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Author Topic: Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation  (Read 7802 times)

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greybirdofprey

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Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.
I dunno.  It's pretty sweet in the curse battle to dole a curse out immediately without having to cycle through your deck to do so. REally same with any attack. Also great with gainers etc.  Plus since its on first buy, if instead of witch you played militia, you'd get 2 more coins to buy with and the attack.

So far i think innovation is pretty strong.

The way I read it I think it should not cost an action.

Same with for example Throne Room or Cultist.
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GendoIkari

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+1

Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.
I dunno.  It's pretty sweet in the curse battle to dole a curse out immediately without having to cycle through your deck to do so. REally same with any attack. Also great with gainers etc.  Plus since its on first buy, if instead of witch you played militia, you'd get 2 more coins to buy with and the attack.

So far i think innovation is pretty strong.

The way I read it I think it should not cost an action.

Same with for example Throne Room or Cultist.

Not sure what you're responding to; the thing you quoted didn't imply that it would cost an action. But you are correct, any time an effect instructs you to play a card; playing that card does not require spending an action to do so.
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greybirdofprey

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Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.
I dunno.  It's pretty sweet in the curse battle to dole a curse out immediately without having to cycle through your deck to do so. REally same with any attack. Also great with gainers etc.  Plus since its on first buy, if instead of witch you played militia, you'd get 2 more coins to buy with and the attack.

So far i think innovation is pretty strong.

The way I read it I think it should not cost an action.

Same with for example Throne Room or Cultist.

Not sure what you're responding to; the thing you quoted didn't imply that it would cost an action. But you are correct, any time an effect instructs you to play a card; playing that card does not require spending an action to do so.

"Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw."
I don't like breaking quote trains.
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GendoIkari

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Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.
I dunno.  It's pretty sweet in the curse battle to dole a curse out immediately without having to cycle through your deck to do so. REally same with any attack. Also great with gainers etc.  Plus since its on first buy, if instead of witch you played militia, you'd get 2 more coins to buy with and the attack.

So far i think innovation is pretty strong.

The way I read it I think it should not cost an action.

Same with for example Throne Room or Cultist.

Not sure what you're responding to; the thing you quoted didn't imply that it would cost an action. But you are correct, any time an effect instructs you to play a card; playing that card does not require spending an action to do so.

"Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw."
I don't like breaking quote trains.

cmb wasn't saying anything about the Witch needing an action either though. He was wondering why he couldn't play a card after he played the Witch.
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Asper

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+1

Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.

The answer is that you can only play Actions during your Action phase, and can only play Treasures at the start of your buy phase. Unless you gained that Witch during your Action phase with e.g. Artificer, you shouldn't be able to play other Actions or Treasures. Same when you gain it using Horn of Plenty, which should allow you to play other Treasures you drew.

faust

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+5

No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

greybirdofprey

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No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.

Also Silos, like Cellar, Storeroom, Secret Chamber, Warehouse and Vault, is a storage location.
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ackmondual

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I guess Sewers will make a huge difference to boards which only have weak trashing.
It will be interesting to see if someone would gain curses, estates or ruins voluntarilly just to keep Jack-of-all-Trades (as the only trasher) churning through the coppers.
I'm already considering buying Copper to trigger Sewers with Ducat!

If I have Star Craft Chart and play Patrol with 6 cards left in my deck, then according the the changed reshuffle rule I will have to shuffle before drawing any and can put a card on top and draw it with Patrol, correct? So we now have a case where the revised shuffle rule really does make a difference?
As a Star Craft Chart fan, it beats the alternative... War Craft Chart ;)

So, Fair, you pay your $4, you put a cube on Fair, every turn from now on you have +1 Buy. Get it?

Sounds fair.
And unlike the Traveling Fair, this Fair is quite the Project, but stays put and is here to stay.
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

infangthief

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No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.
I don't know how international it is, but in the UK, "Minstrels" are a brand of chocolates that resemble black Go stones.

So if we do get Minstrel as a project giving you +1 action, then I would be tempted to put a bag of Minstrels on it. Each turn you may take a Minstrel from the bag and use it as a Villager, for the duration of that turn only. During clean-up you eat the Minstrel if you haven't used it.
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Awaclus

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No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.
I don't know how international it is, but in the UK, "Minstrels" are a brand of chocolates that resemble black Go stones.

So if we do get Minstrel as a project giving you +1 action, then I would be tempted to put a bag of Minstrels on it. Each turn you may take a Minstrel from the bag and use it as a Villager, for the duration of that turn only. During clean-up you eat the Minstrel if you haven't used it.

>eating chocolate while playing card games

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infangthief

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No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.
I don't know how international it is, but in the UK, "Minstrels" are a brand of chocolates that resemble black Go stones.

So if we do get Minstrel as a project giving you +1 action, then I would be tempted to put a bag of Minstrels on it. Each turn you may take a Minstrel from the bag and use it as a Villager, for the duration of that turn only. During clean-up you eat the Minstrel if you haven't used it.

>eating chocolate while playing card games


Maybe we should start to interpret 'clean-up' more literally.
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ackmondual

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No comment yet about how Fair is a Travelling Fair that doesn't travel? Such great flavor choices. Makes me hope that there is a project called "Minstrel" that just gives you +1 action.
I don't know how international it is, but in the UK, "Minstrels" are a brand of chocolates that resemble black Go stones.

So if we do get Minstrel as a project giving you +1 action, then I would be tempted to put a bag of Minstrels on it. Each turn you may take a Minstrel from the bag and use it as a Villager, for the duration of that turn only. During clean-up you eat the Minstrel if you haven't used it.

>eating chocolate while playing card games


Maybe we should start to interpret 'clean-up' more literally.
Sounds like a promo set opportunity to me...

Moist Towelette | $2 | Action
During your cleanup phase, if you have at least one Moist Towelette in play, gain +1 VP token per Chocolate card you have in play, but not more than 3 VP tokens.
« Last Edit: October 17, 2018, 11:29:27 pm by ackmondual »
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

crj

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Sticky fingers - Action, Attack
Put chocolate on your fingers
Each other player reveals their hand and you may make a distinguishing mark on the back of one of the cards.
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