Miscellaneous > Other Games

The Mind

(1/1)

GendoIkari:
Complaining about games where there's no defining rule on whose turn it is to act reminded me of a game I learned last week, The Mind.

The Mind is completely about having no rule on when you can act; and I love it.

From the people who made The Game; basically everyone has a hand of cards, from a deck of cards numbered 1-100. The object is to play all cards from all hands in order, from lowest to highest, without any communication at all.

So when you think you have the next-lowest card, you play it. The whole game becomes about getting a feel for if you have waited long enough that you can be pretty sure that if a partner had a lower card, they would have played it by now. It's a lot of fun.

Reminds me of the really neat blue eyes / brown eyes island logic problem; where suddenly after 50 days every brown-eyed person will leave the island, because each brown-eyed person can deduce that if they had blue eyes instead, then the 49 brown-eyed people that they can see would have left on the 49th day.

blueblimp:
Previous discussion: http://forum.dominionstrategy.com/index.php?topic=18730.0.

markusin:
I think the meat of that blue eyes / brown eyes island logic problem was why you need the Oracle to declare that at least one person has blue eyes.

GendoIkari:

--- Quote from: blueblimp on September 25, 2018, 07:03:44 pm ---Previous discussion: http://forum.dominionstrategy.com/index.php?topic=18730.0.

--- End quote ---

Thanks, completely missed that one. Probably because I hadn't heard of it at the time, so wasn't interested in the thread.

GendoIkari:

--- Quote from: markusin on September 25, 2018, 07:05:41 pm ---I think the meat of that blue eyes / brown eyes island logic problem was why you need the Oracle to declare that at least one person has blue eyes.

--- End quote ---

Correct; it's what gives common knowledge to the group.

Navigation

[0] Message Index

Go to full version