Ok, so we have the following roles confirmed
Mason
Mason
Neapolitan
VT
VT
And the following roles claimed:
Motion Detector
Neapolitan Enabler
6 * VT
I think there's no way ari's role isn't accurate, since he claimed it before the neapolitan flipped, so there was no way for him to know that a neap existed. The thing with that role is that it's a pro scum role, regardles of whether he's scum or town, so his alignment doesn't really affect balance. That means we're looking at a setup of
2 Masons & Neapolitan VS Neapolitan Enabler & ?
OR
2 Masons & Neapolitan & Motion Detector VS Neapolitan Enabler & ?
Neapolitan is very strong. Two masons are pretty strong. But it's a closed setup, which is generally good for scum. Still... my own feeling would be that this tilts pro town. We were pretty unlucky with claims, but just imagine Neap survives for two days and only one Mason gets killed. We'd be looking at 4-5 ICs right there.
But then, scum could easily have some power of their own. Like Roleblocker or Rolecop. Probably not too much to infer based on balance.
Another thing, though: if I look at a setup of only two masons plus Neapolitan, that feels... unelegant. Like, the only thing that differentiates Neapolitan from Cop now is that it returns "non-VT" on the masons... who are very hard to mislynch. Eh. It feels more right with a motion detector. Though I have to admit that it feels the most elegant with all 5 PRs being town.
So, my biggest takeaway from this is that if ari flips scum, EFHW is very likely town. The seond biggest is some town cred to ari. But not enough to make up for his scumminess.