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Author Topic: Victory is yours - Kingdom setup  (Read 123 times)

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DooWopDJ

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Victory is yours - Kingdom setup
« on: December 17, 2018, 01:17:26 pm »
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I am experimenting with some Kingdom 'Themes'  - So my first attempt is called 'Victory is Yours'
Basically almost all of the Victory type cards with some others that interacted with Victory Point tokens also
1 Distant Lands   
2 Great Hall   
3 Island   
4 Fairgrounds   
5 Nobles   
6 Shepherd (Pasture)   
7 Gardens   
8 Tunnel   
9 Groundskeeper   
10 Bureaucrat
Extra card - Shelters (Base cards)
Extra card - Tower (Landmark)
Extra card - Battlefield (Landmark)

Winner: 165 vp vs 136 vp

Note: We played the Tunnel wrong (in that when Bureaucrat attacked Tunnel gave Gold) (so we plan a remake again later)
Note: We also played Shepherd wrong (in that opponent decided (once they played their first Shepherd, despite me not having played it by this 'new rule') that the + 2 cards could, any new VP drawn this way could subsequent be discarded for +2 cards), which I played 'their Shepherd rule BTW and put all of my deck into my hand on the last turn, just to prove to them that is why their 'Shepherd rule' was not designed to be played their way.
My Fairgrounds and Gardens, countered their Bureaucrat and Groundskeeper.

Hope this is the right place to post my Themed Kingdom setups and their outcome.
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