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Author Topic: List of cards that Capitalism affects  (Read 455 times)

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  • Witch
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List of cards that Capitalism affects
« on: January 05, 2019, 03:23:39 am »

I was wondering just how comprehensive Capitalism was, so I ended up with the following list.....

BASE GAME: Militia, Festival, Market
1E: Chancellor, Woodcutter
2E: Harbinger, Merchant, Vassal, Poacher

INTRIGUE: Pawn, Steward, Swindler, Baron, Bridge, Conspirator, Ironworks, Mining Village, Minion
1E: Secret Chamber, Tribute
2E: Mill

SEASIDE: Embargo, Lighthouse, Fishing Village, Cutpurse, Navigator, Pirate Ship, Salvager, Bazaar, Merchant Ship, Treasury

ALCHEMY: Herbalist

PROSPERITY: Trade Route, Monument, Bishop, City, Mountebank, Vault,
Goons, Grand Market, Peddler

CORNUCOPIA: Fortune Teller, Horse Traders, Tournament, Young Witch, Harvest, Jester, Trusty Steed

HINTERLANDS: Duchess, Oasis, Noble Brigand, Nomad Camp, Spice Merchant, Haggler, Mandarin

DARK AGES: Poor House, Squire, Death Cart, Ironmonger, Dame Sylvia, Scavenger, Count, Junk Dealer, Mystic, Rogue

GUILDS: Merchant Guild

ADVENTURES: Treasure Hunter, Hero, Peasant, Soldier, Teacher, Amulet, Caravan Guard, Messenger, Miser, Artificer, Giant, Storyteller, Swamp Hag, Wine Merchant

EMPIRES: Emporium, Opulent Castle, Catapult, Chariot Race, Farmer's Market, Gladiator, Sacrifice, Villa, Legionary

NOCTURNE: Tracker, Secret Cave, Bard, Conclave, Sacred Grove, Tormentor

RENAISSANCE: Cargo Ship, Improve, Flag Bearer, Patron, Priest, Treasurer

PROMOS: Black Market
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play


  • Torturer
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Re: List of cards that Capitalism affects
« Reply #1 on: January 05, 2019, 09:41:07 pm »

Also Mine, Mint, Spice Merchant, Forager, Pooka, Tragic Hero, Sculptor, Guildhall, Bandit/Thief, (Adventurer) etc...

(and Harbinger shouldn't be on the list)


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