Pretty sure by gain rules u can't smuggle a hermit, but it seems it did that somehow? I don't even know how the + would show up though. Maybe cuz only card i gained?
game 19096547
Turn 9 - Lord Rattington
L plays a Madman.
L gets +2 Actions.
L returns a Madman to the Madman pile.
L shuffles their deck.
L draws 6 cards.
L plays a Farming Village.
L gets +2 Actions.
L reveals a Smugglers.
L puts a Smugglers into their hand.
L plays a Hermit.
L trashes a Curse.
L gains a Hermit.
L plays a Smugglers.
L plays 5 Coppers and a Cursed Gold.
L gains a Curse.
L buys and gains a Province.
L draws 5 cards.
honkeyfresh: 2 in a roq
honkeyfresh: row
Rilakkuma: yes...
honkeyfresh: huh
honkeyfresh: how did u gain a hermit and buy a province?
honkeyfresh: must be a glitch
Rilakkuma: cuised coin
honkeyfresh: doesnt matter
honkeyfresh: shouldnt cause u to get a hermit
honkeyfresh: onlty get that is no buys that turn
Rilakkuma: mad man -> fv -> hermit -> smuggle
Rilakkuma: smuggler then used 8p to buy a province
honkeyfresh: no it says u gained a hermit to that turn
Rilakkuma: strange
Rilakkuma: i used smuggler to gain it from your turn
honkeyfresh: yeah hermit was glitching with innovation
honkeyfresh: in renaissance preview
Rilakkuma: strange
honkeyfresh: i think its a hard card to code or something
Rilakkuma: lol