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Author Topic: Dominion Wild Lands  (Read 28781 times)

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ClouduHieh

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Re: Dominion Wild Lands
« Reply #25 on: December 18, 2018, 01:44:14 pm »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #26 on: December 18, 2018, 01:45:50 pm »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #27 on: December 18, 2018, 01:48:42 pm »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #28 on: December 18, 2018, 01:50:08 pm »
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Holunder9

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Re: Dominion Wild Lands
« Reply #29 on: December 18, 2018, 01:54:26 pm »
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Explorer is overpowered. It is basically Caravan and, if we use a conservative estimate for deck variety, Merchant Ship combined.
Or, to view it from another perspective, even if it did nothing on the second turn it is most often a double or triple Peddler which is too strong for $6.

Zebras is overpowered as well. Of course you rarely want to buy it and gift it to the other players but with any Workshop or Remodel variant (or even just Hermit) you are glad to get a Laboratory that later degenerates into a Fugitive.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #30 on: December 18, 2018, 02:03:39 pm »
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So the concern was tiger was stronger than the knights and giant, so I changed it to a $7 costing card from a $5 costing card.

If I made explorer a 7 or 8 costing card would it be better?

« Last Edit: December 18, 2018, 02:05:10 pm by ClouduHieh »
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Holunder9

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Re: Dominion Wild Lands
« Reply #31 on: December 18, 2018, 02:28:28 pm »
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If I made explorer a 7 or 8 costing card would it be better?
I'd first ask myself why no offical cards that cost $7 or $8 do pure vanilla stuff.

DXV had a Double Peddler that costs $7 during the playtesting of Prosperity and it later became Grand Market. So the official Double Peddlers, Conspirator and Grand Market, are either conditional or hard to get instead of very expensive.

I don't want to sound harsh but I think that you fall into the common trap of designing cards that do too much (and I say this as a guy who is biased towards overcomplexity!) and not comparing them carefully enough with existing cards. Explorer is better than Caravan, Harvest and Merchant Ship; Tiger is Nobles with a Knight/Giant like Attack substituting the Necropolis option.
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GendoIkari

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Re: Dominion Wild Lands
« Reply #32 on: December 18, 2018, 03:44:33 pm »
+2



It's not clear to me when you would ever buy this, due to the when-buy ability. As Holunder said, it's great if you can gain it without buying it then it's great. But to buy it normally is to spend money and a buy on a net gain of nothing at all.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #33 on: December 18, 2018, 07:00:31 pm »
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I’ve also removed the curse gaining with tiger, so now how does it look.



I removed the duration part, also I made it more like harvest except with the option of getting to put one of discarded cards back or maybe something else from the discard pile.



I made it so it wouldn’t deplete the zebra pile as fast. But still gave a benefit to other players. Letting it be cheaper than laboratory, cause mid-game it will turn into fugitive.

I still haven’t gotten any feedback on safari, gazelle and wildebeest, or giraffe.
« Last Edit: December 18, 2018, 07:03:22 pm by ClouduHieh »
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GendoIkari

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Re: Dominion Wild Lands
« Reply #34 on: December 18, 2018, 07:53:53 pm »
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For new Zebra, i would change when-buy to when-gain to make it not too powerful with gainers. Also, Donald always chooses gain instead of buy if it can work, for simplicity.

Other than that, I like it. Though there is unclarity about what to do when it is bought from the Black Market. Finally, “when the Zebra pile is empty” should be “If the Zebras pile is empty.”  The Black Market issue could be fixed by saying “if there are no Zebras in the supply.”
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LittleFish

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Re: Dominion Wild Lands
« Reply #35 on: December 18, 2018, 09:16:41 pm »
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Why would you need to play a Gazelle from your hand? It already gives +1 Action so you could play a indefinite number of gazelles without that function.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #36 on: December 18, 2018, 10:32:04 pm »
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Yes but playing 2 of them in a row turns it into a village. Having a few extra actions could be useful especially if there is no other card that gives out +2 Actions. Playing 2 in a row makes a provisional village. Of course you may not always be able to play it twice in a row.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #37 on: December 18, 2018, 10:36:34 pm »
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Holunder9

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Re: Dominion Wild Lands
« Reply #38 on: December 19, 2018, 05:24:47 am »
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I’ve also removed the curse gaining with tiger, so now how does it look.
You can tell yourself that it is Josephine plus Destry with the Attack being arguably nerfed (lower likelihood of hitting vs. giving the Attack player the option to e.g. trash a Silver instead of a $5). Probably OK at the price.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #39 on: December 19, 2018, 08:13:33 pm »
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This will be a split pile of 5 each with jungle ruins obviously on top.

Jungle ruins should give you some interesting turns. You’ll be able to trash a copper and than maybe put a silver on top for your next turn. Or if you have other unused actions and another jungle ruins you could get basically trash 2 coppers and still put a silver on top.

And gold monkey is similar to ill gotten gains but you get silvers instead of coppers. Could be useful if you had to discard down to 3 cards via a milita or something.
« Last Edit: December 19, 2018, 08:22:49 pm by ClouduHieh »
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LittleFish

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Re: Dominion Wild Lands
« Reply #40 on: December 19, 2018, 09:00:07 pm »
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Shouldn't the gold monkey be more expensive. Unless it's a colony game, it works as good as a gold, but with an on curse game. In a colony game the silvers would clog your deck.
« Last Edit: December 20, 2018, 07:26:26 am by LittleFish »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #41 on: December 19, 2018, 09:31:19 pm »
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I’ll gotten gains is basically the same card as this except it gives out coppers instead of silvers. And it costs $5 so this has to at least $6
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #42 on: December 19, 2018, 10:04:30 pm »
+1

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Gubump

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Re: Dominion Wild Lands
« Reply #43 on: December 20, 2018, 01:18:10 am »
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Cannibal should be an Attack card, right? It has the same attack as Pillage.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #44 on: December 20, 2018, 10:20:34 am »
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Your right I just forgot to add it.


« Last Edit: December 20, 2018, 10:23:22 am by ClouduHieh »
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GendoIkari

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Re: Dominion Wild Lands
« Reply #45 on: December 20, 2018, 10:28:44 am »
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Shouldn't the gold monkey be more expensive. Unless it's a colony game, it works as good as a gold, but with an on curse game. In a colony game the silvers would clog your deck.

Even in a non-Colony game, you don't want that many Silvers. I think you might always buy one of these over a Gold the first chance you get, but you wouldn't want many, unless the Cursing itself is worth it.
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #46 on: December 20, 2018, 04:55:10 pm »
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That’s why it says you may gain a silver to your hand. And it is a split pile. One thing I’ve noticed about split piles is sometimes they never get completely bought up. Like rocks. Catapult wasn’t always bought up completely and if it was rocks wasn’t always completely bought up. And gladiator and fortune. Fortune wasn’t also always bought up. And so gold monkey might not always be bought up completely either. So expert players will probably avoid buying and playing too many. And you could always trash it with jungle ruins later. And besides better to clog your deck with silvers than coppers. And the cool thing about jungle ruins is you could cycle your better treasures so you could have a gold every other turn, if not more than one. And keep your silvers from clogging up your deck.

So what do you guys think if I made gold monkey produce $0 and then gain a gold to your hand. Would that be too powerful for a $6 costing card?
« Last Edit: December 20, 2018, 05:00:50 pm by ClouduHieh »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #47 on: December 20, 2018, 07:54:44 pm »
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Now you do not have to play with the Nile in order to play with this split pile. However there will be other biomes. And when playing with wildlands you will have to play with one biome.
« Last Edit: December 20, 2018, 08:01:24 pm by ClouduHieh »
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ClouduHieh

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Re: Dominion Wild Lands
« Reply #48 on: December 20, 2018, 08:03:12 pm »
+1

And I decided to make the biomes the duration color because biomes will effect gameplay throughout the each game.
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LittleFish

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Re: Dominion Wild Lands
« Reply #49 on: December 20, 2018, 08:46:16 pm »
+1

The hippo should be only Blue. For an example why
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