Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 72 73 [74] 75 76 ... 123  All

Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 108242 times)

0 Members and 2 Guests are viewing this topic.

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1825 on: March 20, 2019, 08:00:57 am »

Thread Locked
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1826 on: March 20, 2019, 08:17:11 am »

Final Vote Count 3.7
Nog is sharing an after-shift drink with some fellow junior officers. They’re a few drinks in when General Martok sits down at the other side of the bar.

“You know we didn’t have all these problems before we started letting Klingons in here,” one slurs.

“They’re all violent thugs,” says another. “(Except Captain Worf of course).”

“That Klingon only has one eye!” says a third. “Klingons usually have two! I bet he’s a shapeshifter who didn’t do his research!”

“Guys, the Klingons are our allies, calm down,” Nog says, but the officers have already drawn their phasers.


Vote count:

2.71828..... (7): SpaceAnemone, MiX, faust, EFHW, chickenwarlord, UncleEurope, ashersky[/s]
chickenwarlord (3): DatSwan, 2.71828....., WestCoastDidds
MiX (2): raerae, UmbrageOfSnow

2.71828..... has been lynched. He was General Martok, Station-aligned Bomb

With 12 alive, it took 7 to lynch. Night 3 begins now and will end at 8 am forum time/US ET (12:00 GMT) on Friday,  March 22nd.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1827 on: March 22, 2019, 08:09:49 am »

Vote Count 4.0

Worf is dressing down the junior officers involved in Martok's murder, but he notices one is missing.

"Where is Ensign Nog?" He taps his combadge. "Worf to Nog."

"Maybe he was injured in the scuffle?" asks one officer.

Worf taps his combadge.

"Worf to Bashir."

But there's no answer there either.

chickenwarlord has died. He was Nog, Station-aligned Neighbor.

DatSwan has died. He was Dr. Bashir, Station-aligned Changeling Cop/1-shot Doctor.


Vote count:

Not voting (9): SpaceAnemone, MiX, faust, EFHW, UncleEurope, ashersky, WestCoastDidds, raerae, UmbrageOfSnow

With 9 alive, it takes 5 to lynch most players. Day 4 begins now and will end at 12 pm forum time/US ET (16:00 GMT) on Friday,  March 29th.

You mod will be V/LA much of the week but will be back by deadline. Glooble will be covering.

THREAD UNLOCKED
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1828 on: March 22, 2019, 08:15:11 am »

So.... massclaim?

Sorry MiX.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1829 on: March 22, 2019, 08:17:08 am »

So.... massclaim?

Sorry MiX.

Is this just for cops? Not seeing a huge perk otherwise.
Logged
Uncleeurope Eddie

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1830 on: March 22, 2019, 08:19:00 am »

So.... massclaim?

Sorry MiX.

Is this just for cops? Not seeing a huge perk otherwise.
Mainly. Though going forwrad it will also be important for LyLo situations to know who the Loved/Doublevoter people are. Maybe we don't want to out Cops yet? I'm not sure. But if the MU Cop has found anything, they should 100% come forward, otherwise we're screwed.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1831 on: March 22, 2019, 08:21:30 am »

Well, some of are are.
Logged
Uncleeurope Eddie

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1832 on: March 22, 2019, 08:23:07 am »

Also, whad I miss about MiX?
Logged
Uncleeurope Eddie

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1833 on: March 22, 2019, 08:24:32 am »

Also, whad I miss about MiX?
He complained that he never got the first post at Day start. I ninja'd him twice.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1834 on: March 22, 2019, 08:25:02 am »

Ah, right.
Logged
Uncleeurope Eddie

MiX

  • Salvager
  • ****
  • Online Online
  • Posts: 65
  • Shuffle iT Username: MiX
  • It's me.
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1835 on: March 22, 2019, 08:25:18 am »

So.... massclaim?

Sorry MiX.

Why the sorry? Oooooh, damn. But I was busy just minutes ago, so you can do this.

I agree with massclaim...and I kinda want faust to dictate it. But that was before Nog flipped, not so sure now.
Logged

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1836 on: March 22, 2019, 08:26:19 am »

we Shouldn’t need a dictator.
Logged
Uncleeurope Eddie

MiX

  • Salvager
  • ****
  • Online Online
  • Posts: 65
  • Shuffle iT Username: MiX
  • It's me.
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1837 on: March 22, 2019, 08:28:59 am »

we Shouldn’t need a dictator.

Okay, then who claims first? Claims are so trivial I don't see the downside of letting faust say the order, I trust him. What's your alternative then?
Logged

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1838 on: March 22, 2019, 08:30:11 am »

Not claiming till people all weigh in and not placing unwarranted trust on Faust.
Logged
Uncleeurope Eddie

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1839 on: March 22, 2019, 08:30:32 am »

we Shouldn’t need a dictator.

Okay, then who claims first? Claims are so trivial I don't see the downside of letting faust say the order, I trust him. What's your alternative then?
I think I would order by role, not player.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1840 on: March 22, 2019, 08:31:28 am »

Not claiming till people all weigh in and not placing unwarranted trust on Faust.
...
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1841 on: March 22, 2019, 08:32:18 am »

Not claiming till people all weigh in and not placing unwarranted trust on Faust.
...

*shrugs* that’s my alternative.
Logged
Uncleeurope Eddie

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1842 on: March 22, 2019, 08:32:50 am »

I agree with massclaim...and I kinda want faust to dictate it. But that was before Nog flipped, not so sure now.
Surely chicken dying would make me more townie, not less...?
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1843 on: March 22, 2019, 08:33:20 am »

It makes you less to me.
Logged
Uncleeurope Eddie

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1844 on: March 22, 2019, 08:33:25 am »

Not claiming till people all weigh in and not placing unwarranted trust on Faust.
...

*shrugs* that’s my alternative.
I'm just saying, you withholding your claim doesn't scare me too much.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1845 on: March 22, 2019, 08:34:49 am »

Well my recommendation for an alternative wasn’t just for myself. If it was just for me I wouldn’t have said anything.
Logged
Uncleeurope Eddie

EFHW

  • Navigator
  • ****
  • Offline Offline
  • Posts: 78
  • Shuffle iT Username: EFHW
  • EFHW="ee-foo". Really, how else would you say it?
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1846 on: March 22, 2019, 08:37:38 am »

The order doesn't really matter much. We don't have any action investigators or role blockers to catch someone lying.
Logged

MiX

  • Salvager
  • ****
  • Online Online
  • Posts: 65
  • Shuffle iT Username: MiX
  • It's me.
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1847 on: March 22, 2019, 08:40:04 am »

I agree with massclaim...and I kinda want faust to dictate it. But that was before Nog flipped, not so sure now.
Surely chicken dying would make me more townie, not less...?

Well, if there's scum in ferengi it can only be you. But no, you're right, I didn't think about the implications.
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1848 on: March 22, 2019, 08:48:39 am »

The order doesn't really matter much. We don't have any action investigators or role blockers to catch someone lying.
We may have a Bus Driver.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 2845
  • Shuffle iT Username: faust
    • View Profile
Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #1849 on: March 22, 2019, 09:01:13 am »

So, I think the first order of business should be that Elim Garak claims.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.
Pages: 1 ... 72 73 [74] 75 76 ... 123  All
 

Page created in 0.09 seconds with 21 queries.