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Author Topic: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter  (Read 8001 times)

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vishwathg

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #100 on: September 26, 2018, 09:11:22 pm »
0

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think itís a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant donít.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

But they don't let you play any two terminals. (Unless there's a gainer which gives +1 Action. Is there?) Oh wait, I'm stupid. I don't know how to classify them.
« Last Edit: September 26, 2018, 09:17:55 pm by vishwathg »
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GendoIkari

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #101 on: September 26, 2018, 09:18:50 pm »
+1

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think itís a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant donít.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?
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LostPhoenix

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #102 on: September 26, 2018, 09:48:53 pm »
+11

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think it’s a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant don’t.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Merchant is a village. Wisdom is not trying to use it as one.
« Last Edit: September 27, 2018, 08:37:14 am by LostPhoenix »
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silvern

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #103 on: September 26, 2018, 10:37:57 pm »
+7

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think itís a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant donít.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Road is a village. Wisdom is not trying to use it as one.
...and true mastery is realizing that Silk Road isn't an action at all!

(sorry, sorry)
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greybirdofprey

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #104 on: September 27, 2018, 04:07:07 am »
0

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think itís a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant donít.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Road is a village. Wisdom is not trying to use it as one.
...and true mastery is realizing that Silk Road isn't an action at all!

(sorry, sorry)

Mountain Village is an obvious yes.
Sculptor is a no as it only provides at most one Villager on each play.

Acting Troupe and Recruiter are harder, they can provide more than one action on each play, but Acting Troupe's actions are limited by the Acting Troupe piles and Recruiter's actions are limited by every pile with a value of $1 or more. Although, looking at what my program already has, Procession has the 'village' tag, and it requires an action sacrifice to do so, so Recruiter would be a 'yes'.
By the same reasoning Recruiter should be a village, even if there's only ten of them.

Silk Merchant is hardest, as it doesn't give Villagers on play, but on gain/trash. With Lurker or a gainer + Watchtower it can be. Intuitively I would say 'no', but I want a better reason.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

Yes. With the inclusion of 'assuming there's cards with +1 action', so Throne Room variants and Teacher/Lost Arts also count.

Although in my generator there's a bunch of properties, like 'village', and you give it a minimum and maximum for those kinds of cards, so I can say 'I want 1 to 3' villages and it will give a kingdom with one of those amounts (if possible).
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LastFootnote

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #105 on: September 27, 2018, 12:51:29 pm »
0

When counting up villages in the set, I believe Donald X. counted Acting Troupe and Recruiter, but not Silk Merchant or Sculptor.

If I used a randomizer and specified at least one village, and the only village was Acting Troupe or Recruiter, I'd be like, "Yeah, OK, this'll be interesting." If I got Silk Merchant or Sculptor, I'd re-roll. They're not villages for practical purposes in most games.
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faust

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #106 on: September 27, 2018, 01:00:55 pm »
0

Silk Merchant is about as much of a village as Pixie.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dwhit

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #107 on: September 27, 2018, 06:30:28 pm »
0

Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think itís a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant donít.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Road is a village. Wisdom is not trying to use it as one.
...and true mastery is realizing that Silk Road isn't an action at all!

(sorry, sorry)

Mountain Village is an obvious yes.
Sculptor is a no as it only provides at most one Villager on each play.

Acting Troupe and Recruiter are harder, they can provide more than one action on each play, but Acting Troupe's actions are limited by the Acting Troupe piles and Recruiter's actions are limited by every pile with a value of $1 or more. Although, looking at what my program already has, Procession has the 'village' tag, and it requires an action sacrifice to do so, so Recruiter would be a 'yes'.
By the same reasoning Recruiter should be a village, even if there's only ten of them.

Silk Merchant is hardest, as it doesn't give Villagers on play, but on gain/trash. With Lurker or a gainer + Watchtower it can be. Intuitively I would say 'no', but I want a better reason.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

Yes. With the inclusion of 'assuming there's cards with +1 action', so Throne Room variants and Teacher/Lost Arts also count.

Although in my generator there's a bunch of properties, like 'village', and you give it a minimum and maximum for those kinds of cards, so I can say 'I want 1 to 3' villages and it will give a kingdom with one of those amounts (if possible).

If you classify tactician as a village then sculptor should be as well.
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Commodore Chuckles

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Re: Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter
« Reply #108 on: September 27, 2018, 07:19:34 pm »
0

Now we just need tokens called "splits".
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