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Author Topic: [What if?] Feast is now a Night card. How much of a difference does this make?  (Read 2368 times)

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Minotaur

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Question in title.

Part of the problem in Dominion Base Set v1 was that you often could have gotten a $5 card on your Feast turn regardless (e.g., if your $4 card were a Militia or Moneylender instead), but then you would get to keep your $4 card that you would've had instead of Feast on top of having your shiny $5 card, and spending a spare $3 on a Village or Silver is sort of not super great as a trade.  This problem would not be solved by making Feast into a Night card or giving it +1 Action.

But another part of the problem was that if you got Feast later in the game and drew it with Smithy, it's a dead card.

Artisan is really cool and flexible.  It sort of replaces Feast, even though the "gains a $5 card" similarity is overshadowed by massive differences.  It's a better card for overall game design for sure.  I love it.  But anyway, yeah.  Is Feast as a Night or Treasure card closer to being ok?  Or is it just not worth even revisiting regardless?
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Beyond Awesome

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It would honestly make little difference
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Simon Jester

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Isn't Changeling a Feast-variant? I have appreciated the card much more since somebody called it that anyway.
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ThetaSigma12

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Isn't Changeling a Feast-variant?

Oh, so that's what they do with the baby...
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Minotaur

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Isn't Changeling a Feast-variant? I have appreciated the card much more since somebody called it that anyway.

Should've been in Update Pack 1... lol.
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ipofanes

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Isn't Changeling a Feast-variant? I have appreciated the card much more since somebody called it that anyway.

I thought Death Cart was.

If you gained Nightfeast to hand, it would become very popular.
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NoMoreFun

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Improve's mechanic would have been good for a card costing $4 as a feast variant.
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Awaclus

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Feast was a decent card in terms of power level. The fact that it guarantees a $5 turn as soon as you can draw it makes it a pretty good opening buy, especially when you want your $3 to be a card that doesn't contribute towards your economy or even contributes negatively in the short term. AFAIK it was only removed because it wasn't very interesting, not because it wasn't strong enough.
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Commodore Chuckles

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If you gained Nightfeast to hand, it would become very popular.

If you gained Nightfeast to hand, it would be exactly the same as a $4 Event that said "Gain a card costing up to $5."
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Awaclus

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If you gained Nightfeast to hand, it would become very popular.

If you gained Nightfeast to hand, it would be exactly the same as a $4 Event that said "Gain a card costing up to $5."

It wouldn't be exactly the same. Not being an event means you could do the trick where you buy a Feast to gain a card that you want but whose pile you don't want to lower for your opponent's turn, you couldn't normally use it more than 10 times during the game, you couldn't gain the card until after your buy phase is over, and you could gain it back from the trash with certain cards.
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Dwhit

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Nightfeast gain to your hand would be less interesting than feast imo
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Holunder9

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If you gained Nightfeast to hand, it would become very popular.

If you gained Nightfeast to hand, it would be exactly the same as a $4 Event that said "Gain a card costing up to $5."

It wouldn't be exactly the same. Not being an event means you could do the trick where you buy a Feast to gain a card that you want but whose pile you don't want to lower for your opponent's turn, you couldn't normally use it more than 10 times during the game, you couldn't gain the card until after your buy phase is over, and you could gain it back from the trash with certain cards.
I think the main differences are gainers and pile-burning. Nightfeast as a card allows you, for at least the first 10 times Workshop variants are played, to gain a $5. Furthermore you could burn through the entire Nightfeast pile whenever you hit $4.
That's obviously even more crazy than the already pretty crazy Event which allows you to ignore the crucial price threshold of the game.
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