Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: New mechanics in Renaissance  (Read 2218 times)

0 Members and 1 Guest are viewing this topic.

Jeebus

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2515
  • Shuffle iT Username: jeebus
  • Respect: +1635
    • View Profile
New mechanics in Renaissance
« on: December 28, 2018, 05:08:42 pm »
+2

What are the actual new mechanics that we haven't seen before Renaissance? Artifacts are States with a new name, so are not included.
  • Villagers
  • Projects
  • Playing an Action card in the Buy phase (Scepter, Capitalism, Innovation)
  • Playing a non-Treasure card in the Buy phase (Scepter, Innovation, and Capitalism indirectly)
  • Gaining a card without triggering its when-gain ability (Experiment)
  • Checking number of tokens on Coffers mat (Swashbuckler)
  • Checking cards that would be discarded this turn (Improve)
  • Trigger on when-reveal (Patron)
  • Trigger on when-would-shuffle (Star Chart)
  • Checking which ability trashed a card (Sewers)
  • Checking if cards bought in Buy phase (Exploration)
  • New, specific use of Coin token (Sinister Plot)
  • Checking card texts (Capitalism, Patron)
Not really? - Changing types of certain cards (Capitalism) - Inheritance also does this, although based on other criteria...

ADDED:
  • Changing types of cards that are not in your deck (Capitalism)
  • Taking turns after the end of the game (Fleet)
« Last Edit: December 29, 2018, 02:31:33 pm by Jeebus »
Logged

JW

  • Jester
  • *****
  • Offline Offline
  • Posts: 968
  • Shuffle iT Username: JW
  • Respect: +1781
    • View Profile
Re: New mechanics in Renaissance
« Reply #1 on: December 28, 2018, 05:58:15 pm »
+2

Not really? - Changing types of certain cards (Capitalism) - Inheritance also does this, although based on other criteria...

It's minor, but Capitalism (on your turn) changes the types of cards that are not in your deck, while Inheritance does not.
Logged

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1795
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1674
    • View Profile
Re: New mechanics in Renaissance
« Reply #2 on: December 28, 2018, 09:15:37 pm »
+2

Doesn't Stash have the same trigger as Star Chart?
and doesn't Scheme have the same trigger as Improve?
Haunted Woods and Swamp Hag both check if you bought a card, so Exploration isn't the first there.
And Crown is an action that could always be played in the buy phase.

Taking turns after the end of the game with Fleet is a new mechanic.


Commodore Chuckles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1284
  • Shuffle iT Username: Commodore Chuckles
  • Respect: +1971
    • View Profile
Re: New mechanics in Renaissance
« Reply #3 on: December 28, 2018, 09:25:52 pm »
+1

And Crown is an action that could always be played in the buy phase.

True, but you're playing the "Treasure" part of the card in that case. Playing things that are normally restricted to the Action phase in the Buy phase is something new.
Logged

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1477
  • Respect: +1644
    • View Profile
Re: New mechanics in Renaissance
« Reply #4 on: December 28, 2018, 10:43:39 pm »
0

Although the distinction would be subjective, it might be worth splitting the list into two sections: mechanics that feel substantially new in play, and mechanics that are new in more subtle ways.

For example, Patron's when-reveal trigger feels like a much bigger deal than Exeriment's trick of gaining a second without that then gaining a third.

(If we're being pedantic, though, I'll note that Caravan Guard is a (non-Treasure) Action you can play in the Buy phase. Albeit not your own Buy phase. (-8 )
Logged

Jeebus

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2515
  • Shuffle iT Username: jeebus
  • Respect: +1635
    • View Profile
Re: New mechanics in Renaissance
« Reply #5 on: December 29, 2018, 12:43:43 am »
0

Doesn't Stash have the same trigger as Star Chart?
and doesn't Scheme have the same trigger as Improve?
Haunted Woods and Swamp Hag both check if you bought a card, so Exploration isn't the first there.
And Crown is an action that could always be played in the buy phase.

Taking turns after the end of the game with Fleet is a new mechanic.

No, Star Chart lets you choose a card before you start shuffling. The most straight-forward interpretation of Stash is when (after) shuffling.
No, Improve lets you choose a card that would be discarded. You never discard it. Scheme triggers when (after) discarding.
No, HW and SH trigger when (every time) you buy a card. Exploration is more like Treasury or Hermit, but those check your whole turn. Exploration checks just your (most recent) Buy phase.

Good catch about Fleet though.
« Last Edit: January 11, 2019, 08:53:25 pm by Jeebus »
Logged

LibraryAdventurer

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1795
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1674
    • View Profile
Re: New mechanics in Renaissance
« Reply #6 on: December 29, 2018, 02:54:48 am »
0

Exploration doesn't check your whole turn?

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1606
    • View Profile
Re: New mechanics in Renaissance
« Reply #7 on: December 29, 2018, 03:34:32 am »
0

Modifying a card's instructions (Lamp)

Donald X.

  • Dominion Designer
  • *****
  • Offline Offline
  • Posts: 6357
  • Respect: +25672
    • View Profile
Re: New mechanics in Renaissance
« Reply #8 on: December 29, 2018, 04:14:02 am »
0

Exploration doesn't check your whole turn?
Correct.
Logged

tailred

  • Golem
  • ****
  • Offline Offline
  • Posts: 195
  • Shuffle iT Username: ceviri
  • Respect: +368
    • View Profile
Re: New mechanics in Renaissance
« Reply #9 on: December 29, 2018, 05:47:05 am »
+2

Modifying a card's instructions (Lamp)
Enchantress?
Logged

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1606
    • View Profile
Re: New mechanics in Renaissance
« Reply #10 on: December 29, 2018, 09:02:24 am »
+1

Modifying a card's instructions (Lamp)
Enchantress?

I thought of Enchantress, but Enchantress causes you not to perform those instructions at all.

Jeebus

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2515
  • Shuffle iT Username: jeebus
  • Respect: +1635
    • View Profile
Re: New mechanics in Renaissance
« Reply #11 on: December 29, 2018, 10:18:43 am »
0

Modifying a card's instructions (Lamp)

Yes, but also BoM, Overlord, Inheritance and arguably Envious.
Inheritance modifies your cards based on name, the same as Lantern.

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1606
    • View Profile
Re: New mechanics in Renaissance
« Reply #12 on: December 29, 2018, 11:29:23 am »
0

Modifying a card's instructions (Lamp)

Yes, but also BoM, Overlord, Inheritance and arguably Envious.
Inheritance modifies your cards based on name, the same as Lantern.

Oh sure, I forgot about Envious (and Coppersmith).
Pages: [1]
 

Page created in 0.092 seconds with 21 queries.