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Author Topic: Renaissance Initial Impressions  (Read 19056 times)

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Simon Jester

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Re: Renaissance Initial Impressions
« Reply #25 on: November 06, 2018, 02:28:50 am »
0

Cathedral + Fortress could be a thing.

It's is. My first game with Cathédrale was with Fortress and Rogue. It was supreme.
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Aleimon Thimble

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Re: Renaissance Initial Impressions
« Reply #26 on: November 06, 2018, 08:31:13 am »
+2

Hideout is not as insane as it looks. The fact that it's a mandatory trasher really hurts; once you've trashed down your deck, you also can't use it as a Village reliably anymore. Cantrip trashing is still nice, and it mitigates terminal collision in the first few shuffles, but you really have to jump through hoops (massive Copper gaining, for example) to use it as the only Village in your engine.
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Squidd

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Re: Renaissance Initial Impressions
« Reply #27 on: November 06, 2018, 08:53:18 am »
0

Scepter + Tactician... well that's funny, you can play the same tactician every turn, but the Scepters stay in play until you stop.
Scepter says "played this turn," so you can't choose Tactician on the duration turn.
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Sicomatic

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Re: Renaissance Initial Impressions
« Reply #28 on: November 06, 2018, 11:36:59 am »
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my first impressions in a video:

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markusin

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Re: Renaissance Initial Impressions
« Reply #29 on: November 06, 2018, 11:54:51 am »
0

My first impressions video, having not seen the cards beforehand:

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crj

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Re: Renaissance Initial Impressions
« Reply #30 on: November 06, 2018, 01:31:47 pm »
0

Am I the only person worried that jokes about "getting the Horn" will grow old quite quickly while playing Renaissance?
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GendoIkari

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Re: Renaissance Initial Impressions
« Reply #31 on: November 06, 2018, 01:37:14 pm »
+5

Am I the only person worried that jokes about "getting the Horn" will grow old quite quickly while playing Renaissance?

This is not a phrase I'm familiar with, but I'm too scared to Google it.
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JW

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Re: Renaissance Initial Impressions
« Reply #32 on: November 06, 2018, 02:50:41 pm »
+2

Kudos to Donald for creating so many interesting, yet simple cards. Stand-outs include: Cargo Ship, Hideout, Inventor, Mountain Village, Old Witch, Priest, Research, and Scholar.

If only he had a time machine to swap which sets Scholar and Library appear in!
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Oyvind

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Re: Renaissance Initial Impressions
« Reply #33 on: November 06, 2018, 04:20:53 pm »
0

Am I the only person worried that jokes about "getting the Horn" will grow old quite quickly while playing Renaissance?

This is not a phrase I'm familiar with, but I'm too scared to Google it.

Well, I’ll help out. Horn is a word often used to describe a certain part of the body of a male creature, especially after said body part has been filled with blood. Was that family friendly enough?
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Donald X.

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Re: Renaissance Initial Impressions
« Reply #34 on: November 06, 2018, 04:38:33 pm »
+3

Am I the only person worried that jokes about "getting the Horn" will grow old quite quickly while playing Renaissance?
There were people who said I shouldn't call a card Ball. It worked out fine! No-one even blinked at Horn.
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Squidd

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Re: Renaissance Initial Impressions
« Reply #35 on: November 06, 2018, 04:55:11 pm »
0

Outside of that Futurama episode, I've never heard anyone use "horn" that way.
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Donald X.

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Re: Renaissance Initial Impressions
« Reply #36 on: November 06, 2018, 06:48:35 pm »
+3

Well Jimmy played harmonica in the pub where I was born
He played it from the night time to the peaceful early morn
He soothed the souls of psychos and the men who had the horn
And they all looked very happy in the morning


Pogues - Sally Maclennane
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LibraryAdventurer

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Re: Renaissance Initial Impressions
« Reply #37 on: November 06, 2018, 06:51:06 pm »
0

If only he had a time machine to swap which sets Scholar and Library appear in!
NO! That would completely ruin my username and avatar. (It's bad enough that we no longer have a card called Adventurer. -Not that I liked the card. Just that we had a card with the name...)

markusin

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Re: Renaissance Initial Impressions
« Reply #38 on: November 06, 2018, 06:56:15 pm »
0

Outside of that Futurama episode, I've never heard anyone use "horn" that way.

It seems way more likely to have "Pikachu! The Horn!" Uttered to death in relation to Border Guard.
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crj

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Re: Renaissance Initial Impressions
« Reply #39 on: November 06, 2018, 07:12:18 pm »
0

Am I the only person worried that jokes about "getting the Horn" will grow old quite quickly while playing Renaissance?
This is not a phrase I'm familiar with, but I'm too scared to Google it.
I assume you know the term "horny"? Broadly, the horn is what people have when they're horny.
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ThetaSigma12

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Re: Renaissance Initial Impressions
« Reply #40 on: November 06, 2018, 09:19:35 pm »
0

Outside of that Futurama episode, I've never heard anyone use "horn" that way.

It's very Shakespearean, I remember coming across that particular double entendre in Taming of the Shrew in 9th grade.
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marksim

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Re: Renaissance Initial Impressions
« Reply #41 on: November 07, 2018, 10:30:46 am »
0

Cathedral, a Short Story By Robz888

...

Me: Rats are a thing, you know. As is Hireling. I'll beat you, just wait and NOOOOO NOT MY SCHEMED ACTIONS

Cathedral: ...  8)

THE END

So I saw this as well and thought it was a brilliant balance of cost and long term possible problems.  Works well with extra buys where you can add coppers easily. 

What i do not like about this is that IRL plays mean that some players will forget that they *must* trash every turn and get by with turns they shouldn't have been able to do.  Duration cards like this that require you to be paying attention to something that happened many turns ago or on someone else's turn [Haunted Woods, for example] seem to be difficult to manage in a real game.  I would only play with such cards when someone has played 20-30 games of Dominion IRL before.  There's a limited number of my friends who could do that :P
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Uiteindelijk

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Re: Renaissance Initial Impressions
« Reply #42 on: November 07, 2018, 10:55:27 am »
+1

Cathedral, a Short Story By Robz888

...

Me: Rats are a thing, you know. As is Hireling. I'll beat you, just wait and NOOOOO NOT MY SCHEMED ACTIONS

Cathedral: ...  8)

THE END

So I saw this as well and thought it was a brilliant balance of cost and long term possible problems.  Works well with extra buys where you can add coppers easily. 

What i do not like about this is that IRL plays mean that some players will forget that they *must* trash every turn and get by with turns they shouldn't have been able to do.  Duration cards like this that require you to be paying attention to something that happened many turns ago or on someone else's turn [Haunted Woods, for example] seem to be difficult to manage in a real game.  I would only play with such cards when someone has played 20-30 games of Dominion IRL before.  There's a limited number of my friends who could do that :P

Yes, that is the downside of increased complexity. I'm always trying to watch when other people are playing Spoils, for example, to make sure they are returned. Even with Artisan, I need to remind people that it isn't just "gain a card costing up to 5". But I'll take it, over sticking with only the most basic cards.
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crj

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Re: Renaissance Initial Impressions
« Reply #43 on: November 07, 2018, 07:12:12 pm »
0

Cathedral, a Short Story By Robz888
Speaking as someone who earlier today Princed a Trading Post with... mixed results, I'm so going to buy Cathedral at the first available opportunity!
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Jimmmmm

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Re: Renaissance Initial Impressions
« Reply #44 on: November 07, 2018, 07:15:32 pm »
0

Cathedral, a Short Story By Robz888
Speaking as someone who earlier today Princed a Trading Post with... mixed results, I'm so going to buy Cathedral at the first available opportunity!

Just make sure you have some source of extra buys/gains available.
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Aleimon Thimble

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Re: Renaissance Initial Impressions
« Reply #45 on: November 08, 2018, 10:30:24 am »
+1

My first impression of Cathedral is that it's pretty amazing. Yes, the mandatory trashing is a bit annoying late-game; it helps if you have extra +Buys and maybe something to topdeck your cards with, such as Royal Seal, Watchtower or Tracker. However, you can start trashing before your first shuffle (only few card-shaped things can manage that, including Bonfire and Goat), which more than makes up for it. Usually you don't need any other trashers if you have Cathedral, and you'll get your engine rolling quickly.
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Awaclus

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Re: Renaissance Initial Impressions
« Reply #46 on: November 08, 2018, 01:33:34 pm »
+2

The most recent time I played Renaissance games on ShiT, the approach I took with Cathedral was that I bought it turn 1 and then I took a look at the rest of the kingdom to decide what strategy I should go for. I regretted the Cathedral exactly 0 times out of several games it was in, and there was a game that my opponent resigned T1 because he had a 2/5, which was not entirely unreasonable.
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Re: Renaissance Initial Impressions
« Reply #47 on: November 08, 2018, 07:20:04 pm »
0

Is Cathedral worth buying on a board with no extra gains? Because buying it turn 1 means you'll always have a 10-or-fewer-card deck.

Awaclus

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Re: Renaissance Initial Impressions
« Reply #48 on: November 08, 2018, 07:34:31 pm »
0

Is Cathedral worth buying on a board with no extra gains? Because buying it turn 1 means you'll always have a 10-or-fewer-card deck.

Generally yes.
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Re: Renaissance Initial Impressions
« Reply #49 on: November 08, 2018, 08:50:09 pm »
0

Is Cathedral worth buying on a board with no extra gains? Because buying it turn 1 means you'll always have a 10-or-fewer-card deck.

Generally yes.

Really?
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