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Author Topic: Weekly Design Hall of Fame  (Read 694 times)

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Doom_Shark

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Weekly Design Hall of Fame
« on: November 19, 2018, 03:15:01 am »
+15

Welcome to the Hall of Fame for the Weekly Design Contest. Each contest's winners and runners up will be shown, along with the challenge. There may be occasional delays in updates due to my school, but I promise I'll get around to it eventually.

Challenge #1: Design a Treasure - Reaction
Winner: Ransom by LostPhoenix. Runner Up: Molten Gold by Chappy7.


Challenge #2: Simple and Elegant Design a card with 12 words or less on it (name, numbers, types, etc. do not count).
Winner: Backstreet by faust. Runner Up: Secluded Village by Doom_Shark.


Challenge #3: Design a Reserve card with a call trigger that is distinct from any other
Winner: Wine Cellar by ConMan. Runners Up: City Founders by Erick648 and Bailey by fragasnap


Challenge #4: Design a card with a variable cost.
Winner: Rare Earth by Tejayes. Runners Up: Sunken Village by Kudasai, Outskirts by Asper, and Royal Retreat by Aquila.


Challenge #5: This is a two-fold challenge. First, create a new use for the standard coin tokens used for Coffers and Villagers. Give it a name, describe when you can spend these tokens, and describe what happens when each token is spent. Second, create at least one card (up to three) that allows for gaining these tokens. (The format for presenting this and the next challenge will be slightly different from the rest due to the nature of the challenge)
Winner: VioletCLM's Mutineers
Mutineers may be spent during your Action phase at any time when you might spend an action instead, i.e. when no cards are currently resolving. Spending a Mutineer discards a card from your hand. At the end of the game, each unspent Mutineer is worth -1VP.

Runner Up: Kudusai's Stores.
When you gain a card, you can spend a stores to put it onto your stores mat.


Challenge #6: Design a card-shaped object in some way inspired by the rules of a board or card game other than Dominion.
Winner: Asper's Power Grid inspired cards

Runner Up: Kudusai's Takenoko inspired cards


Challenge #7: Make an Action-Attack card
Winner: Cursed Tome by GazBag. Runners Up: Regicide by hypercube and Sorcerer by Fly-Eagles-Fly.


Challenge #8: Design new non-supply card and a card (or cards) that showcases that non-supply card. It's strictly one non-supply card, so no Travellers and no Heirloom/Shelters type things.
Winner: Architect/Redevelop by Aquila. Runners Up: Consorts/Royal Favor by NoMoreFun and Sail Boat/Passenger by Chappy7


Challenge #9: Design a split pile with a cheaper Treasure and a more expensive Action.
Winner: Cobalt/Kobold by hypercube. Runner Up: Pheasant/Chef by Fragasnap.


Challenge #10: Design a Victory card. Bonus points if it would fit in Renaissance.
Winner: Tulip Field by NoMoreFun Runner-up: Parliament by Gubump


Challenge #11: Each player (including you)
Winner: Mason's Guild by faust. Runners Up: Potlatch by hypercube and Philosopher by scott_pilgrim.


Challenge #12: Create a card that utilizes an existing State or Artifact
Winner: Scrooge by Asper. Runner Up: Voyager by scott_pilgrim.


Challenge #13: Design a card that uses set-exclusive mechanics from two expansions.
Winner: Bacchanal by Dsell. Runner Up: Homestead by Commodore Chuckles.
« Last Edit: March 11, 2019, 01:12:13 am by Doom_Shark »
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Fly-Eagles-Fly

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Re: Weekly Design Hall of Fame
« Reply #1 on: November 19, 2018, 07:53:04 am »
+1

Cool! One thing though: Asper won challenge #6, and Kudasai was runner up.
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Is anyone here also on the Chess.com Variants forum? This is the same FEF.

Chappy7

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Re: Weekly Design Hall of Fame
« Reply #2 on: November 19, 2018, 11:28:25 am »
0

Didn't notice until now that some of our treasure reactions had the blue and gold colors inversed.  Haha kinda looks funny when they're right next to each other like that.
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Doom_Shark

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Re: Weekly Design Hall of Fame
« Reply #3 on: November 19, 2018, 01:50:42 pm »
0

Cool! One thing though: Asper won challenge #6, and Kudasai was runner up.

Oops, mah bad, fixing now
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Doom_Shark

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Weekly Design Hall of Fame (Pt 2)
« Reply #4 on: March 10, 2019, 10:53:01 pm »
+6

Hall of Fame part 2

Challenge#14: Design an interactive attack card that has a meaningful chance of helping the opponent rather than hurting them.
Winner: Jailer by Aquila. Runners Up: Rising Tide by spiralstaircase, Night-Shift Counting House by LibraryAdventurer, Hunter by faust, Criminal's Vault by Chappy7, and Dark Acolyte by Gubump


Challenge 15: Involve Duchies.
Winner: Bailiff by King Leon. Runner-up: Mirage by hypercube.


Challenge # 15: Design a new Basic card, which can be added to the game independently of any expansions. This may be a new Supply pile, a card for the player’s starting deck or even a totally new mechanic.
Winner: Aquila's Tasks
A pile of landscape cards; they all cost $2, but don't use up a buy. When you buy one, you put it in front of you; it has an Objective for you to meet, and as soon as you do, you get a Reward and put the card back in the pile. No need to shuffle the pile, players can freely look through it and pick one. Only one Task allowed at once. [...] probably 2 of each in the pile?

Runner Up: mail-mi's Tarnished cards
The Tarnished Cards replace the Curse cards in a game using a card with the subtype "Tarnisher" (or any time you want to replace the curses). There are 5 different Tarnished cards, and there are 10 of each. They are set up exactly like the Ruins pile.


Challenge #17: Design a split pile with two different cards in it, a pure Action and a pure Night card.
Winner: Night Circus/Performers by Gazbag. Runner-up: Dynamite/Dwarf by Shard of Honor.


Challenge #18: Design a card for a hypothetical big 2nd edition update of any non-Base/Intrigue expansion.
Winner: Farmer by Gubump. Runners Up: Thimblerig by Asper and Distillery by Commodore Chuckles


Challenge # 19: Design a Throne Room variant.
Winner: Signet Ring by Commodore Chuckles. Runner Up: Aldermen by ConMan.


Challenge #20: Make a card with at least 2 types that have not appeared together on an official card.
Winner: Fairies by Segura. Runner Up: Anchor by NoMoreFun.


Challenge #21: Design a card with the Gathering type or something similar.
Winner: Progress by Aquila. Runner-up: Gem Mining by King Leon

« Last Edit: March 11, 2019, 01:44:52 pm by Doom_Shark »
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Doom_Shark

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Re: Weekly Design Hall of Fame
« Reply #5 on: March 11, 2019, 01:12:31 am »
0

Reserved in case a part 3 is needed
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"I swear to drunk I'm not officer, God."
Generation 33 The first time you see this, copy it, add 1 to the generation number, and add it to your signature. (On any forum) Social experiment.
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