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Author Topic: M119: Towny Mafia (Game Over!)  (Read 141770 times)

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SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #475 on: November 02, 2018, 09:41:14 am »

I found Space's #402 post pretty towny and helpful. I don't see her being scummy this morning as much as kind of random. Which is pretty much my way of being in the world.

Robz is null to me, but since its not helpful to not play, my vote is there now.

I'd prefer to vote EFHW, and now I think there is a distinct chance she is working with faust.

Then join me back on efhw. She has bounced between the robz and Joseph wagons, I feel like she has had lots of wagon joining votes with weak reasons signifying scum pretty willing to just aid in the lynch of any towny getting some votes.

No one else is feeling it, tho

I'd obviously move to EFHW over me!
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infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #476 on: November 02, 2018, 09:42:08 am »

I think vote: Robz, prefer that slightly to Space.
^^ L-2. I'd forgotten.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #477 on: November 02, 2018, 09:42:14 am »

Vote: Joseph
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #478 on: November 02, 2018, 09:44:00 am »

Request prod on Robz

Here's hoping that Space's script is correct.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #479 on: November 02, 2018, 09:45:59 am »

I would state again that lynching without claims is terrible.
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infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #480 on: November 02, 2018, 09:49:28 am »

Request prod on Robz

Here's hoping that Space's script is correct.
I believe it is. And yes, we need Robz here.
Lynching without claims is indeed terrible, but possibly worse would be claims from multiple people who are worried that they might or might not be the lynch.
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SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #481 on: November 02, 2018, 09:50:56 am »

Also they've spent a lot of time being vocally suspicious of faust without ever voting for him.

Let's be realistic: faust was not going to be today's lynch. As town, he's too valuable, and he's not got enough of a proto-wagon. However his behaviour right now towards me, knowing what I know about my own townie state of mind, is really suspicious to me.

PPE 5: sorry.. it's getting difficult to keep up because there are too many conversations happening all around me in the office that I'm expected to follow, since most of my colleagues have finished lunch.
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SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #482 on: November 02, 2018, 09:52:21 am »

Request prod on Robz

Here's hoping that Space's script is correct.

It was correct, and also I checked the datestamp of his most recent post to verify (November 01, 2018, 09:37:36 am).
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LaLight

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Re: M119: Towny Mafia (D1!)
« Reply #483 on: November 02, 2018, 09:54:02 am »

Request prod on Robz

Here's hoping that Space's script is correct.

Sent.
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hypercube

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Re: M119: Towny Mafia (D1!)
« Reply #484 on: November 02, 2018, 09:55:13 am »

I'm obviously willing to go back to Joseph but it doesn't seem like anything is changing unless multiple people leave the Robz wagon.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #485 on: November 02, 2018, 09:56:21 am »

Also they've spent a lot of time being vocally suspicious of faust without ever voting for him.

Let's be realistic: faust was not going to be today's lynch. As town, he's too valuable, and he's not got enough of a proto-wagon. However his behaviour right now towards me, knowing what I know about my own townie state of mind, is really suspicious to me.
It's called OMGUS.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #486 on: November 02, 2018, 09:57:06 am »

Anyway good job scum avoiding the Joseph lynch.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #487 on: November 02, 2018, 09:57:35 am »

I'm obviously willing to go back to Joseph but it doesn't seem like anything is changing unless multiple people leave the Robz wagon.
It doesn't hurt.
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LaLight

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Re: M119: Towny Mafia (N0!)
« Reply #488 on: November 02, 2018, 09:57:40 am »

Vote count 1.9

Joseph2302 (2): EFHW, faust
EFHW (2): Dylan32, mcmcsalot
Dylan32 (1): Robz888
Awaclus (1): DatSwan
Robz888 (6): 2.71828....., pingpongsam, Joseph2302, WestCoastDidds, SpaceAnemone, infangthief
mcmcsalot (1): Awaclus
SpaceAnemone (1): hypercube

With 14 alive, it takes 8 to lynch. Day 1 ends Friday, 2nd of November, at 10am. This is in 2 minutes.
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hypercube

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Re: M119: Towny Mafia (D1!)
« Reply #489 on: November 02, 2018, 09:58:04 am »

I'm obviously willing to go back to Joseph but it doesn't seem like anything is changing unless multiple people leave the Robz wagon.
It doesn't hurt.

True. vote: Joseph
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #490 on: November 02, 2018, 09:58:30 am »

I more switch and we have a 50% chance!
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LaLight

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Re: M119: Towny Mafia (D1!)
« Reply #491 on: November 02, 2018, 10:00:23 am »

Thread Locked.
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LaLight

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Re: M119: Towny Mafia (N0!)
« Reply #492 on: November 02, 2018, 10:01:43 am »

Vote count 1.final

Joseph2302 (3): EFHW, faust, hypercube
EFHW (2): Dylan32, mcmcsalot
Dylan32 (1): Robz888
Awaclus (1): DatSwan
Robz888 (6): 2.71828....., pingpongsam, Joseph2302, WestCoastDidds, SpaceAnemone, infangthief
mcmcsalot (1): Awaclus

With 14 alive, it took 6 to lynch. Robz888 was placed onto the guillotine.

Night 1 starts now and ends in 48 hours, Sunday, 4th of November, at 10:00 am.
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LaLight

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Re: M119: Towny Mafia (D1!)
« Reply #493 on: November 02, 2018, 10:06:10 am »

Special announcement:

After reading the game played with this setup before and rereading the setup a lot of times, I realized I have made a mistake in the initial understanding of it. The Impatient Vig lowers threshold by one no matter how much is needed to lynch. For example if there is 13 people (7 to lynch), after vig kill it is 12 people (6 to lynch). Sorry for the confusion, I am open to any questions (in the QT) if there are ones. I edited the initial setup post.

Sorry again and have a good night.
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LaLight

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Re: M119: Towny Mafia (D2!)
« Reply #494 on: November 04, 2018, 10:05:55 am »

"Idiots! Are you out of your mind?! What the hell happened with you?!" cried Robz888 while being dragged onto the rusty guillotine. "I am the one who gathered all you here and I am one of the fathers of this god damn city!"

Too late. Still he continued crying.

Robz888 is scum-aligned.

While everyone else was busy with Robz' claim, something happened on the other end of the town.

faust was killed. He was Mafia Goon, a Vanilla Town.


Day 2 starts now!

Vote count 2.0

Not voting (13): pingpongsam, 2.71828....., Dylan32, DatSwan, Joseph2302, infangthief, SpaceAnemone, Awaclus, WestCoastDidds, EFHW, mcmcsalot, Robz888, chairs

Robz888 is on the guillotine.
With 13 alive, it takes 7 to lynch. Day 2 ends Sunday, 11th of November, at 10am

Thread unlocked!
« Last Edit: November 04, 2018, 10:07:28 am by LaLight »
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EFHW

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Re: M119: Towny Mafia (D2!)
« Reply #495 on: November 04, 2018, 10:55:16 am »

Robz is IC. Interesting twist.

RIP faust. vote: WCD.
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hypercube

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Re: M119: Towny Mafia (D1!)
« Reply #496 on: November 04, 2018, 12:00:39 pm »

Robz being IC makes it pretty obvious how bad that wagon was. EFHW had some crucial votes to keep it going:

Let’s quick lynch somebody.
vote: Robz.

Also willing to go back to WCD.

Going back to vote: Robz. My vote on Joseph was more annoyance than scumread.

then jumps off once it's clear the lynch will go through.

Crap. WCD shouldn't bus here. Assuming she knows that, they aren't both scum. I'm regretting leaving the WCD wagon now. Sorry faust. vote: Joseph

vote: EFHW
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EFHW

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Re: M119: Towny Mafia (D2!)
« Reply #497 on: November 04, 2018, 01:50:55 pm »

When WCD got on, that put Robz at 5. My moving to Joseph tied them at 4. My leaving the wagon reduced the chances Robz would be lynched.

Also, no one except Robz knew he was redeemed, so his being ic now is not relevant to the badness of the wagon. It may even be helpful that he was lynched early, and not nk'd.
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hypercube

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Re: M119: Towny Mafia (D2!)
« Reply #498 on: November 04, 2018, 02:16:39 pm »

When WCD got on, that put Robz at 5. My moving to Joseph tied them at 4. My leaving the wagon reduced the chances Robz would be lynched.

Also, no one except Robz knew he was redeemed, so his being ic now is not relevant to the badness of the wagon. It may even be helpful that he was lynched early, and not nk'd.

Space had just indicated they would vote for Robz, and pps and E indicated they wouldn't move their votes. I think it seemed pretty clear at that point that the Robz lynch was likely to go through.
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Robz888

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Re: M119: Towny Mafia (D2!)
« Reply #499 on: November 04, 2018, 03:49:44 pm »

Cool. Still traveling, back tomorrow.
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