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Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 91366 times)

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WestCoastDidds

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1800 on: March 19, 2019, 10:18:58 pm »

Can we get a vote count, please before the morning?

Chickenwarlord

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1801 on: March 20, 2019, 12:32:42 am »

And now, @chicken, what are your scumreads? And what do you think of Space and EFHW?

I think EFHW is likely scum, but almost certainly not Maquis (this is only true if we have two scumteams, if we have an SK - I don't think EFHW is the call).

Space has been all over the place on my reads - comes out feeling pretty neutral.

I think faust's analysis of E! is spot on for the most part. Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.

Currently doing some thinking and re-reading, but I thought I'd share this: it's the complement of my other list: this time I'm listing each living player, and all the other players (alive or dead) for whom they've voted.
Chickenwarlord (3): MiX, Robz888, Awaclus

I also briefly voted for raerae.
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faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1802 on: March 20, 2019, 02:38:46 am »

Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.
Factoring that into your votes is what makes you look bad, not lynching  townie.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Chickenwarlord

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1803 on: March 20, 2019, 03:05:14 am »

Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.
Factoring that into your votes is what makes you look bad, not lynching  townie.
There are other reasons - none the least of which is sheeping your lead last time ended poorly for town.
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MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1804 on: March 20, 2019, 03:17:41 am »

@MiX, I'm still interested in reading your response to what you thought the confusion was here, and why it was relevant to dredge it up again at this point.

I was ISOing raerae and never saw the answer to this. I think I had skimmed your post on my first read so it felt like something left unanswered.

Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.
Factoring that into your votes is what makes you look bad, not lynching  townie.
There are other reasons - none the least of which is sheeping your lead last time ended poorly for town.

Why are you scared of voting E? The E case is so much better than the Awaclus case. You shouldn't vote because of what others will think, you know you're town so everything has a town explanation.
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Chickenwarlord

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1805 on: March 20, 2019, 03:37:36 am »

This could all be a big scum collusion from the other team, and I know that MiX has a vested interest in getting my vote off of him. But I still can't deny the fact that the case against E! is fairly solid and probably a bit better than the one against MiX.  Perhaps I'm being played like a fiddle by scum here but -

Vote: E!
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1806 on: March 20, 2019, 04:49:46 am »

Fine, Vote: E
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Uncleeurope Eddie

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1807 on: March 20, 2019, 05:06:26 am »

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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1808 on: March 20, 2019, 05:06:54 am »

Oh, thank you, I hadnít realized
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Uncleeurope Eddie

MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1809 on: March 20, 2019, 05:07:08 am »

Fine, Vote: E

L-?

I could use a vote count right now, can anyone make one?

PPE: Wow.
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faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1810 on: March 20, 2019, 05:15:42 am »

Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.
Factoring that into your votes is what makes you look bad, not lynching  townie.
There are other reasons - none the least of which is sheeping your lead last time ended poorly for town.
Past performance is not an indicator of future results!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1811 on: March 20, 2019, 05:16:49 am »

Honestly thinking about shifting my vote here, but weighing it against how awful it will make me look if E! flips town.
Factoring that into your votes is what makes you look bad, not lynching  townie.
There are other reasons - none the least of which is sheeping your lead last time ended poorly for town.
Past performance is not an indicator of future results!

In that case predicting future results is impossible.
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1812 on: March 20, 2019, 05:26:23 am »

Swan Count:
2.71828..... (6): , SpaceAnemone, MiX, Faust, EFHW, Chicken, UncleEurope
chickenwarlord (3): DatSwan, 2.71828....., WestCoastDidds
MiX (2): raerae, Snow
Not Voting (1): ashersky
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Jesus how did i fuck that up
real good. Thatís how
Town:  12 wins, 9 losses (1 MVP)
Skum: 6 wins, 5 losses (1 MVP)
3-Party: 2 wins, 1 loss

jotheonah

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1813 on: March 20, 2019, 05:36:20 am »

Vote Count 3.6
For some reason it seems like about once a week the Station's populace starts becoming very restless. And with no one heading up Security, it seems likely that someone's going to get hurt.


Vote count:

2.71828..... (6): SpaceAnemone, MiX, faust, EFHW, chickenwarlord, UncleEurope
chickenwarlord (3): DatSwan, 2.71828....., WestCoastDidds
MiX (2): raerae, UmbrageOfSnow

Not Voting (1): ashersky

With 12 alive, it takes 7 to lynch most players. Day 3 will end at 12 pm forum time/US ET (16:00 GMT) on Wednesday, March 20th . That's 6.5 hours.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1814 on: March 20, 2019, 06:38:15 am »

Announced hammer coming.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1815 on: March 20, 2019, 06:43:54 am »

2.7ís extreme lack of defense and activity the last half of this day feels like caught scum or listless town. Either way works.

I will say, the relative lack of opposition makes it feel sort of odd.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1816 on: March 20, 2019, 06:52:01 am »

Do you have a preference to kill a different player?
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Uncleeurope Eddie

WestCoastDidds

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1817 on: March 20, 2019, 07:05:12 am »

Good morning, folks!

Joth, the flavor is awesome and made me laugh.

Weíre at L-1? With Ash intent to hammer? Iíll hammer if he doesnít. So another intent.

It seems like e should have had more to say in the last few days about the situation. Letís give him a minute though in case there is more to learn. Deadline is 5 hours away, I think.

MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1818 on: March 20, 2019, 07:22:48 am »

Don't forget to both hammer, in case he's Loved.

That said, are we just waiting for E to pop in? I don't see anything else happening...
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1819 on: March 20, 2019, 07:27:08 am »

Hey, now, if we donít wait it out we wonít get to have the joy of all piling onto someone else randomly then immediately folding back to the original target. And whereís the fun in that?
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Uncleeurope Eddie

ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1820 on: March 20, 2019, 07:48:49 am »

vote: 2.7
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1821 on: March 20, 2019, 07:49:53 am »

*sigh*

So what exactly was the point in waiting?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1822 on: March 20, 2019, 07:50:49 am »

Good morning, folks!

Joth, the flavor is awesome and made me laugh.

Weíre at L-1? With Ash intent to hammer? Iíll hammer if he doesnít. So another intent.

It seems like e should have had more to say in the last few days about the situation. Letís give him a minute though in case there is more to learn. Deadline is 5 hours away, I think.

I find this possibly scummy. Depends on the flip, I think. Just felt like a post where wcd felt the need to point out that theyíd hammer while simultaneously stalling.  Could be nothing, I guess. Like I said, everyone feels scummy.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

ashersky

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1823 on: March 20, 2019, 07:52:23 am »

*sigh*

So what exactly was the point in waiting?

Whatís the issue?  I stated intent, waited a requisite amount of time, then followed through. It was especially important given wcdís post, I think.

Itís getting late. 2.7 has had like four IRL days to fix this. 
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

2.71828.....

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Re: RMM52: Deep Space Nine Mafia Redux (Day 3)
« Reply #1824 on: March 20, 2019, 07:56:37 am »

Listless is right. This was a bad game for me, not exactly sure why. Definitely let town down here
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