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Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 377612 times)

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mcmcsalot

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #100 on: February 23, 2019, 10:27:38 am »

Also important to note that all cops aren’t guaranteed to be town so the chances that a town!cop hits gull is pretty low.
Yeah but it doesn't really matter for us whether a town Cop hits scum or a scum Cop hits other scum.

True
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MiX

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #101 on: February 23, 2019, 10:49:09 am »

I highly doubt scum wants to fake claim...maybe temporarily, but eventually everyone can confirm everything anyway.

Remember that Gul can't be quicklynched if there's only 1 scum, so there's that. Overall I'm pretty sure Gul should claim...but I want to hear from others.

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Robz888

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #102 on: February 23, 2019, 10:54:06 am »

Wow this is a big game.

I don’t really have an opinion on those two roles claiming.
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I have been forced to accept that lackluster play is a town tell for you.

2.71828.....

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #103 on: February 23, 2019, 11:14:55 am »

shraeye seems like town.

Have I played with you before?  I forget. 

Also, what is the whole big deal for someone claiming D1?
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mcmcsalot

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #104 on: February 23, 2019, 11:24:38 am »

shraeye seems like town.

Have I played with you before?  I forget. 

Also, what is the whole big deal for someone claiming D1?

What??? Well that makes me feel old
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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #105 on: February 23, 2019, 11:28:57 am »

shraeye seems like town.

Have I played with you before?  I forget. 

Also, what is the whole big deal for someone claiming D1?

What??? Well that makes me feel old

yeah, my first game was M33.  Or actually MXXXIII since we still used roman numerals.  And then I missed shraeye in Adventure Time....so I don't think I have played with them?
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #106 on: February 23, 2019, 11:30:09 am »

Vote: e
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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #107 on: February 23, 2019, 11:31:23 am »

But actually I am right between you and Robz for age, so you aren't that old.  Just been on f.ds longer playing mafia.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #108 on: February 23, 2019, 11:32:09 am »

Vote: e

vote: faust

for doubting my shraeye read.  They are basically an IC.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #109 on: February 23, 2019, 11:46:01 am »

Darn everything, I was planning on just coming out of the gate claiming Gul, but now because you people talked about it so much, it is much less exciting.

I claim Gul.

I am pretty sure it is the correct play as well.
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Uncleeurope Eddie

faust

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #110 on: February 23, 2019, 11:47:17 am »

Neat. Vote: Eddie
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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #111 on: February 23, 2019, 11:49:28 am »

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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #112 on: February 23, 2019, 11:49:52 am »

Right, no, I forgot we have to wait a day.

Hmm. Back to vote: e

PPE: Eddie = Uncleeurope.
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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #113 on: February 23, 2019, 11:51:45 am »

Right, no, I forgot we have to wait a day.

Hmm. Back to vote: e

PPE: Eddie = Uncleeurope.

See, I told you we should be voting faust
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

mcmcsalot

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #114 on: February 23, 2019, 12:48:57 pm »

Right, no, I forgot we have to wait a day.

Hmm. Back to vote: e

PPE: Eddie = Uncleeurope.

See, I told you we should be voting faust

I disagree and will also vote: europe
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WestCoastDidds

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #115 on: February 23, 2019, 01:05:24 pm »

Hi! Hi! Hi! Hi! Hi!

I’m at a conference in Seattle for work this weekend, so I’m not going to be present in any real way until Tuesday.

I read the OG version of the game on the plane last night. Holy cow...Day 1 was like 2 weeks long. 50 pages! I’m glad y’all cut that ish down before I got here.
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faust

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #116 on: February 23, 2019, 01:54:08 pm »

Right, no, I forgot we have to wait a day.

Hmm. Back to vote: e

PPE: Eddie = Uncleeurope.

See, I told you we should be voting faust

I disagree and will also vote: europe
If we lynch him today, the Universal Backup will inherit the Hated Godfather. We do not want that.
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raerae

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #117 on: February 23, 2019, 02:09:44 pm »

Quote from: mcmcsalot link=topic=194 59.msg789804#msg789804 date=1550927683
First! vote:raerae because I can!

 :-*  :-*  :-*

Right back attcha!

Vote: mcmc
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #118 on: February 23, 2019, 02:12:49 pm »

I need to find a quote from the last game to put as my sig.

I am going to go ahead and vote: Awaclus because I was right last game, dammit, and no one believed me!

I know I had some activity problems there, but not getting voted by any of the people using this logic makes me a bit sad.

Also, I've been thinking I need a good sig quote too, when I ISO players a lot of people have really fun things to search "potato," "Joth is useless, "UncleEurope."
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #119 on: February 23, 2019, 02:16:18 pm »

Neat. Vote: Eddie

Vote: faust

I've come to appreciate RVS but I get the RVS is lame argument, used to feel that way too but now I kind of like it. Which is why I'm a bit sad this is a totally serious vote.
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #120 on: February 23, 2019, 02:18:57 pm »

Vote: Snow

Nice to be in a game with you again, bro.
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Uncleeurope Eddie

UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #121 on: February 23, 2019, 02:23:25 pm »

I do like Dukat claiming, now I don't have to argue about it though.

Also we obviously can't control when people claim, but faust, shraeye and others (and Joth in the Ancillary game) are really pushing this thing where it's all up to the town. Obvious it is up to the individual players but it is very much worth discussing. I was serious when I said I thought it had hurt town in Ancillary Mafia, the only thing I was lying about there was being upset about it.

This game is open so for the new players, scum have no value in fake claiming here, since every single one of us has a unique name from a known list. Towns lately seem to love randomly claiming their roles at L-4 or whatever and it's hugely anti-town. Even if your role is not a likely NK target, you narrow the pool of targets for the roles scum are looking for and it hurts everyone else.

Mafia is a team game, and decisions each player makes effect their whole team.

I don't know where this argument is coming from, but multiple players across multiple games are saying things with similar language so it's getting to be kind of a meme and I really think it's bad play that we should clamp down on.
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #122 on: February 23, 2019, 02:24:10 pm »

Also, Shraeye, just sit out the theory talk so you don't soft not-X info if you want, but with this setup we're going to need to talk theory at certain points, especially after claims.
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #123 on: February 23, 2019, 02:28:52 pm »

Vote: Snow

Nice to be in a game with you again, bro.

Yeah, I'm looking forward to getting super paranoid about you D2.

I was thinking when I came in I'd open with jokey stuff about you and then I got sucked into serious mode after 1 post.  Really glad you signed up for this game, even if you haven't seen BestTrek. I sat down and watched the whole opening video before reading the game I love it so much. But if I'm going to talk you into a new old scifi show, it should probably be Farscape.
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Awaclus

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Re: RMM52: Deep Space Nine Mafia Redux (PMs sent. Night 0)
« Reply #124 on: February 23, 2019, 02:36:03 pm »

I do like Dukat claiming, now I don't have to argue about it though.

Also we obviously can't control when people claim, but faust, shraeye and others (and Joth in the Ancillary game) are really pushing this thing where it's all up to the town. Obvious it is up to the individual players but it is very much worth discussing. I was serious when I said I thought it had hurt town in Ancillary Mafia, the only thing I was lying about there was being upset about it.

This game is open so for the new players, scum have no value in fake claiming here, since every single one of us has a unique name from a known list. Towns lately seem to love randomly claiming their roles at L-4 or whatever and it's hugely anti-town. Even if your role is not a likely NK target, you narrow the pool of targets for the roles scum are looking for and it hurts everyone else.

Mafia is a team game, and decisions each player makes effect their whole team.

I don't know where this argument is coming from, but multiple players across multiple games are saying things with similar language so it's getting to be kind of a meme and I really think it's bad play that we should clamp down on.

In RMM51, it definitely helped scum a ton that a lot of information was available and that a lot of it was true. We were able to make very informed decisions most nights.
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