send prods by email or some other means if people like, but prods will be sent by PM on site by default. Let me know by PM if you have some other preference.
* Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread once the game has started.  A request to replace out must be done via a post in the role QT or PM. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

UmbrageOfSnow:
Setup: Bread and Circuses
by Umbrageofsnow and Uncleeurope

   1 Goon + 5 VTs   |                  C                  |              D             
      A                   
|
|
|
|      Supersaint Jester       
Macho 2-shot Cop
Semi-Elite Bodyguard
VT|
|
|
|Mafia 1-shot BP Traitor
Mafia Odd-Night Promoter
VT
Semi-Elite Bodyguard
      B                   
|
|
|
|Mafia Godfather
Mafia Goon
Town Odd-Night Promoter
Semi-Elite Bodyguard|
|
|
|       Lyncher Doctor
       Vengeful Townie
       Psychologist
       Tracker
Additional Rules:

* Plurality Lynch
* Traitor knows Mafia, Mafia doesn’t know traitor, dies if night-killed
* Traitor is guilty to cop, innocent to Psychologist (until the night it inherits the NK)
* Traitor inherits the night kill if other mafia are all dead
* Psychologist is slightly non-standard: it's result occurs before the night's kill
* Promoter can self-target
* Promoter turns a player into a compulsive gladiator the next day.
* The player who has become a gladiator will be announced at the start of each day.
* Vengeful can only target on-wagon
* Bodyguards protect from kills, not death, so if 2 Bodyguards protect each other and one is killed, the other dies
* Bodyguard can protect from Vengeful/Supersaint kills, which happen the following night.
* If 2 Bodyguards target the same player and that player would die, both die, but they kill the attacker.
* This doesn't work on the Cop.

* The Vengeful Townie is capable of performing a kill to the Psychologist
* Jester cannot self-hammer
* Lyncher can self-doctor
* Lyncher's target will be one of the VTs
The setup is one of 4, either a column or a row of the above table, and then 1 Mafia Goon and 5 VTs are added

UmbrageOfSnow:
Possible Role PMs


--- Quote from: Supersaint Jester ---After you are lynched you will kill the last player on your wagon at the end of the Night.

You win if you are lynched before the end of the game. Your lynch does not end the game. You may vote for yourself, but if your vote would be the final vote required for your lynch it will not count.
--- End quote ---


--- Quote from: Lyncher Doctor ---Each night you may target one player (possibly yourself) to protect them from one kill attempt.

Your target is {Player}, you know they are a VT.
You win if your target is lynched while you are still alive.

When your target dies you also die.
--- End quote ---



--- Quote from: Mafia Goon ---Your only weapons are your voice and your vote. Also your factional night kill. Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partner(s) at night here.

You win when at least half of the players left alive are members of the Mafia.
--- End quote ---


--- Quote from: Mafia Godfather ---If you are investigated by the cop, they will be told you are town-aligned.

Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partners at night here.

You win when at least half of the players left alive are members of the Mafia.
--- End quote ---


--- Quote from: Mafia 1-shot Bulletproof Traitor ---Your teammates are {Player} and {Player}, but they do not know you.

If both of your teammates die, you inherit access to their team QT and their ability to target a player to attempt to kill each night.

You will survive the first time you would be killed at night.

You win when at least half of the players left alive are members of the Mafia.
--- End quote ---


--- Quote from: Mafia Multitasking Compulsive Odd-Night Promoter ---Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.

Each night, one member of your team with access to your team QT may target a player to attempt to kill them. You may attempt the kill and Promote a fight on the same night.
You may talk to your partner at night here.

You win when at least half of the players left alive are members of the Mafia.
--- End quote ---



--- Quote from: Town Compulsive Odd-Night Promoter ---Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Semi-Elite Bodyguard ---Each night you may target a player other than yourself to protect. If that player would be killed, they survive and you die instead.

If you and another Bodyguard both protect the same player, if you die for your target, together the two of you will also kill the attacker. This counts as one kill attempt.

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Vengeful Townie ---After you are lynched you may target a player on your wagon, you kill that player at the end of the Night.

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Macho 2-shot Cop ---Twice per game, you may use one of your shots at night to target a player to investigate. You will receive a result of “{Player} is town-aligned” or “{Player} is not town-aligned.”

If you would otherwise die at night and are protected by a Bodyguard, you will die anyway and the Bodyguard will survive.

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Psychologist ---Each night you may target a player to investigate. You will receive a result of “Can Kill” if they are capable of killing a player at night but have not yet done so. If they cannot kill, or if they have already killed someone, you will receive a result of “Cannot Kill.” This investigation resolves before the night’s kill.

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Tracker ---Each night you may target a player to track. You will get the names of any player they targeted or “{Player} did not visit anyone.”

You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---


--- Quote from: Vanilla Townie ---Your only weapons are your voice and your vote.
You win when all Mafia are dead and at least one town-aligned player is alive.
--- End quote ---

arishipshape:
I'm still in. Lets do this.

UmbrageOfSnow:

--- Quote from: arishipshape on March 07, 2019, 12:02:40 pm ---I'm still in. Lets do this.

--- End quote ---

Cool! We're doing board games for flavor (and then not making it related to anything, scum are going to get flavor but their picks are safe fake claims and will be used in the flavor in-game.)

So pick a game or two that you like, or say you don't care and we'll assign you a board game to like.

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