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Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 311737 times)

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WestCoastDidds

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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2950 on: April 07, 2019, 08:50:25 pm »

And yes, MiX has really bound us up with his vote. He is not my favorite.
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WestCoastDidds

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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2951 on: April 07, 2019, 08:51:52 pm »

Okay, I think we have about 8 minutes.

Space? Asher?
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2952 on: April 07, 2019, 08:52:15 pm »

I'm willing to vote ADK to get a lynch through, since there's still an okayish chance that he's scum. But it's absolutely not what I would have wanted in this position.. I feel forced by virtually all five of you, which is frustrating when two of you are supposed to be on my team.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2953 on: April 07, 2019, 08:53:14 pm »

And yes, MiX has really bound us up with his vote. He is not my favorite.

Nobody else is my favourite at this point either.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2954 on: April 07, 2019, 08:54:25 pm »

And yes, MiX has really bound us up with his vote. He is not my favorite.

Nobody else is my favourite at this point either.

Fair enough.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2955 on: April 07, 2019, 08:54:43 pm »

Vote: ADK

Fingers crossed he's actually Ash's partner. Right now a significant part of my gut says it was raerae after all though..
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2956 on: April 07, 2019, 08:55:32 pm »

Oof...that would suck
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2957 on: April 07, 2019, 08:56:31 pm »

Just always voting for MiX would be genius then
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2958 on: April 07, 2019, 08:56:43 pm »

Vote Count 5.6

"Wait a minute," Dax says to Kasidy, Morn, Garak, and Kai Winn, who are all still at the bar getting drunk. "Where's Miles? I guess it makes sense he'd actually be doing his job, since he is in Starfleet. Still I'd better check on him."

Dax heads to the security office where she sent O'Brien to repair the forcefields. Miles is dead.

"I saw him start to shapeshift!" the Bajoran deputy on duty says. "At least, I thought I did. I guess I'm a little jumpy."

"Well, he's not a shapeshifter," Dax says. "But look at this console. He wasn't repairing the forcefield. He was transmitting tactical data to the Maquis!"

ADK has been lynched. He was Miles O'Brien, the Maquis Mirror Universe cop.


MiX (1): ashersky
ADK (3): raerae, WestCoastDidds, MiX, SpaceAnemone
Not voting (1): ADK

With 6 alive, it took 4 to lynch. Night 5 begins now and will end at 9 pm forum time on Tuesday, April 9th.

THREAD LOCKED.
« Last Edit: April 09, 2019, 09:04:37 pm by jotheonah »
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Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« Reply #2959 on: April 09, 2019, 09:01:35 pm »

Vote Count 6.0

"Warning. Warning. Explosive decompression in Docking Ring 3."

The sound of the Cardassian computer awakens Garak. His first thought: "Did I set any explosives?" His second thought: "Is someone trying to kill me?"

It's only with his third thought that he remembers his last-minute Starfleet commission and decides to respond to the crisis.

When he arrives, Dax, Morn, and Kai Winn are already waiting for him. A chunk of the docking ring is gone, a forcefield holding between the hallway and empty space as repair crews get to work. Beyond the forcefield, debris. Someone destroyed a ship that was docked here-- and thoroughly at that.

"It's the Xhosa" Dax says. "And according to sensor logs, Kasidy was onboard."

raerae has been killed. She was Kasidy Yates, the 1-shot commuter.


Not voting (4): ashersky, WestCoastDidds, MiX, SpaceAnemone

With 4 alive, it takes 3 to lynch. Day 6 begins now and will end at 9 pm forum time on Tuesday, April 16th.


(Deep Space Nine Fans, a new and highly anticipated documentary about the making of the show is playing in select theaters one night only in May.)

THREAD UNLOCKED.

« Last Edit: April 09, 2019, 09:04:21 pm by jotheonah »
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Re: RMM52: Deep Space Nine Mafia Redux (Night 5)
« Reply #2960 on: April 09, 2019, 09:13:01 pm »

Oh, raerae. Sad to see you go!

Hooray for lynching ADK! Space, I hope getting it right helped mediate the being annoyed?

So, three to lynch....Dax, Garak, a double voter, and a loved person remains? So, people who understand endgames, is it possible for town to win? Or are we just deciding between MQ and SK? Is there room for hope or just darkness? Feels pretty dark, but lynching correctly was good news.
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ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2961 on: April 09, 2019, 10:46:15 pm »

Lynch SK or mafia, town loses.

Lynch town, up to who shoots who for a winner to be decided. If one scum kills town or doesnít shoot or hits a BP, the other scum wins. If neither scum shoots, kingmaking lylo where town loses.

So, for town to win, no lynch and hope scum kill each other is the only option.  Even then, a no lynch into one scum death and one town death is a town loss, but both scum die and only one scum dies are possibilities, so chances are better. 

Full breakdown:

Lynch scum - town loses 100% (Commuter is gone, WCD claimed, so scum shoots remaining town for the win.)

Lynch town...1/4 chance to win.
Scum kill each other and town wins.
One scum dies, the other survives, town endgamed.
One town dies, scum wins by mod decision?  Town loses.
No one dies, kingmaker lylo, town loses.

No lynch...2/5 chances to win.
Scum kill each other and town wins.
One scum dies, the other survives, regular lylo.
One scum dies, one town dies, scum wins.
One town dies, kingmaker lylo, town loses.
Two town dies, scum wins by mod decision? Town loses.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2962 on: April 09, 2019, 10:48:30 pm »

No one should vote anything but No Lynch, given the double voter existing. Loved doesnít matter at LYLO.

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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2963 on: April 09, 2019, 10:50:31 pm »

Also, MiX is the SK. If heís also double voter, heís hoping to double hammer someone when a vote is placed anywhere other than him.

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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2964 on: April 09, 2019, 10:51:36 pm »

Wait, SK auto-wins because of the full BP I forgot when I faked.

So, no lynch, he shoots me, you lynch him. Except if he logs on first tomorrow, he double votes to hammer SA for the win.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2965 on: April 09, 2019, 10:52:33 pm »

So we lynch SK today and then I shoot SA and win or we no lynch and hope both of you log on first.

Hate for a game to be determined by whoís on at deadline.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2966 on: April 09, 2019, 10:54:55 pm »

Unless SA is double voter?

Please claim.

Basically, SA and WCD should decide who they want to lose to or see if they can coordinate a IRL time when they can both be assured to log on before MiX, end the day at that time so that the next game day starts at the same time. Then they lynch SK before he can double vote.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2967 on: April 09, 2019, 10:56:19 pm »

If MiX is Loved, it doesnít work anymore so thatís out. Just need SA claim and you two to decide what you want to do.

I will say I think having a game decided by who can log on first is not fun at all.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2968 on: April 09, 2019, 11:00:34 pm »

So, to recap:

I am the remaining mafia member (obviously).  I shot MiX and heís still in the game. He is not deathproof per WCD claim and is not Commuter per raerae flip. Must be SK.

Because MiX cannot be removed from the game at night, all scum kill each other situations are out.

Gotta run, finish later.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2969 on: April 10, 2019, 12:39:36 am »

Lynch mafia: SK kills and wins.
Lynch SK: Mafia kills and wins.
Lynch town: SK kills mafia and wins.
No lynch: SK kills mafia, mafia no kill, and races to double vote win or loses to double voter?
No lynch: SK no kill, mafia no kill, start over.
No lynch: SK no kill, mafia town kill, kingmaker lylo where double voter reigns.

I donít see any other sensible endings.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2970 on: April 10, 2019, 01:46:20 am »

I'll kill Space if town no lynches, so town loses. Same for ash. I believe this should be a SK win, given that if I didn't have bulletproof correct move would be for town to no lynch and pray scum shoot each other, but that can't happen.

I'm sorry everyone! I know I played terribly and highly survivalistic, but I had to, I really wanted to had drawn town this game...but I didn't. Being SK is why I was townreading raerae so much, since she correctly saw me.

Last night was a coinflip: if I hadn't killed commuter then town would enter LyLo after lynching ash tonight, but I realized that raerae wouldn't commute yet because Space looked like a better target (or me, I don't know), given I guessed correctly in the night I believe (selfishly) that I should win (dah).

I'm Loved, if that matters. Up to town now.

Vote: ash
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2971 on: April 10, 2019, 01:49:04 am »

Ash, when did you realize I was SK? I wanna see MQ's QT but asking you should work too. I was on the fence between you, snow, shraeye and E N2, that was a funny NK pool.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2972 on: April 10, 2019, 01:54:52 am »

There's also another plan: What happens when only 1 of each scumteam are alive? If it results in a joint victory then we should do that instead.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2973 on: April 10, 2019, 01:55:25 am »

vote: mix

Both town should vote no lynch, I guess, so long as SA confirms they are the double voter.

MiX, you played very well in my eyes, with just some issues in your style and your thinking. Once QTs are released, you can see my thoughts on the matter.

Itís up to the townies to pick a winner or go to a lucky night.

For what itís worth, I think full-BP is a bad call and 1-shot of each extra power made much more sense.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« Reply #2974 on: April 10, 2019, 01:56:04 am »

There's also another plan: What happens when only 1 of each scumteam are alive? If it results in a joint victory then we should do that instead.

Thatís true. Then we lynch WCD then each shoot a townie at night?
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