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Author Topic: Fun or interesting combos with Capitalism  (Read 2452 times)

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jonvs

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Re: Fun or interesting combos with Capitalism
« Reply #50 on: November 07, 2018, 01:09:48 am »
0

Keep in mind that the value of Poor House goes down as you get more, because they're all treasures. Two can be good but the third is just a Silver, and the fourth is a Copper.

Yeah, but the difference is you could play your Poor Houses after all your other Treasures. With a $5/$2 opening and good shuffling luck, you could literally buy a Province on your third turn.
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pst

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Re: Fun or interesting combos with Capitalism
« Reply #51 on: November 07, 2018, 01:46:18 am »
0

Keep in mind that the value of Poor House goes down as you get more, because they're all treasures. Two can be good but the third is just a Silver, and the fourth is a Copper.

Yeah, but the difference is you could play your Poor Houses after all your other Treasures. With a $5/$2 opening and good shuffling luck, you could literally buy a Province on your third turn.

The difference between what you are saying and what? Buying a Province on your third turn is no big deal. You can do that for example with Death Cart (alone, no combo needed) and some shuffle luck if you want to.
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Lotoreo

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Re: Fun or interesting combos with Capitalism
« Reply #52 on: November 07, 2018, 02:41:06 am »
0

I guess he means the difference between having to play your poor house while you still have all treasures on hand, and having the opportunity to play those treasures first ;)
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Aleimon Thimble

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Re: Fun or interesting combos with Capitalism
« Reply #53 on: November 07, 2018, 03:56:41 am »
0

Keep in mind that the value of Poor House goes down as you get more, because they're all treasures. Two can be good but the third is just a Silver, and the fourth is a Copper.

Yeah, but the difference is you could play your Poor Houses after all your other Treasures. With a $5/$2 opening and good shuffling luck, you could literally buy a Province on your third turn.

The difference between what you are saying and what? Buying a Province on your third turn is no big deal. You can do that for example with Death Cart (alone, no combo needed) and some shuffle luck if you want to.

Also Coppersmith.
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Cuzz

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Re: Fun or interesting combos with Capitalism
« Reply #54 on: November 07, 2018, 07:50:38 am »
+4

Mine becomes a discount Expand for your new treasures.

Mint becomes a Disciple variant (buy it before you buy Capitalism).
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Uiteindelijk

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Re: Fun or interesting combos with Capitalism
« Reply #55 on: November 07, 2018, 08:34:21 am »
+5

I suppose Aqueduct would take the tokens from the Farmers' Market pile, and Keep has a lot more potential for points.

Alms becomes harder to use.

Magpie is even better when it can reveal these Action - Treasure cards.
« Last Edit: November 07, 2018, 08:37:56 am by Uiteindelijk »
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faust

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Re: Fun or interesting combos with Capitalism
« Reply #56 on: November 07, 2018, 10:05:19 am »
+1

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Uiteindelijk

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Re: Fun or interesting combos with Capitalism
« Reply #57 on: November 07, 2018, 10:13:08 am »
+1

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.

Ah yes, you are correct. Too bad though.
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Simon Jester

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Re: Fun or interesting combos with Capitalism
« Reply #58 on: November 07, 2018, 10:16:16 am »
0

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.

Ah yes, you are correct. Too bad though.

But, will the vp-counter show it as if they indeed would give points? That may cause some frustrating losses out of nowhere I could imagine.

GendoIkari

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Re: Fun or interesting combos with Capitalism
« Reply #59 on: November 07, 2018, 10:27:23 am »
0

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.

Ah yes, you are correct. Too bad though.

But, will the vp-counter show it as if they indeed would give points? That may cause some frustrating losses out of nowhere I could imagine.

I would hope it doesn't... does the VP counter include points from other Landmarks like Wall and such?
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faust

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Re: Fun or interesting combos with Capitalism
« Reply #60 on: November 07, 2018, 10:27:57 am »
0

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.

Ah yes, you are correct. Too bad though.

But, will the vp-counter show it as if they indeed would give points? That may cause some frustrating losses out of nowhere I could imagine.
Well the VP counter doesn't change Orchard points every time Band of Misfits becomes another card, so I suppose not.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

trivialknot

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Re: Fun or interesting combos with Capitalism
« Reply #61 on: November 07, 2018, 11:47:40 am »
+1

Keep has a lot more potential for points.
Does it though? The actions are only Treasures during your turns, not at the end of the game.

Ah yes, you are correct. Too bad though.

But, will the vp-counter show it as if they indeed would give points? That may cause some frustrating losses out of nowhere I could imagine.
No.

http://forum.shuffleit.nl/index.php?topic=3318.0
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crlundy

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Re: Fun or interesting combos with Capitalism
« Reply #62 on: November 07, 2018, 04:01:42 pm »
0

Some other interactions pointed out on Discord:
  • Taxman: force your opponents to discard a +$ Action card
  • Crypt: Save +$ Action cards for future turns
  • Mandarin: Scheme all your +$ Action cards in play
  • Forager: counts +$ Action cards in the trash
  • Hero / Tragic Hero: gain any +$ Action card
  • Bridge: becomes non-terminal like Highway
  • +$ Attacks become non-terminal: Goons (already mentioned), but also Mountebank, Giant, Swindler, Jester, etc
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GendoIkari

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Re: Fun or interesting combos with Capitalism
« Reply #63 on: November 07, 2018, 05:27:28 pm »
0

Ooh, Capitalism doesn't only work on your own cards; so Tribute gets a lot better.

Ironmonger and Ironworks, too.
« Last Edit: November 07, 2018, 05:28:37 pm by GendoIkari »
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crj

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Re: Fun or interesting combos with Capitalism
« Reply #64 on: November 07, 2018, 07:17:38 pm »
+3

And Bandit.

And, now I think about it, I'm suddenly glad I still have Thief lying around. (-8
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GendoIkari

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Re: Fun or interesting combos with Capitalism
« Reply #65 on: November 07, 2018, 10:19:05 pm »
+2

And Bandit.

And, now I think about it, I'm suddenly glad I still have Thief lying around. (-8

Woah... Thief + Capitalism could actually be really strong; or at least enough to scare your opponent away from trashing any initial Coppers.
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Beyond Awesome

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Re: Fun or interesting combos with Capitalism
« Reply #66 on: November 07, 2018, 11:38:30 pm »
0

You can use herbalist to scheme stuff, including itself.
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Awaclus

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Re: Fun or interesting combos with Capitalism
« Reply #67 on: November 08, 2018, 12:48:07 am »
+2

including itself

I've always wanted to have a Copper that topdecks itself.
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Re: Fun or interesting combos with Capitalism
« Reply #68 on: November 08, 2018, 12:49:15 am »
+2

including itself

I've always wanted to have a Copper that topdecks itself.

More of a Pouch
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chipperMDW

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Re: Fun or interesting combos with Capitalism
« Reply #69 on: November 08, 2018, 10:28:58 am »
0

Adventurer might not be totally worthless with Capitalism. It'd give Venture/Capitalism a run for its money.
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GendoIkari

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Re: Fun or interesting combos with Capitalism
« Reply #70 on: November 08, 2018, 10:45:54 am »
0

Adventurer might not be totally worthless with Capitalism. It'd give Venture/Capitalism a run for its money.

Um, Adventurer + Capitalism almost reads +2 cards. I mean, it skips over Victory cards which is nice... but that sounds terrible.
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chipperMDW

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Re: Fun or interesting combos with Capitalism
« Reply #71 on: November 08, 2018, 11:05:14 am »
0

Adventurer might not be totally worthless with Capitalism. It'd give Venture/Capitalism a run for its money.

Um, Adventurer + Capitalism almost reads +2 cards. I mean, it skips over Victory cards which is nice... but that sounds terrible.

Hence the "might" (i.e. depends on board) and the "not totally worthless" (as opposed to, like, "decent").
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crlundy

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Re: Fun or interesting combos with Capitalism
« Reply #72 on: November 08, 2018, 04:44:15 pm »
+1

Adventurer might not be totally worthless with Capitalism. It'd give Venture/Capitalism a run for its money.

Um, Adventurer + Capitalism almost reads +2 cards. I mean, it skips over Victory cards which is nice... but that sounds terrible.

It also skips over most of your other draw cards.
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Hks

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Re: Fun or interesting combos with Capitalism
« Reply #73 on: November 10, 2018, 07:58:49 pm »
0

It skips over the other useless Adventurers you bought! That's makes it a better card!
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