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Author Topic: New fan based alchemy cards.  (Read 1330 times)

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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #50 on: November 28, 2018, 02:23:06 pm »
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How does this one look?
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Fly-Eagles-Fly

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Re: New fan based alchemy cards.
« Reply #51 on: November 28, 2018, 02:33:13 pm »
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This looks okay, just seems like the kind of thing only playtesting can give a real answer for.
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Is anyone here also on the Chess.com Variants forum? This is the same FEF.

GendoIkari

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Re: New fan based alchemy cards.
« Reply #52 on: November 28, 2018, 03:46:29 pm »
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I don't agree that it's quite political, because you can't use it to help anyone but the player to your left win.

Political was the wrong word. Maybe just "unbalanced". Player B gets rewarded simply because player A happens to choose a particular strategy, while Player C doesn't. Technically Possession can have these issues, but only when combo'd with other cards like Ambassador.
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GendoIkari

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Re: New fan based alchemy cards.
« Reply #53 on: November 28, 2018, 03:53:05 pm »
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If the gaining is optional, then why make them reveal their hand to show if they can't reveal it? Why not just make the revealing optional? Also, I think it could be reworded to simply work on all players, which would resolve the unbalance and make the wording clearer and shorter.

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Reveal a card from your hand. Gain a copy of it.
Each other player may reveal a copy of the card
from their hand to gain a copy of it.
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #54 on: November 28, 2018, 09:30:13 pm »
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Is this version any better?



However I kinda wanted love potion to be something like this, a love potion is concocted to force someone to love you, hence to force someone to reveal a card that you want revealed or reveal they canít. Hence this love potion was a dud. And then if they did. Then you both get the benefit cause it is a love potion after all. Thatís kinda of the idea that I wanted this card to go by. And I wanted it to affect just player at a time. Hence the player to your left.
« Last Edit: November 28, 2018, 09:39:48 pm by ClouduHieh »
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #55 on: November 28, 2018, 11:21:55 pm »
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I have redone magnifying glass itís also posted in the first post along with most of the other cards for alchemy Iíve come up with.

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Jack Rudd

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Re: New fan based alchemy cards.
« Reply #56 on: December 01, 2018, 11:42:21 am »
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A point on wording: Locked Door needs something on the card to say that the Secret Market pile is in the game. And then either the Secret Market pile needs to be an additional supply pile (as is the case with Young Witch and the Bane pile, or Looters and the Ruins pile), or Locked Door needs to explicitly say "from the Secret Market pile".
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #57 on: December 01, 2018, 09:41:47 pm »
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Okay I think I fixed it. So jack Rudd do you have a favorite? One of the largest problems with the potion cards is most people want to trash them after awhile. Or donít buy too many. Thatís why I tried to create some cards that have potion in addition to the action like mad scientist. Or magnifying glass that basically fuses potion and silver into one basically.
« Last Edit: December 01, 2018, 09:45:17 pm by ClouduHieh »
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #58 on: December 06, 2018, 08:19:48 pm »
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Does anyone like the love potion as a treasure instead of an action better?
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #59 on: December 18, 2018, 07:51:10 pm »
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ClouduHieh

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Re: New fan based alchemy cards.
« Reply #60 on: January 11, 2019, 11:25:50 pm »
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