Raze- I only buy if there is no other card to trash cards, unless of course if there is a decent copper strategy and no curses involved. But the whole action of trashing a card that costs 2 like estate seems pointless in the beginning of the game. Trash an estate look at the top to Cards discard 1 then take the other. It just seems pointless at the beginning. Playing it after you have some good cards seems harder to do less likely to get that estate. There is definitely some much better cards that cost 2 out there.
Remake- again there are definitely better ways to trash cards out there. Maybe if It didn’t force you to trash to from your hand it would be better. Cause sometimes it works to trash 2 and other times not so much. And once again it’s really only good for estates unless you have a few silvers and golds and you want to get rid of 2 coppers at a time.
Mint- I’m sure this is on most of your hated lists. This is probably my number 1 most hated card. Buy in the first 2 turns and you’ll probably lose the game. And if you buy it a few turns later you’ll probably have a silver or 2 in hand is it worth losing those treasures. No! You’ll probably still lose. I’ve never been able to mint a gold anyway, I’ve only been able to do it with silvers a few times. And it seems even stupider to buy more than one mint. Maybe it would be better if it costed 3 or 4. Or maybe it would be better if you could mint that copy to your hand.
Venture- seems like a weaker version of adventurer, except you don’t waste an action playing it. But still seems pointless unless you don’t have any coppers in your deck. At least Ill gotten gains gives out curses when you buy it. This is probably my most hated treasure. I’m mean they removed adventurer for a reason.
Forge- again if there other ways to trash cards, why would you waste 7 treasure to buy this. Your not likely to have many cards that you need to trash in your hand. At least with expand you can trash your 5 costing cards and golds for provinces. Doesn’t seem like you could do that with forge very often unless you lost more than few good cards in the process for one province.
Trade route- it’s bad enough prosperity has no 2$ costing cards, but the $3 are at best so-so. In the beginning of the game if you want to buy other cards besides silvers, this Is definitely not on my list. It’s only worth it if all the victories have bought once. If it wasn’t for the fact that this works with its own mat, there would be more that would hate this card. But it seems to me in most games this is a woodcutter that forces you to trash a card from your hand. Once again woodcutter was removed. If you had a hand with good cards would you trash one of them, even if it was a silver for + $2 and buy? It would depend on if I wanted to buy 2 decent cards and this was the only action that gave +buys.
Navigator- discard all or put back all. I don’t like that. There are other cards that do this better. Cartographer probably one of the best. Maybe at the end of the game when you have more victory cards navigator might be more worth playing.
Explorer- getting a silver every time you play it unless you have a province in your hand. True you get to put it into your hand when you gain it. By the time you start buying provinces you probably have quite a few silvers, and a few golds anyways. But still there a lot better 5 costing cards out there. I think mostly I don’t like this is it’s kinda of a boring action.
Trading post- Trash to coppers from your hand to gain a silver to your hand. Yeah that would be cool, but the fact it costs $5 seems a bit much for that effect. Unless you got this in the first 2 turns of the game. Then it would be cooler. Otherwise it just seem like a good buy. And you certainly would want to waste your time buying lots of these.
Pillage- Probably the only attack I hate, mostly cause you lose it after you play it. Sure embargo is trashed too, but it costs only $2 plus it’s not an official attack, and has lasting effects for the rest of the game. Plus it would be worth playing to of these in turn. And the benefit is so-so. It’s only redeeming quality is you get to choose what they discard, that can be fun but only sometimes. Margrave is more effective attack than this.
You're entitled to your opinion, of course , but I think you're missing the point of some of these cards.
Raze: the value of Raze is that it is non-terminal and that it can trash itself when you're done with it. Other cheap trashers (think Loan, Doctor, Transmute, etc) can clog up your deck late in the game. But not Raze. Raze isn't a very fast trasher, so it's often skippable, but it's a decent $2 card.
Remake is a fast trasher that also boosts your economy by turning your estates into silvers. With other fast trashers like Steward and Ambassador, you have to spend a few turns buying Silver before you trash all your coppers. With Remake, you don't.
You mostly but Mint in order to use its trashing ability. Its gaining ability is Ok, but there are other gold gainers that are more helpful.
Venture is one of the better "silver with a bonus" cards. Once your coppers are gone, Venture is a $5 Gold, and it really shines when it hits another Venture or another valuable Kingdom Treasure. There are better $5 treasures out there, but there are plenty of worse ones as well.
Forge is one of a handful of cards in all of Dominion that can trash more than 2 cards at once. It can significantly improve your deck even if you only ever play it once. The ability to turn a $5 and a Silver into a Province is nice, but that's not why you normally but Forge.
Trade route is a terrible early game trasher, but it's one of a small set of Dominion cards that get stronger as the game progresses. It's not a world beater, but it can be really good in games with alt-VP.
Navigator is weak but it does have its uses.It mainly lets you avoid an upcoming weak hand.
You're correct about Explorer.
Trading post trasher two cards and gives you Silvers like Remake, but also gives you money when you play it. It's a very respectable trasher.