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Author Topic: Dominion Wild Lands  (Read 28786 times)

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ClouduHieh

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Re: Dominion Wild Lands
« Reply #150 on: January 26, 2019, 01:05:22 am »
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« Last Edit: January 26, 2019, 01:09:03 am by ClouduHieh »
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LittleFish

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Re: Dominion Wild Lands
« Reply #151 on: January 28, 2019, 05:53:13 pm »
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What if the animal the biome says to add is already in the supply?
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LittleFish

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Re: Dominion Wild Lands
« Reply #152 on: January 28, 2019, 05:55:28 pm »
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Is the on-buy other players trash supposed to be a positive or negative?

Also, could you post all the cards in their most recent form somewhere in one post? It's hard to see them all at once.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #153 on: January 28, 2019, 07:48:53 pm »
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There all on the first page all in the first 4 posts.

Well that’s why you would pick one random biome first. And then remove the card that goes with that biome from the randomizer.

As for cobra, it can be both. Sure most likely they’ll have card they won’t mind trashing. But if bought towards the end of the game could be dangerous.
« Last Edit: January 28, 2019, 07:53:32 pm by ClouduHieh »
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LittleFish

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Re: Dominion Wild Lands
« Reply #154 on: January 29, 2019, 07:59:21 am »
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I might have skipped the first page by only reading the new replies, and only checking back to look at the earlier cards.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #155 on: January 29, 2019, 10:31:54 am »
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Yeah with wildlands I’ve been posting in the first page since the beginning, I didn’t that with snowline in the beginning though. Have you looked at my snowline cards on the first page? I’ve got quite a few unique ones in there too. Including a bunch of animals.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #156 on: February 06, 2019, 07:14:11 pm »
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LittleFish

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Re: Dominion Wild Lands
« Reply #157 on: February 06, 2019, 08:26:36 pm »
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It should be Green and White, and it should be exactly one more then it
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #158 on: February 08, 2019, 10:01:50 pm »
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Before I make any changes is there anything else about rhinos, do you like it? Does it need some improvements? Or how about some of the other cards? I didn’t seem to get replies about animal trap, fishing cat, or proboscis monkey either.
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Jack Rudd

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Re: Dominion Wild Lands
« Reply #159 on: February 10, 2019, 02:40:48 pm »
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Is there any reason you didn't make Rhinos "Trash a card from the Supply. If it is a..."? (I suppose it becomes slightly stronger in games with Crown or Capitalism.)
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #160 on: February 10, 2019, 09:32:06 pm »
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I was thinking of doing it that way, however I wanted to prevent players from using rhinos to trash Victory cards, and most actions. All my defeat cards are actions too. And once the curses were gone and any possible defeat cards were gone they could still use it as a half mine function.

In a game we’re there are no ways to trash cards besides this, this card will limit the amount of curses each player will end up with. And at least replace all coppers or any treasure really with silvers. I didn’t put an additional benefit because it is a Victory after all.

Of course I might make worth 1 Victory for every 5 cards in the trash. What do you guys think the amount of trashed cards should be, cause with cards like chapel this could give out a lot of Victory points. So I’m looking for a good vp balance.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #161 on: February 17, 2019, 12:49:01 am »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #162 on: February 17, 2019, 02:07:58 am »
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majiponi

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Re: Dominion Wild Lands
« Reply #163 on: February 18, 2019, 10:46:47 am »
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Choose from what? And why not just gaining a Silver or an Action? We only have 40 Silvers (and 60 Coppers) !
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GendoIkari

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Re: Dominion Wild Lands
« Reply #164 on: February 18, 2019, 11:33:54 am »
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Choose from what? And why not just gaining a Silver or an Action? We only have 40 Silvers (and 60 Coppers) !

I don't quite understand your question. The formatting could be improved, but it seems clear to me that you have 3 options when you play this. All 3 options trash a specific type of card and do something else also.

I think it's WAY too powerful. Even without the other 2 options, and the victory points it gives, this would almost read "gain an action". That's super strong by itself... almost all other "gain" cards are limited to gaining a card costing up to , and they cost more than (Artisan, University). This can gain Grand Markets and Goons in most games, and can gain King's Courts if there is a action available.

And that's just one of three options. It's also a Cursing attack, though admittedly more limited because it has to trash a Curse to give a Curse.

On top of that, it can easily be worth 5 (think about how many games have both players trash all of their starting 7 cards). In a 4 player game, there could easily by 28 cards in the trash; making this worth 9!
« Last Edit: February 18, 2019, 01:28:18 pm by GendoIkari »
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Asper

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Re: Dominion Wild Lands
« Reply #165 on: February 18, 2019, 12:59:15 pm »
+1

I agree that Rhino is too strong.

Strength aside, I also don't like that this card does so many things. I like the general idea to trash a card from the supply in order to do something related, or to get points depending on the cards that were trashed. I also see why you want the card to do both: As points are the same for everyone, you don't just want people to piggyback on the work of others. However, this is also incredibly flexible. That's too much going on on one card.

While I like the idea to consider cards in the trash for points, this scales poorly with different player counts. I would consider making it give points depending on the number of differently named cards in the trash instead, to set a hard limit, and also make trashing different cards trickier or more interesting. Maybe something like:

Quote
You may reveal an Action card from your hand, to trash a copy of it from the supply. Each other player may reveal a copy of it from their hand. If nobody does: +2$
---
Worth 1 VP per 2 differently named cards in the trash (round down).

But maybe something more simple would also work:

Quote
+2$
This turn, the next time you gain a card, you may trash a copy of it from the supply.
---
Worth 1 VP per 3 differently named cards in the trash (round down).
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #166 on: February 18, 2019, 04:54:16 pm »
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How’s this version? I made it a little harder to gain an action card from the supply/trash. Especially if your opponent gains an the action you trashed on your last turn, you certainly won’t be trashing the higher costing Actions very often. And since actions won’t nessesarily stay in the trash forever it should keep the victory points at the minimum.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #167 on: February 19, 2019, 06:14:58 pm »
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I haven’t gotten any replies about my 2 night cards. I wanted to make tribal dance interactive without attacking. And thought black panther would be cool worth vps for attack cards.
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Neirai the Forgiven

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Re: Dominion Wild Lands
« Reply #168 on: February 19, 2019, 06:37:18 pm »
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Sure, I'll bite. Both cards seem decent as-is.

Black Panther could actually not wait till discard from play to put Actions on your deck, because it's the Night phase; what shenanigans may ensue from you doing it immediately? I'm not sure yet. Black Panther's score rule could use some clarifications; I'm assuming it's 1vp per two attack cards in your deck?

Tribal Dance is good as designed, I think, assuming that you would balance the cost after playtesting; $2 may be too expensive, since the drawback is huge.

If it were up to me, I'd consider giving Tribal Dance a Duration: at the start of next turn, +1 Card in addition to its other effects.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #169 on: February 19, 2019, 06:57:51 pm »
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Hmm good idea make tribal dance a duration. Yeah I’ll make the black panther clarify in your deck. As for the shenanigans I made black panther similar to scheme. With a somewhat weak attack. Weaker than ghost ship anyway. Cause you would have to play 2 and if you had no victory cards in your hand you would be fine anyway. Which works with a vp point card.
« Last Edit: February 19, 2019, 07:00:28 pm by ClouduHieh »
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Asper

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Re: Dominion Wild Lands
« Reply #170 on: February 19, 2019, 07:26:54 pm »
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The Victory part of Rhinos is better now, but I still think the upper part is too flexible and has too much text. Maybe you could do an Ironworks-like wording, where you trash a card from the supply and only then look at the type, doing a different thing for Curse, Treasure and Action.
« Last Edit: February 19, 2019, 07:28:35 pm by Asper »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #171 on: February 19, 2019, 07:33:58 pm »
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I like that idea for rhinos I’ll try it out.
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