Dominion > Dominion General Discussion

Judge how much better or worse the Dutch mistranslated cards are

(1/3) > >>

greybirdofprey:
So, since there are and were so many mistranslated cards in Dutch, let's have a discussion on how much better (or worse) the mistranslations make them.

I'll list them here:

-Bandit: each other player must trash ALL revealed Treasures other than Copper, instead of just one.
-Tribute: the revealed cards aren't discarded.
-Pirate Ship: the player who plays the Pirate Ship also reveals the top two cards of his OWN deck, trashes a revealed treasure, et cetera.
-Young Witch: when played, revealing a bane is MANDATORY for other players, if possible.
-Madman: returning it to the Madman pile is optional.
-Urchin: gives +1 Card, +1 Buy, instead of +1 Card, +1 Action.
-Rogue: like Pirate Ship, also attacks the player who played it.
-Stonemason: when overpaying, the cards you gain can be ANY card, not just Action cards.
-Plan: trashing is now linked to playing the Plan'd cards instead of buying them.
-Gladiator: the +$1 is replaced with +$2.
-Triumphal Arch: when it's a tie, instead of counting either, you count the sum of both.

Madman can be used as a Necropolis until you 'spring' it, so that's interesting.
Urchin can't be chained, so becomes a lot worse.
Pirate Ship is the most interesting of the lot. Now you can use it as a slightly more risky Lookout, or Miser.

GendoIkari:
I think Pirate Ship is a less risky Lookout. It can still only trash treasures. Overall becomes much stronger; you can thin your Coppers; as well as increase your chances of getting a coin token.

sudgy:

--- Quote from: GendoIkari on November 10, 2018, 09:46:09 am ---I think Pirate Ship is a less risky Lookout. It can still only trash treasures. Overall becomes much stronger; you can thin your Coppers; as well as increase your chances of getting a coin token.

--- End quote ---

Hey, that's an interesting card idea...  A trasher that also lets your opponent trash.  Of course, it needs to give you a benefit as well...  +VP, maybe?

crj:
At first glance...

Stonemason is ridiculously overpowered: $10 for two Provinces? Yes please!

Bandit, Tribute, Pirate Ship, Plan and Gladiator look noticeably stronger in the Dutch.

Triumphal Arch suddenly seems to offer a magnificent reward for extremely precise deck management.

The differences to Young Witch and Madman are unlikely ever to matter

Urchin is probably generally weakened
Rogue is definitely weakened

NoMoreFun:
I really like mistranslated Pirate Ship. It's an interesting variant of Miser where it hurts your current hand less but may help your opponents, while also discouraging treasure based strategies in general.

I really like the difference in Madman for games where it's the only village.

Plan is basically in the same space as Chapel and Donate - extremely powerful but the games with it aren't going to be boring and the rest of the kingdom matters.

Navigation

[0] Message Index

[#] Next page

Go to full version