Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 3 4 [5] 6 7  All

Author Topic: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation  (Read 10671 times)

0 Members and 1 Guest are viewing this topic.

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7089
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9345
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #100 on: September 28, 2018, 06:04:37 pm »
+2

Black Market <3 Innovation
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

crj

  • Jester
  • *****
  • Offline Offline
  • Posts: 994
  • Respect: +1079
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #101 on: September 28, 2018, 07:21:25 pm »
0

Wow! This is definitely saving the best until last. Simple but game-warping stuff!

It wouldn't necessarily be winning play, but it would be deeply amusing to gain an action and immediately play it twice via combining Citadel and Innovation.

I'm wondering how often it's right to open with Star Chart to guarantee you get your other purchase into play on T3.
Logged

Kirian

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7089
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9345
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #102 on: September 28, 2018, 07:30:11 pm »
+3

It wouldn't necessarily be winning play, but it would be deeply amusing to gain an action and immediately play it twice via combining Citadel and Innovation.

Via Cobbler you can make this happen.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

DDL

  • Herbalist
  • **
  • Offline Offline
  • Posts: 9
  • Shuffle iT Username: DDL
  • Respect: +14
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #103 on: September 28, 2018, 08:53:07 pm »
+1

Question: can Sewers extra trashing trigger Priest bonus money?
Logged

Orange

  • 2012 WBC Champion
  • *
  • Offline Offline
  • Posts: 271
  • Shuffle iT Username: Orange
  • 2012 WBC Champion
  • Respect: +273
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #104 on: September 28, 2018, 09:34:36 pm »
0

Maybe a better place to ask this is on the ShuffleIT forum, but perhaps someone here knows:

Are all games this weekend going to have two Projects?  Meaning no Events or Landmarks?
Logged

Donald X.

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 5138
  • Respect: +21067
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #105 on: September 28, 2018, 11:18:38 pm »
+1

Maybe a better place to ask this is on the ShuffleIT forum, but perhaps someone here knows:

Are all games this weekend going to have two Projects?  Meaning no Events or Landmarks?
My suggestion was 1-2, so that events and landmarks could show up.
Logged

Donald X.

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 5138
  • Respect: +21067
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #106 on: September 28, 2018, 11:20:02 pm »
+3

Question: can Sewers extra trashing trigger Priest bonus money?
Yes, but if you more precisely asked what you meant to, no. You play Priest. You get +$2. You trash a card. Sewers triggers and you trash a second card. Now Priest's "this turn when you trash +$2" becomes active. It wasn't active during either card trash.
Logged

vishwathg

  • Salvager
  • ****
  • Offline Offline
  • Posts: 68
  • Respect: +86
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #107 on: September 28, 2018, 11:31:27 pm »
+4

Innovation, when your first gain is in your buy phase can you use the coin supplied by the purchased and played card? What about coffers? I'm pretty sure it's a no for coffers. If you buy a crown and innovation plays it does it have to be played as an action?

Coins, yes. Coffers, no.

Crown is not "played as an Action". It is both an Action and a Treasure. If gained during your Buy phase, Innovation can play it, and since it is your Buy phase, you will be able to play a Treasure twice.

I played a game with Crown, Innovation, and Bank today. It was crazy. The last turn featured me getting 9 buys and $67. I bought a Province and three Estates. I lost.

EDIT: Wait, I'm a Scout.
« Last Edit: September 28, 2018, 11:33:27 pm by vishwathg »
Logged

J Reggie

  • Minion
  • *****
  • Offline Offline
  • Posts: 699
  • Shuffle iT Username: J Reggie
  • Respect: +1108
    • View Profile
    • Jeff Rosenthal Music
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #108 on: September 28, 2018, 11:57:27 pm »
0

Hmm.. If you play a Crown in your Night phase, I suppose it does nothing?

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8081
  • Shuffle iT Username: werothegreat
  • Prepare to be boarded!
  • Respect: +9419
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #109 on: September 29, 2018, 12:05:06 am »
0

Hmm.. If you play a Crown in your Night phase, I suppose it does nothing?

Correct.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

jamfamsam

  • Minion
  • *****
  • Offline Offline
  • Posts: 706
  • Shuffle iT Username: jamfamsam
  • Respect: +1183
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #110 on: September 29, 2018, 12:13:52 am »
0

Innovation is great for nearly every Tavern Mat card, Hireling, and as previously mentioned, makes Treasure Map much easier to use.

Between the mechanics of Star Chart and Secret Passage, it seems like Stash should be implemented now online. It certainly doesn't need to have a different back in the online version since it will automatically be pulled out of the deck instead of having to track it down IRL.

I said 'nearly' on the Tavern Mat card because I didn't want to have to grind through all the cards in my mind and see if they were all good.
« Last Edit: September 29, 2018, 12:14:56 am by jamfamsam »
Logged
"There is no extra charge for awesomeness..."

msw188

  • Pearl Diver
  • **
  • Offline Offline
  • Posts: 11
  • Respect: +6
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #111 on: September 29, 2018, 01:16:01 am »
0

So I hadn't played online for awhile, but I had to try these out, and I have to say, all of these cards are amazingly fun.  Silos is so great, somehow despite feeling like a borderline-must-buy?  Like, even if you are going to trash your coppers away, it really feels like Silos gets your trashing moving way faster (and without the collision danger of just opening with two trashers).  I was a bit surprised by just how great Innovation is too, even if you can only get it working in the Buy phase (Minion was fun here).  Sewers, hm, yes please.  Actually, they're just all great.

I'm very excited about this new set!
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7011
  • Shuffle iT Username: LastFootnote
  • Respect: +9707
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #112 on: September 29, 2018, 01:28:10 am »
+2

It wouldn't necessarily be winning play, but it would be deeply amusing to gain an action and immediately play it twice via combining Citadel and Innovation.

Via Cobbler you can make this happen.

You can also just not play any Actions in your Action phase, then buy a card.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 10891
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +11515
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #113 on: September 29, 2018, 02:55:57 am »
+9

Black Market <3 Innovation

Black Market = $3
Innovation = $6

$3 < 3*$6
$3 < $18

Math checks out.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's albums for free

DDL

  • Herbalist
  • **
  • Offline Offline
  • Posts: 9
  • Shuffle iT Username: DDL
  • Respect: +14
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #114 on: September 29, 2018, 07:35:55 am »
0

Question: can Sewers extra trashing trigger Priest bonus money?
Yes, but if you more precisely asked what you meant to, no. You play Priest. You get +$2. You trash a card. Sewers triggers and you trash a second card. Now Priest's "this turn when you trash +$2" becomes active. It wasn't active during either card trash.

Ok I think I understand but then it seems I may have found a bug in Dominion Online.

I bought Sewers, then played Priest, trashed a card, then Sewers activated and I trashed another card, but I didn't get any extra money. Only the initial $2 from Priest. So either it is a bug, or I'm not understanding the rules correctly.
Logged

Donald X.

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 5138
  • Respect: +21067
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #115 on: September 29, 2018, 07:48:46 am »
+11

Question: can Sewers extra trashing trigger Priest bonus money?
Yes, but if you more precisely asked what you meant to, no. You play Priest. You get +$2. You trash a card. Sewers triggers and you trash a second card. Now Priest's "this turn when you trash +$2" becomes active. It wasn't active during either card trash.

Ok I think I understand but then it seems I may have found a bug in Dominion Online.

I bought Sewers, then played Priest, trashed a card, then Sewers activated and I trashed another card, but I didn't get any extra money. Only the initial $2 from Priest. So either it is a bug, or I'm not understanding the rules correctly.
Well this appears to be the number one rules question of the previewed cards.

Let's say you trash a Copper with Priest. You don't get the bonus +$2 for that - you haven't gotten to that part of the card yet. You get +$2, you trash Copper, and then "this turn, when you trash a card, +$2" turns on.

Let's say you also have Sewers. You trash a Copper with Priest. You get +$2, you trash Copper, Sewers lets you trash another card, and then "this turn, when you trash a card, +$2" turns on. You don't get the extra +$2 for Sewers, just like you didn't get it for the card that Priest itself trashed. Sewers happens in the middle.
Logged

DDL

  • Herbalist
  • **
  • Offline Offline
  • Posts: 9
  • Shuffle iT Username: DDL
  • Respect: +14
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #116 on: September 29, 2018, 07:58:17 am »
+1

Question: can Sewers extra trashing trigger Priest bonus money?
Yes, but if you more precisely asked what you meant to, no. You play Priest. You get +$2. You trash a card. Sewers triggers and you trash a second card. Now Priest's "this turn when you trash +$2" becomes active. It wasn't active during either card trash.

Ok I think I understand but then it seems I may have found a bug in Dominion Online.

I bought Sewers, then played Priest, trashed a card, then Sewers activated and I trashed another card, but I didn't get any extra money. Only the initial $2 from Priest. So either it is a bug, or I'm not understanding the rules correctly.
Well this appears to be the number one rules question of the previewed cards.

Let's say you trash a Copper with Priest. You don't get the bonus +$2 for that - you haven't gotten to that part of the card yet. You get +$2, you trash Copper, and then "this turn, when you trash a card, +$2" turns on.

Let's say you also have Sewers. You trash a Copper with Priest. You get +$2, you trash Copper, Sewers lets you trash another card, and then "this turn, when you trash a card, +$2" turns on. You don't get the extra +$2 for Sewers, just like you didn't get it for the card that Priest itself trashed. Sewers happens in the middle.

Ok I get it now. Thanks!
Logged

Minotaur

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1987
  • Respect: +3238
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #117 on: September 29, 2018, 09:46:58 am »
+2

Innovation-Artisan gives you a lot of possibilities.  Don't want that Seer to Innovate during your Buy phase?  Throw in a Coffer, and you can topdeck him instead.  And hey, now you have an Artisan too!  Next time you can gain another Seer during you Action phase, and he can Innovate if he wants to!  Stuck buying a Duchy?  $6, buy Artisan, gain a Duchy, topdeck a dead terminal or whatever.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1987
  • Respect: +3238
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #118 on: September 29, 2018, 10:23:55 am »
+2

Swashbuckler likes Silo pretty well.  Just make sure you leave three cards on your deck if you still can.

Mountain Village sometimes has trouble with Silo.  If your shuffle starts with MV and at least one Copper, MV becomes "+2 Actions, +$1".  Alternatively, you can think of it as: if you only Silo a single Copper, it's as if you hadn't used Silo at all.  More generally, having X MV in your starting hand negates using Silo on X Coppers.  Either Silo cripples MV, or MV negates Silo.
Logged
Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7378
  • Respect: +8199
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #119 on: September 29, 2018, 01:02:38 pm »
0

Is using more than 2 sideways cards considered a variant; or simply outside a recommendation?
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7378
  • Respect: +8199
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #120 on: September 29, 2018, 01:08:03 pm »
+2

I get that's what it's supposed to be, but wording doesn't make sense.

How does it not make sense? You discard the Coppers, revealed. And then you draw that many cards.

You discard the coppers, revealed? But no coppers were revealed. There's nothing that says to reveal your hand. The syntax is messed up. How does that make sense?
"Revealed" means "also, reveal those coppers, so that we know they are coppers. By the way sorry for saying this so tersely but there's only so much room on the cards and if it had ever confused anyone in playtesting man I would have changed it."

Was “reveal and discard” considered? It should be basically the same character count.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

J Reggie

  • Minion
  • *****
  • Offline Offline
  • Posts: 699
  • Shuffle iT Username: J Reggie
  • Respect: +1108
    • View Profile
    • Jeff Rosenthal Music
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #121 on: September 29, 2018, 02:07:19 pm »
0

I get that's what it's supposed to be, but wording doesn't make sense.

How does it not make sense? You discard the Coppers, revealed. And then you draw that many cards.

You discard the coppers, revealed? But no coppers were revealed. There's nothing that says to reveal your hand. The syntax is messed up. How does that make sense?
"Revealed" means "also, reveal those coppers, so that we know they are coppers. By the way sorry for saying this so tersely but there's only so much room on the cards and if it had ever confused anyone in playtesting man I would have changed it."

Was “reveal and discard” considered? It should be basically the same character count.

But where are they revealed from? Often things are revealed from the top of your deck, or somewhere else.

Jeebus

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1236
  • Shuffle iT Username: jeebus
  • Respect: +912
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #122 on: September 29, 2018, 02:44:47 pm »
+2

I get that's what it's supposed to be, but wording doesn't make sense.

How does it not make sense? You discard the Coppers, revealed. And then you draw that many cards.

You discard the coppers, revealed? But no coppers were revealed. There's nothing that says to reveal your hand. The syntax is messed up. How does that make sense?
"Revealed" means "also, reveal those coppers, so that we know they are coppers. By the way sorry for saying this so tersely but there's only so much room on the cards and if it had ever confused anyone in playtesting man I would have changed it."

Was “reveal and discard” considered? It should be basically the same character count.

But where are they revealed from? Often things are revealed from the top of your deck, or somewhere else.

Shepherd says "revealing them" instead of "revealed". A few more characters, but it's not like text size hasn't been slightly reduced on cards before.

DDL

  • Herbalist
  • **
  • Offline Offline
  • Posts: 9
  • Shuffle iT Username: DDL
  • Respect: +14
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #123 on: September 29, 2018, 04:49:12 pm »
+2

Innovation-Artisan gives you a lot of possibilities.  Don't want that Seer to Innovate during your Buy phase?  Throw in a Coffer, and you can topdeck him instead.  And hey, now you have an Artisan too!  Next time you can gain another Seer during you Action phase, and he can Innovate if he wants to!  Stuck buying a Duchy?  $6, buy Artisan, gain a Duchy, topdeck a dead terminal or whatever.

Speaking of Artisan, I just won a game where I was planning to use Innovation with Workshop to do a Gardens rush. I said "planning" because my opponent resigned when I bought Innovation. But I think it would have been really powerful.
Logged

crj

  • Jester
  • *****
  • Offline Offline
  • Posts: 994
  • Respect: +1079
    • View Profile
Re: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation
« Reply #124 on: September 29, 2018, 07:02:52 pm »
0

Between the mechanics of Star Chart and Secret Passage, it seems like Stash should be implemented now online. It certainly doesn't need to have a different back in the online version since it will automatically be pulled out of the deck instead of having to track it down IRL.
The different back does still need implementing: it gives information to your opponents.
Logged
Pages: 1 ... 3 4 [5] 6 7  All
 

Page created in 0.235 seconds with 22 queries.