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Shard of Honor

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Shard of Honor's cards
« on: December 27, 2018, 07:59:40 am »
+3

Hello Folks,
I've been reading here and on the German forum for quite some time now and finally want to share my own first creations with you (done with this).
Personally, I own the Base Set, Intrigue, Seaside and Empires but I'm familiar with all the other expansions from the online implementation.
Any feedback is highly appreciated!  :)

Random legacy cards: (click on a card to jump to the bigger version & description below)



Events: (click on a card to jump to the bigger version & description below)





Individual cards:

Town Cat
Ever got frustrated because your opponent got that one nasty expensive attack first and now effectively hinders you from getting it, too?
Copycat - pardon, I mean Town Cat - is the solution.
Okay, sometimes there are no Attacks in the Kingdom. But sometimes you even want a Necropolis at .
(standard kingdom pile)




Vagabond
Just that slim guy at the corner, that might even help your opponent.
My entry for the Weekly Design Contest Challenge #14.
(standard kingdom pile)




Desert Throne
A quite weak and slow throne room variant. But in general, one bad and one good turn is preferrable to two mediocre turns.
My entry for the Weekly Design Contest Challenge #19.
(standard kingdom pile)




Wood Witch
This witch is wandering around restlessly and likely worth some points in the end.
She prefers to be in the green.
(8 or 12 cards pile)




Dynamite / Dwarf
Dynamite is great for blowing up Estates, but not so useful for Coppers.
Dwarf is a sifter that likes digging for dark places and might get you a Gold and a nice card in the end, if you manage to hit him with Dynamite.
Based upon my entry for the Weekly Design Contest Challenge #17.
(split-pile with 5 cards each)




Dragon / Dragonslayer
Everyone knows that dragons like treasures, the more valuable the better. But beware of hidden Dragonslayers.
(split-pile with 5 cards each)




Duelists
Move the tokens of your opponents around while getting some on cool places yourself. Let the duels begin!
(event)
Status: to be revised





Change Log
  • December 27, 2018, 12:55:00 pm: Dragon v0.2: Bonus of +2 Cards and don't trash cards
  • December 27, 2018, 12:55:00 pm: Wood Witch v0.2: Now worth 2 instead of 1
  • December 30, 2018, 06:51:00 am: Dragonslayer v0.3: Added top corner icon for treasures
  • January 09, 2019, 06:16:00 am: Dragon v0.4 & Dragonslayer v0.4: Changed according to Asper's Idea
  • January 15, 2019, 02:18:00 am: Vagabond v0.1: Added after Weekly Design Contest Challenge #14
  • January 30, 2019, 05:50:00 pm: Dragonslayer v0.5: Changed top corner icon to variable indicator
  • February 06, 2019, 03:30:00 pm: Dynamite v0.1 & Dwarf v0.3: Added after Weekly Design Contest Challenge #17
  • February 06, 2019, 03:30:00 pm: Town Cat v0.1 added
  • February 06, 2019, 04:06:00 pm: Town Cat v0.2: Specify, that it is trashed from your hand.
  • February 09, 2019, 10:30:00 am: Duelists v0.3 added
  • February 09, 2019, 11:40:00 am: Duelists v0.4: Reduced cost to and have tokens only placed on piles where there are no other tokens.
  • February 23, 2019, 05:13:00 pm: Desert Throne v0.1: Added after Weekly Design Contest Challenge #19
« Last Edit: March 21, 2019, 04:38:08 pm by Shard of Honor »
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GendoIkari

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Re: Shard of Honor's cards
« Reply #1 on: December 27, 2018, 12:04:21 pm »
+1

Welcome to the forum!

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.

I don't think Dragon is worth buying as is... the treasure-trashing attack will help your opponents as often as it hurts them, and the benefit to you is really minor; compare to Monument. I think it needs to do more to help the person who plays it; the treasure-trashing attack could be just a bonus. Or perhaps it should only be able to trash a Treasure costing more than .

Wood Witch is harder to get a feel for. We know from Vagrant that a conditional lab with that condition isn't strong. I think you would have to load up on Victory cards to make it work. Still seems like an interesting idea; it's just really hard to price. I don't think it can cost because of Great Hall; but it seems weak at . I wonder if it could be worth 2 if the Curses are empty.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #2 on: December 27, 2018, 12:55:31 pm »
+1

Thank you very much for your feedback!

I'm aware of the empires rule, but am okay to ignore it if the pricing of the cards is fitting.
The order is more important to me to enable the better interaction.

The Dragon now has a Witch like +2 Cards bonus and doesn't eat Copper any more.
That'll like give fewer , but does not help the opponents any more.
The "not more than " clause also adds an interaction with multiple cost reducers.
Maybe I've overshot here with correcting?

I'm with you that the Wood Witch might be okay with 2, as it is only a conditional curser and conditional lab.

The top post is updated with the new versions.
« Last Edit: December 27, 2018, 12:57:10 pm by Shard of Honor »
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Asper

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Re: Shard of Honor's cards
« Reply #3 on: December 27, 2018, 03:34:21 pm »
+1

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.
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Re: Shard of Honor's cards
« Reply #4 on: December 27, 2018, 06:43:39 pm »
0

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
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Re: Shard of Honor's cards
« Reply #5 on: December 27, 2018, 07:06:56 pm »
+1

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
The Gold gets trashed (it says the most $)
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #6 on: December 27, 2018, 07:11:46 pm »
+1

You play Dragon; I reveal a Gold and a Philosopher's Stone. What happens?
The Gold gets trashed (it says the most $)
Yeah, any and are ignored.
In case of different cards with the same cost, it's your choice.
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Re: Shard of Honor's cards
« Reply #7 on: December 27, 2018, 11:40:35 pm »
+3

Wood Witch is harder to get a feel for. We know from Vagrant that a conditional lab with that condition isn't strong. I think you would have to load up on Victory cards to make it work. Still seems like an interesting idea; it's just really hard to price. I don't think it can cost because of Great Hall; but it seems weak at . I wonder if it could be worth 2 if the Curses are empty.

Wood Witch draws itself though, which makes it much better than Vagrant and more comparable to Will-O-Wisp.
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Re: Shard of Honor's cards
« Reply #8 on: December 29, 2018, 10:13:22 pm »
+1

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.
Really? It reminds me of Jester.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #9 on: December 30, 2018, 07:53:29 am »
+1

I like the idea of Wood Witch being a Curser that depends on Victory cards. It reminds me of Replace in that respect.
Really? It reminds me of Jester.
Jester depends on your opponent(s) to have the victory cards. I think it's more similar to Replace as it requires yourself to gain victory cards in order to act as a Curser.

I should do some playtesting to get a better feel for the strength.

Also edited Dragonslayer, to be more similar to Diadem regarding the wording.
Or would a version with variable value similar to Bank be better?

And how would you interpret the order of attack and +?
I'm not sure because of the "When you play this" clause.
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Re: Shard of Honor's cards
« Reply #10 on: December 31, 2018, 09:52:54 pm »
+2

Dragonslayer doesn't really seem like it would be fun to play, to be honest. There are only five Dragons, so the chance to whiff with it is extremely high. When it hits, it trashes another player's 5$ card from their hand, which is basically a lucky knight + Pillage and of course will feel very frustrating to the hit player. Dito for the player having a Dragonslayer in hand when a Dragon is played. It just feels like dumb luck too much.

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

Quote
Dragon, 4$, Action - Attack
+3 Cards
Each other player with 5 or more cards in hand reveals a Treasure card from it (or reveals they have no such card). If a Dragonslayer is revealed, trash this. Otherwise, each other player discards the revealed card.

Quote
Dragonslayer, 5$, Treasure
2$
+1$ per Dragon in the trash.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #11 on: January 09, 2019, 06:15:55 am »
+1

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

You are right, getting hit by the attack of the Dragon is too frustrating.
The "Dragon getting killed by Dragonslayer" was the interaction most important to me.

I hope you don't mind, if I adopt your revised idea, as it is.
Looks good, seems balanced to me and by the way also solves the split pile cost issue:

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.
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Re: Shard of Honor's cards
« Reply #12 on: January 09, 2019, 08:18:20 am »
+1

It's not like I dislike the idea of a split pile where the bottom half works against the top. In fact I tried something like that once - although I couldn't make it feel good. Yours has some things I like... Maybe make it a "push your luck" thing where a player still gets to play the Dragon?

You are right, getting hit by the attack of the Dragon is too frustrating.
The "Dragon getting killed by Dragonslayer" was the interaction most important to me.

I hope you don't mind, if I adopt your revised idea, as it is.
Looks good, seems balanced to me and by the way also solves the split pile cost issue:

For Dragon / Dragonslayer, it's worth noting that the Empires rulebook states that with split piles, the cheaper card goes on top. Not a big deal for a fan card to switch this around, but you should be aware that it's an exception to the printed rule.
If I minded it, I wouldn't have suggested it. :)
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Re: Shard of Honor's cards
« Reply #13 on: January 09, 2019, 09:14:18 am »
0

Shard of Honor...


"Adonalsium. Have you heard the term?"
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #14 on: January 09, 2019, 09:19:46 am »
+2

Shard of Honor...

"Adonalsium. Have you heard the term?"

Always great to meet other Sanderson fans!   8)
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Re: Shard of Honor's cards
« Reply #15 on: January 09, 2019, 09:21:52 am »
0

Shard of Honor...

"Adonalsium. Have you heard the term?"

Always great to meet other Sanderson fans!   8)

I'm reading the stormlight archive right now in preparation for reading oathbringer.
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Re: Shard of Honor's cards
« Reply #16 on: January 15, 2019, 02:19:30 am »
+1

Shard of Honor...
"Adonalsium. Have you heard the term?"
Always great to meet other Sanderson fans!   8)
I'm reading the stormlight archive right now in preparation for reading oathbringer.
In my humble opinion the best book of the series so far  ;D

By the way, added Vagabond from the Weekly Design Contest

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Re: Shard of Honor's cards
« Reply #17 on: February 06, 2019, 03:32:44 pm »
+1

Added Dynamite / Dwarf from the Weekly Design Challenge #17

Also tweaked Dynamite, that is can also trash cards being in play. Is it then still okay at ?
Makes it stronger and Dwarf an even easier target.

Dynamite is great for blowing up Estates, but not so useful for Coppers.
Dwarf is a sifter that likes digging for dark places and might get you a Gold and a nice in the end, if you manage to hit him with Dynamite.



Oh, and this little one sneaked in:



Ever got frustrated because your oponent got that one nasty expensive attack and now effectively hinders you from getting it, too?
Copycat - sorry, I mean Town Cat - is the solution.
Okay, sometimes there are no Attacks in the Kingdom. But sometimes you even want a Necropolis at .

What do you think?
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Re: Shard of Honor's cards
« Reply #18 on: February 06, 2019, 03:58:10 pm »
+1

I am assuming that Town Cat is trashed from your hand; it needs to specify that in the wording.
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Re: Shard of Honor's cards
« Reply #19 on: February 06, 2019, 04:07:19 pm »
+1

I am assuming that Town Cat is trashed from your hand; it needs to specify that in the wording.
Yes, thanks! Changed.
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Re: Shard of Honor's cards
« Reply #20 on: February 09, 2019, 10:19:00 am »
+1

Liked d's idea of moving someone else's tokens so much, that I had to do something like that myself.
(At least, that is where I've seen that idea first. No offense intended, if somebody else had it even earlier.)



Edit: Realised that duellants is not really an English word and also did some wording adjustments...
« Last Edit: February 09, 2019, 10:35:10 am by Shard of Honor »
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Re: Shard of Honor's cards
« Reply #21 on: February 09, 2019, 10:52:06 am »
0

I think people would be discouraged from ever buying this. No one would want to be the first person to buy it, because then the next person can immediately screw them over.
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Shard of Honor

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Re: Shard of Honor's cards
« Reply #22 on: February 09, 2019, 10:58:02 am »
+1

I think people would be discouraged from ever buying this. No one would want to be the first person to buy it, because then the next person can immediately screw them over.

That's actually the same mechanic as with Flag Bearer and Flag.
I hope it creates some mini-game.
Maybe only the threshold of is too high to make yourself a target...

Changed it to and added the restriction to place tokens only on new piles.
It's still more expensive then Seaway, Lost Arts and Training. Cheaper than Pathfinding, but that has at least the Advantage to place tokens on a pile where there are already some.

« Last Edit: February 09, 2019, 11:47:40 am by Shard of Honor »
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Re: Shard of Honor's cards
« Reply #23 on: February 09, 2019, 06:23:15 pm »
+1

That's actually the same mechanic as with Flag Bearer and Flag.

Not exactly. Flag Bearer is much cheaper, there are other ways to get it besides buying, and you can also trash it to take the Flag. Oh, and unlike with this, you're guaranteed to get the benefit at least once. I just can't see myself ever wanting to buy this before my opponent. It's all too likely it will be $7 wasted.
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Re: Shard of Honor's cards
« Reply #24 on: February 10, 2019, 03:13:20 am »
+1

That's actually the same mechanic as with Flag Bearer and Flag.

Not exactly. Flag Bearer is much cheaper, there are other ways to get it besides buying, and you can also trash it to take the Flag. Oh, and unlike with this, you're guaranteed to get the benefit at least once. I just can't see myself ever wanting to buy this before my opponent. It's all too likely it will be $7 wasted.

Thank you very much for your feedback!
Yeah, I can see that point now.

In my opinion, there is still some incentive to get it first, because you are forcing your opponent to do so, too, in a turn where it doesn't suit them or is not possible for them.
If your deck consists enough different cards, adding multiple tokens to piles should also leave at least one of them somewhere useful.

But overall, not worth the ...
Hopefully, I can come up with something better.
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