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Author Topic: M119: Towny Mafia (Game Over!)  (Read 142330 times)

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chairs

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Re: M119: Towny Mafia (D1!)
« Reply #50 on: October 26, 2018, 01:14:30 pm »

Vla even

EFHW

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Re: M119: Towny Mafia (D1!)
« Reply #51 on: October 26, 2018, 01:48:31 pm »

What are the interesting wrinkles?

The delayed lynch kills, of course.
I meant the wrinkles to your playstyle that you mentioned.  The question was about your comment on your playstyle, not the setup.
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Re: M119: Towny Mafia (D1!)
« Reply #52 on: October 26, 2018, 03:41:55 pm »

Hey all - set up looks fun. I don’t think the delayed lynch should change play to much. Skum will know if town is on the block or not and town will not know until the next day.

Anyways - I’ll be light of content until Monday evening. Meet this weekend.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #53 on: October 26, 2018, 04:39:02 pm »

The delayed flip does look like it makes things harder - like faust says day 2 will be like day 1 in terms of concrete information. I mean someone will have been night killed, which is not zero information, but probably not all that helpful.

Then I guess the main effect of the impatient vigilante is they can reverse that delay and make things back to normal where you know the flip, but they can only do that one day.

So overall, I don't know, but seems favoured towards scum there.
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infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #54 on: October 26, 2018, 04:39:38 pm »

Faust, why do you like day 1 so much?
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Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #55 on: October 26, 2018, 04:43:32 pm »

I'm the SK
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #56 on: October 26, 2018, 04:44:31 pm »

Oh, and, er, hello everyone!

I've not played with most of you before. Because I've only played one game.

See if things go a bit better this time around. At least with this set-up I'm guaranteed to be alive at the end of day 1.

I'm 'he', I'm in UK, 4 hours ahead of forum time.

PPE: 1
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Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #57 on: October 26, 2018, 04:44:56 pm »

Hey all - set up looks fun. I don’t think the delayed lynch should change play to much. Skum will know if town is on the block or not and town will not know until the next day.
Which gives scum more information than town. Which might change the balance somewhat

PPE: 1
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #58 on: October 26, 2018, 04:45:06 pm »

Also Vote: mcmc for lynching me last game
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #59 on: October 26, 2018, 04:45:53 pm »

My recommendation is that we should be treating an "on guillotine" player as an "on guillotine" player.
There's a certain point later in the game where they could become an IC though
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

infangthief

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Re: M119: Towny Mafia (D1!)
« Reply #60 on: October 26, 2018, 04:46:39 pm »

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Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #61 on: October 26, 2018, 04:47:57 pm »

My recommendation is that we should be treating an "on guillotine" player as an "on guillotine" player.
There's a certain point later in the game where they could become an IC though
Because the town win condition is to have 2 mafia dead + 1 on the guillotine.
So if we have 2 mafia dead, if we guillotine someone and the game doesn't end, then they must be town
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M119: Towny Mafia (D1!)
« Reply #62 on: October 26, 2018, 05:40:18 pm »

My recommendation is that we should be treating an "on guillotine" player as an "on guillotine" player.
There's a certain point later in the game where they could become an IC though

Which is why we're treating them as an "on guillotine" player.
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SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #63 on: October 26, 2018, 07:23:08 pm »

I'm 'he', I'm in UK, 4 hours ahead of forum time.

Wait, which UK are you in? I'm in the one that's 5 hours ahead of forum time, at least for today...

I use they/them as a pronoun by preference :-)

Nice to meet you!
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #64 on: October 26, 2018, 07:30:12 pm »

As for setup, it's cool, except that I typically suck at D1 because it's poor in the types of evidence I like reasoning with, and this game's info-gathering mechanics keep us in the dark for longer.

I'm also currently kind of VLA until Wednesday, though I'll be online easily enough in the evenings I think, which is not so different to when I'm home and at work all day...
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: M119: Towny Mafia (D1!)
« Reply #65 on: October 26, 2018, 07:32:32 pm »

Also, vote: Joseph because the SK joke was never all that funny to begin with.

Why is nobody else voting yet? I'm all for pulling ourselves out of RVS and into rational discussion quickly, but OTOH, it's nice to have early voting patterns to analyse in the late game.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #66 on: October 26, 2018, 08:32:42 pm »

What are the interesting wrinkles?

The delayed lynch kills, of course.
I meant the wrinkles to your playstyle that you mentioned.  The question was about your comment on your playstyle, not the setup.

I'm all about claiming for effect. Also, I'm strongly inclined to use flips to reassess my reads. Having them delayed a full day into the game seems a handicap for me.
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pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #67 on: October 26, 2018, 08:33:03 pm »

Also, vote: Joseph because the SK joke was never all that funny to begin with.

Why is nobody else voting yet? I'm all for pulling ourselves out of RVS and into rational discussion quickly, but OTOH, it's nice to have early voting patterns to analyse in the late game.

RVS is so passe.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #68 on: October 27, 2018, 02:35:39 am »

Faust, why do you like day 1 so much?
Because I'm alive on D1!

But seriously, that's not all. D1 is your purest form of social deduction. You have to figure out who's scum just by tone and without no concrete info. It's a special kind of challenge and it is just super satisfying to nail down a scum on the first Day.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #69 on: October 27, 2018, 02:40:53 am »

A note should be made on claims and this mechanic: Fakeclaims become viable earlier. Say you have two competing claims. In standard mafia you can just lynch one, if they're scum, lynch the other. Here you lynch one, next Day you don't know whether they are scum. So either you need to wait an additional Day (which is problematic if you enter MyLo that way), or you lynch both for a guaranteeed 1-1 trade.
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #70 on: October 27, 2018, 02:41:59 am »

Also vote: DatSwan
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Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #71 on: October 27, 2018, 02:44:51 am »

Mod: Can we have sample role PMs?
So we can be sure of the other team's win conditions
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

faust

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Re: M119: Towny Mafia (D1!)
« Reply #72 on: October 27, 2018, 02:48:16 am »

Mod: Can we have sample role PMs?
So we can be sure of the other team's win conditions
What makes you ask that?
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Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #73 on: October 27, 2018, 04:20:15 am »

Mod: Can we have sample role PMs?
So we can be sure of the other team's win conditions
What makes you ask that?
What is the scum win condition?
Usually it's to control 50% of the town, but does that include or exclude people on the guillotine?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M119: Towny Mafia (D1!)
« Reply #74 on: October 27, 2018, 04:21:18 am »

I haven't thought about it much, there may be a logical answer, but I figured it was easier to ask for the sample PMs like what LL sent to the town & scum teams
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins
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