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Author Topic: Teaser  (Read 37277 times)

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LastFootnote

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Re: Teaser
« Reply #25 on: September 24, 2018, 03:45:44 pm »
+3

Scholar is the card with 4 words.

Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.

I think the idea is that it's exciting for those who yearn for simpler Dominion cards.
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pacovf

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Re: Teaser
« Reply #26 on: September 24, 2018, 08:10:54 pm »
+1

Scholar is the card with 4 words.

Hmm, disappointed that "+7" doesn't count as either 1 or 2 words. It means that we've had several cards with only 1-3 words on them before, which makes the whole prospect of having a card with only 3 words less exciting.

While true, I think the point is that, however many expansions in we are, Donald still managed to make some simple cards that are interesting. Scholar doesn’t even use any new mechanics.

EDIT: didn’t see the new page. Oops.
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crlundy

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Re: Teaser
« Reply #27 on: September 25, 2018, 05:11:25 am »
+5

Day 2:

- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling

Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)
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Karpeth

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Re: Teaser
« Reply #28 on: September 25, 2018, 05:14:59 am »
0

Day 2:

- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling

Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)

We don’t need to see the tokens. It’s ”the same” since seaside.
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J Reggie

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Re: Teaser
« Reply #29 on: September 25, 2018, 09:03:13 am »
+1

Day 2:

- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling

Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)

No worries, I wasn't the first one to do it either. So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.

GendoIkari

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Re: Teaser
« Reply #30 on: September 25, 2018, 09:10:37 am »
0

Day 2:

- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling

Sorry if I stole your thunder, J Reggie! I was curious to see where we stand. :)

No worries, I wasn't the first one to do it either. So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.

Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.
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crlundy

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Re: Teaser
« Reply #31 on: September 25, 2018, 03:50:41 pm »
+1

So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.

Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.

For my count, I interpreted it as anything that requires players to interact with tokens in any way; more precisely, any card-shaped thing with "Coffers" or "Villager" in its instructions. We'll see what revelations happen throughout the week!
« Last Edit: September 25, 2018, 05:11:00 pm by crlundy »
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GendoIkari

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Re: Teaser
« Reply #32 on: September 25, 2018, 04:53:45 pm »
0

So does "uses for tokens" just mean ways to get tokens? Because I guess 15 would be a large number for what I was thinking, which was things like Butcher where the tokens have their own use.

Yeah, that's how I interpreted "uses" also, but 15 would be a lot there. But it seems like "as a Villager" and "as a Coffer" could just be 2 uses.

For my count, I interpreted it basically anything that requires players to interact with tokens in any way; more precisely, any card-shaped thing with "Coffers" or "Villager" in its instructions. We'll see what revelations happen throughout the week!

This seems most likely, just given that there's 15 of them.
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J Reggie

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Re: Teaser
« Reply #33 on: September 26, 2018, 11:08:02 am »
+4

As of Day 3 we've seen:

- 11/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 6/15 uses for tokens (probably)
- 6/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling

crlundy

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Re: Teaser
« Reply #34 on: September 26, 2018, 01:12:00 pm »
+1

Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?
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LostPhoenix

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Re: Teaser
« Reply #35 on: September 26, 2018, 01:24:53 pm »
+3

Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.
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crj

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Re: Teaser
« Reply #36 on: September 26, 2018, 02:44:32 pm »
0

I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.
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crlundy

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Re: Teaser
« Reply #37 on: September 26, 2018, 03:16:43 pm »
+1

I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.

Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
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ThetaSigma12

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Re: Teaser
« Reply #38 on: September 26, 2018, 03:24:52 pm »
+1

I'll be (mildly) surprised if there's nothing which causes players to gain/lose Coffers/Villagers on someone else's turn.

Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.

Perhaps it's a beneficial option like Vault:

Theatre Action

+2 Coffers
You may spend 1 Coffers for +2 Cards, each other player may spend 1 Coffers to draw a card.

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crlundy

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Re: Teaser
« Reply #39 on: September 26, 2018, 04:07:50 pm »
0

Perhaps it's a beneficial option like Vault

Yes, that I could definitely see. Especially with the dearth of Attacks, friendly interactions seem likely. Although based on the blurb, Artifacts might provide that…
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crj

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Re: Teaser
« Reply #40 on: September 26, 2018, 05:01:24 pm »
0

Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.
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GendoIkari

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Re: Teaser
« Reply #41 on: September 26, 2018, 08:38:53 pm »
+1

Losing Coffers/Villagers seems unlikely to me; I feel like it'd be too easy to avoid Coffers/Villagers altogether, and never feel the attack.
There could be some kind of "Each other player discards a Villager. If they don't, ..." alternative bad stuff. If the alternative was worse, it would create a dynamic where you actively wanted to accumulate Villagers as protection.



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crlundy

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Re: Teaser
« Reply #42 on: September 27, 2018, 06:36:15 am »
+3

Tag team, Day 4:

- 14/25 kingdom cards, 3/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 7/15 uses for tokens (probably)
- 9/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling (not Swashbuckler per Donald X)
« Last Edit: September 27, 2018, 06:54:23 am by crlundy »
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LostPhoenix

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Re: Teaser
« Reply #43 on: September 27, 2018, 08:43:34 am »
+2

Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.

Huzzah for artifacts!
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SuperHans

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Re: Teaser
« Reply #44 on: September 27, 2018, 09:31:11 am »
+4

My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.

Seems like enough possibilities here to make 20 of these projects.
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trivialknot

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Re: Teaser
« Reply #45 on: September 27, 2018, 02:34:00 pm »
0

My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.

Seems like enough possibilities here to make 20 of these projects.

I like this speculation, and I would guess that to "purchase" the project, you fulfill some sort of condition, like with the 2VP landmarks.
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SuperHans

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Re: Teaser
« Reply #46 on: September 28, 2018, 03:59:34 am »
+4

My guess is you can "purchase" projects by placing one of your two wooden cubes on the sideways card-shaped thing. The other players can do the same. So long as your cube is on the project (maybe you can't take it off), parts of the game will be modified for you and anyone else who has purchased the same project, such as (1) take a turn after the game ends, (2) trash a card every turn, (3) $1 every turn, (4) +1 buy every turn, (5) some kind of benefit every time you shuffle, (6) maybe a benefit when you do other things like buy a victory, treasure, or action card, (7) maybe a way to play action cards during buy phase.

Seems like enough possibilities here to make 20 of these projects.
Called it.
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crlundy

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Re: Teaser
« Reply #47 on: September 28, 2018, 04:40:08 am »
+4

Day 5:

- 14/25 kingdom cards, 9/25 sideways cards, 12/12 wooden cubes, 6/6 playmats, and 35/35 tokens
- 1/3 Treasures, 1/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 7/15 uses for tokens (probably)
- 11/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 1/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- something that cares about shuffling (Star Chart)

Still plenty to look forward to!
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Doom_Shark

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Re: Teaser
« Reply #48 on: September 28, 2018, 12:20:01 pm »
0

Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.
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LastFootnote

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Re: Teaser
« Reply #49 on: September 28, 2018, 12:32:28 pm »
+1

Some bonus info we can extrapolate:
Of the 16 unseen card-shaped-things, only 2 are artifacts, the other 14 are projects.

I'm being pedantic, but you don't really need to "extrapolate" that. It's stated right in the Day 4 and Day 5 previews.
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