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Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 37777 times)

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faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2050 on: March 24, 2019, 03:09:55 am »

Also, seriously raerae, why do we need to claim to move the day forward? Like we've had other days in the game where we lynched people without massclaiming haven't we?
Yep. Those have gone splendidly.

I was townreading Awaclus and e, the problem is just that you guys keep ignoring me. How does claiming help unless I'm Kai Winn?

Can you point me to where you expressed those reads?

Claiming helps because a) Garak's choice of role is alignment-indicative b) knowing Cop results informs our decision c) I think there is a decent chance that Cops are scum, and them claiming directs the nightkill their way.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2051 on: March 24, 2019, 03:11:02 am »

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.
Yeah that sure sounds like something scum wants.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2052 on: March 24, 2019, 03:15:51 am »

I am townreading MiX.

Youíre also his highest chance at a partner if he is scum. (IMO)

That being said, I definitely would prefer a different person to die today, at least.
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2053 on: March 24, 2019, 04:26:27 am »

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.
Yeah that sure sounds like something scum wants.
Is it possible to communicate in a more polite manner? One less nk a night is valuable and the previous approach was going terribly.
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EFHW

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2054 on: March 24, 2019, 04:29:33 am »

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.

That would be nice but they leave no trail.  We could just lynch MiX.  Unless you're town reading him?
No, I'm SK reading him actually. Him or Eddie.

We are playing fairly differently, interested in the connection there.
No connection between you and MiX. You are disengaged and not scumhunting.  MiX feels kind of hyper and like maybe he has a role that is difficult to navigate.
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2055 on: March 24, 2019, 04:44:07 am »

I would say I am disengaged, but I am scum hunting.

Regardless, I would scum hunt as an SK.
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2056 on: March 24, 2019, 05:19:54 am »

I would say I am disengaged, but I am scum hunting.

Regardless, I would scum hunt as an SK.

You wouldnít scum hunt as non-SK scum?
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2057 on: March 24, 2019, 05:26:50 am »

I would say I am disengaged, but I am scum hunting.

Regardless, I would scum hunt as an SK.

You wouldnít scum hunt as non-SK scum?

She is saying me lacking interest in scum hunting (which is her opinion that I believe to be flawed, but that is irrelevant to her initial point, so I will return to the point at hand) is indicative of me being a SK, I am saying that is silly. Had she made the point that such behavior (behavior which I don't believe I am exhibiting) was indicative of scumminess, I would have broadened my initial point to include all of scum.

That being said, what answer were you expecting there?
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2058 on: March 24, 2019, 05:28:38 am »

Or, as my mother used to say "Just because I tell your brother that I love him doesn't mean I hate you."
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2059 on: March 24, 2019, 05:47:15 am »

Do you believe one of (EFHW, MiX) is scum beyond a shadow of doubt?

What were you hoping to learn by asking me this?

If you said yes I could focus my attention on lynching between you and EFHW.

And what is the downside of Town!Garak claiming? If they can convince us they are town, they can still do their thing tonight. I don't think most town!Garaks would let fear of being lynched keep them from claiming. Could be wrong.

I agree completely...except it would be terrible if Garak bus drived on the night he dies. He would have to crumb, at the very least. But I suppose he would always have to crumb so it's fine.

I donít think even MiX is townreading MiX.

Bahahaha

Thatís a sig if Iíve ever seen one.

That IS a good one, I'll need to write it down somewhere so I can use it after the game.

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.

That would be nice but they leave no trail.  We could just lynch MiX.  Unless you're town reading him?
No, I'm SK reading him actually. Him or Eddie.

We are playing fairly differently, interested in the connection there.

That's probably her scumreads that have no vote analysis behind it. Just like every case on me...worthless. But alas, I've lived this long because of it, maybe they helped.

I am townreading MiX.

Someone sane exists. Fortunate. What's your opinion on EFHW?


Now something that isn't a reply: sadly...yes, I can see a scenario where EFHW is town and Didds is scum. In fact, that's where my gut reads are pushing me...hopefully I'll reread both of them and come out with better information than the wagon.
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I donít think even MiX is townreading MiX.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2060 on: March 24, 2019, 07:56:42 am »

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.
Yeah that sure sounds like something scum wants.
Is it possible to communicate in a more polite manner? One less nk a night is valuable and the previous approach was going terribly.
Sorry about that.

Sure lynching the SK helps us. It also helps the other scum team. If the win chances with SK are 33/33/33, after lynching they are 50/50.

But
a) we have no idea whether a SK exists.
b) it is hard to find the SK, harder than finding other scum that interacts with partners.
c) lynching the SK is something everyone who is not the SK likes, so doing that is not going to create interactions that help us find other scum.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2061 on: March 24, 2019, 08:00:05 am »

Someone sane exists. Fortunate. What's your opinion on EFHW?
Not very likely to be scum with shraeye.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2062 on: March 24, 2019, 08:13:59 am »

Garak tracking:

Not Garak: faust, Eddie, EFHW, MiX, WCD

Really scummy if Garak: raerae

The rest: ash, UoS, Space
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2063 on: March 24, 2019, 08:16:04 am »

+ if Garak chooses at the start of the game, then UoS is not Garak.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2064 on: March 24, 2019, 08:23:23 am »

So: Space, are you Garak?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: RMM52: Deep Space Nine Mafia Redux (Night 2)
« Reply #2065 on: March 24, 2019, 08:28:18 am »

For reference, DatSwan's first D2 posts:

well I had a good VCA done, but the skum flip means I need to edit it. will have some stuff to go off of tonight.
also people should scan glooble for potential crumbs

Unfortunately, they seem to indicate that he investigated someone who died.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2066 on: March 24, 2019, 08:56:57 am »

So: Space, are you Garak?

I am not.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2067 on: March 24, 2019, 09:53:54 am »

I don't follow where EFHW and faust are getting the assumption that Gark must have chosen one of the two possibilities N0. That wasn't my default assumption.. was it anyone else's?

I've just gone and searched through the old game for "Garak", and even at the end of the game, his role was referred to with the "or" still in place, which implies to me that he still had the choice at that point.
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2068 on: March 24, 2019, 10:00:08 am »

I think I assumed they chose start of game as well.
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Uncleeurope Eddie

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2069 on: March 24, 2019, 10:17:38 am »

I think I assumed they chose start of game as well.

Weird, I thought it was obvious that they pick which ability to use the night they want to use it...how odd. We can just get that clarification from ash when he claims, but it's still...interesting, how different people assume different things.
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I donít think even MiX is townreading MiX.

raerae

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2070 on: March 24, 2019, 10:38:54 am »

A completely different tack would be to look for the SK, in case there is one. Finding them would reduce the nk's to at most 1 per night.

That would be nice but they leave no trail.  We could just lynch MiX.  Unless you're town reading him?

I donít think even MiX is townreading MiX.

Which begs the question of why his lynch has never gone through.

I did not.

http://begthequestion.info/
I consider myself appropriately schooled.
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raerae

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2071 on: March 24, 2019, 10:47:05 am »

I am townreading MiX.

Youíre also his highest chance at a partner if he is scum. (IMO)

That being said, I definitely would prefer a different person to die today, at least.

Who, again?  And why?  And why not MiX?
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raerae

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2072 on: March 24, 2019, 10:48:35 am »

Or, as my mother used to say "Just because I tell your brother that I love him doesn't mean I hate you."

Your mom sounds like my kind of people.  Stealing that phrase.
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raerae

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2073 on: March 24, 2019, 10:51:19 am »

Someone sane exists. Fortunate. What's your opinion on EFHW?
Not very likely to be scum with shraeye.

So who is?  Everybody keeps saying it couldn't possibly be MiX (I disagree), it can't be EFHW, it wasn't Awaclus.  Who is it then?  We're getting toward the shallow end of the pool.
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EFHW

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Re: RMM52: Deep Space Nine Mafia Redux (Day 4)
« Reply #2074 on: March 24, 2019, 11:33:51 am »

Someone sane exists. Fortunate. What's your opinion on EFHW?
Not very likely to be scum with shraeye.

So who is?  Everybody keeps saying it couldn't possibly be MiX (I disagree), it can't be EFHW, it wasn't Awaclus.  Who is it then?  We're getting toward the shallow end of the pool.
Two of UoS, ashersky, Didds.
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