Yes, but Nocturne has too many additional cards to read, in a way that can be overwhelming.
That is again just your opinion. It's Donald X.'s opinion too. That doesn't mean that Nocturne isn't my favorite expansion, though. I tend to enjoy those complex effects more, despite knowing that having simple cards is also important.
EDIT: To be very clear, I agree with Donald X. that Nocturne could be improved, and possibly split into two sets. It's still my favorite set, though.
It was a lot of fun to playtest. As a product, the complexity was over the top, but for us it was great. It was a sad surprise at the release party to see how slowly people were resolving Hexes.
The Guide is trying to answer "what expansion should I get next," rather than be my opinions of the sets. For me at the time the sets just got better and better, except for Alchemy which was rushed, and Guilds getting moved to last because of Base Cards coming out. Then after the break, the new sets were even better - better polished and with more content. Since the main set and Intrigue got patched up, Intrigue has risen to be the best of the early sets, while Seaside is now the worst set after Alchemy, followed by Prosperity - those two sets that everyone recommends.
Empires and Renaissance I can recommend without reservations. Adventures is great, but I should have consolidated token types, had fewer different tokens. I'm sure that could have worked out, and then it would be great and with fewer tokens to paw through. Nocturne I should have split into two sets, and replaced Hexes with something else. It's loaded with fun cards, but it's a product, and could have been better for its audience.