Archive > Dominion: Renaissance Previews

Renaissance rulebook is up

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greybirdofprey:
http://riograndegames.com/Game/1334-Dominion-Renaissance , click on 'Download Game Assets' in the top right.

I'm sad there's not that much first-order non-attack interaction and no alt-VP but overall it looks great, with a lot of thinking man's cards and emergent complexity. I'm getting a Dark Agy (Age-y?) feel with it. Patron may pose problems for non-English versions, though.

ipofanes:

--- Quote from: greybirdofprey on November 05, 2018, 06:56:08 am ---Patron may pose problems for non-English versions, though.

--- End quote ---

This was exactly my thought when I read it.

faust:
Technically both Lantern and Enchantress cause me to do something else than following the play instructions on a card. Do I get to choose the order, and does it make a difference?

ThetaSigma12:
New cards:


--- Quote ---Border Guard - - Action
+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
--- End quote ---

--- Quote ---Horn - Articaft
Once per turn, when you discard a Border Guard from play, you may put it onto your deck.
--- End quote ---

--- Quote ---Lantern - Artifact
Your Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.)
--- End quote ---

--- Quote ---Cargo Ship - - Action/Duration
+
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
--- End quote ---

--- Quote ---Hideout - - Action
+1 Card
+2 Actions
Trash a card from your hand. If it’s a Victory card, gain a Curse.
--- End quote ---

--- Quote ---Improve - - Action
+
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly more than it.
--- End quote ---

--- Quote ---Inventor -
Gain a card costing up to , then cards cost less this turn (but not less than ).
--- End quote ---

--- Quote ---Lackeys - - Action
+2 Cards
-----------
When you gain this, +2 Villagers.
--- End quote ---

--- Quote ---Old Witch - - Action/Attack
+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
--- End quote ---

--- Quote ---Patron - - Action/Reaction
+1 Villager
+
-----------
When something causes you to reveal this (using the word “reveal”), +1 Coffers.
--- End quote ---

--- Quote ---Research - - Action/Duration
+1 Action
Trash a card from your hand. Per it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
--- End quote ---

--- Quote ---Scepter - - Treasure
When you play this, choose one: +; or replay an Action card you played this turn that’s still in play
--- End quote ---

--- Quote ---Spices - - Treasuer
Worth
+1 Buy
-----------
When you gain this, +2 Coffers.
--- End quote ---

Projects:

--- Quote ---Academy -
When you gain an Action card, +1 Villager
--- End quote ---

--- Quote ---Barracks -
At the start of your turn, +1 Action
--- End quote ---

--- Quote ---Canal -
During your turns, cards cost less, but not less than .
--- End quote ---

--- Quote ---Capitalism -
During your turns, Actions with + amounts in their text are also Treasures.
--- End quote ---

--- Quote ---Cathedral -
At the start of your turn, trash a card from your hand.
--- End quote ---

--- Quote ---City Gate -
At the start of your turn, +1 Card, then put a card from your hand onto your deck.
--- End quote ---

--- Quote ---Crop Rotation -
At the start of your turn, you may discard a Victory card for +2 Cards.
--- End quote ---

--- Quote ---Exploration -
At the end of your Buy phase, if you didn’t buy any cards, +1 Coffers and +1 Villager.
--- End quote ---

--- Quote ---Fleet -
After the game ends, there’s an extra round of turns just for players with this
--- End quote ---

--- Quote ---Guildhall -
When you gain a Treasure, +1 Coffers.
--- End quote ---

--- Quote ---Pageant -
At the end of your Buy phase, you may pay for +1 Coffers
--- End quote ---

--- Quote ---Piazza -
At the start of your turn, reveal the top card of your deck. If it’s an Action, play it.
--- End quote ---

--- Quote ---Road Network -
When another player gains a Victory card, +1 Card.
--- End quote ---

--- Quote ---Sinister Plot -
At the start of your turn, add a token here, or remove your tokens here for +1 Card each.
--- End quote ---

scott_pilgrim:
So Capitalism breaks everything? I think Donald X. is trying to tell us something...

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