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Author Topic: Weekly Design Contests #1 - #100  (Read 887577 times)

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Timinou

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Re: Weekly Design Contest Thread
« Reply #8075 on: January 02, 2021, 09:51:47 am »
0



Not specifically designed for this contest but per chance an appropriate fit due to being connected with two official non-Supply cards.
About Fame, the mechanic is by Asper. The idea is that you achieve a Feat (and mark it via putting one of your tokens on the respective slot) if you fulfilled the condition and if you got at least one of the two Feats beneath it.

The non-terminal Attack is stronger than Cutpurse but mitigated as it is not unconditional. Stacking is still possible, one player could have two Corsairs or Charlie is behind in Feats and gets hit by Alice as well as Bob.

When do you place your token to mark a Feat?  Is it as soon as you achieve it or during the Clean-up phase?
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segura

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Re: Weekly Design Contest Thread
« Reply #8076 on: January 02, 2021, 11:10:58 am »
0

Anytime. If somebody swindlers your $6 into a Gold, you achieve the respective Feat.
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Timinou

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Re: Weekly Design Contest Thread
« Reply #8077 on: January 02, 2021, 11:15:35 am »
0

Anytime. If somebody swindlers your $6 into a Gold, you achieve the respective Feat.

Thanks - that's what I figured.  So if you have Corsair in your hand and nobody else achieved any Feats, you could gain a Gold during your turn and then when you play the Corsair at Night, the attack would be triggered.  I think the only Feat you wouldn't be able to claim before playing Corsair would be "had $2 or more left at the end of the turn", since technically your turn ends after the Night phase.
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faust

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Re: Weekly Design Contest Thread
« Reply #8078 on: January 02, 2021, 11:30:45 am »
+1



Quote
Magician - $4
Action/Attack

+$2
Each other player with 4 or more cards in hand reveals their hand and discards a card costing at least $3 to draw a card per card costing $0 they revealed.
If any cards were drawn by this, gain a Will-o-Wisp.

It's an Attack... or is it? A Magician's contest might end up helping both players, and adds a bit of magic to their decks!
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pubby

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Re: Weekly Design Contest Thread
« Reply #8079 on: January 02, 2021, 09:44:52 pm »
+2


There's a bit of player interaction if multiple people go for this.

Think about this situation: No other Spoils gainer on Kingdom. Alice exiled 8 Spoils, Bob exiled 7 Spoils. Bob plays Dragon Egg. Spoils pile is empty, so he put 7 Spoils in hand. If he plays all of them this turn (hiting $21 and having at least 1 extra buy!), Alice would be 7 plays of Dragon Egg away from remove her Spoils from exile. An extraordinary advantage for Bob. Knowing this, nobody would want to leave in the Spoils pile less Spoils than Dragon Eggs their opponent has, so it could lead to a situation in which noboby wants to play Dragon Egg anymore and the Spoils already exiled rest useless in the Exile mats.
I think you're right about the swinginess; whoever pops it first has a huge advantage. But I don't see stalemates occurring. One can always buy an extra Dragon Egg which breaks the stalemate immediately.

Here's an updated version though:

Should be less swingy. The +$3 effect has some interesting behavior - sometimes it's better than the spoils business.
« Last Edit: January 02, 2021, 09:46:02 pm by pubby »
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #8080 on: January 03, 2021, 01:27:44 pm »
+4

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X-tra

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Re: Weekly Design Contest Thread
« Reply #8081 on: January 03, 2021, 07:58:03 pm »
+1

Posted this in the Dominion Discord, mostly to get the wording right:

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Timinou

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Re: Weekly Design Contest Thread
« Reply #8082 on: January 03, 2021, 10:59:31 pm »
+1


EDIT: Revised wording

Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, put it into your hand or trash it. 
If you trash it: gain a Wish if it costs $5 or more, otherwise gain a Silver.

EDIT: I might revise it to allow you to gain any Treasure with up to the same cost, instead of a Silver.  It would make the card a little more wordy, but I think the added flexibility would make it more appealing.

I've decided to maintain the simplicity of gaining a Silver, rather than allowing Tooth Fairy to gain other types of Treasures.  Trashing a card to gain a Silver won't always be desirable, but Tooth Fairy also has a Save function, so overall I think it works as a $4-cost card.     
« Last Edit: January 05, 2021, 08:01:49 am by Timinou »
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LittleFish

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Re: Weekly Design Contest Thread
« Reply #8083 on: January 03, 2021, 11:01:48 pm »
+2



Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, you may put it into your hand or trash it.  If you trash it, gain a Wish if it costs $5 or more, otherwise gain a Silver.
Do you get the silver if you don't trash it, or only if you trash it and it costs less than 5?
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Timinou

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Re: Weekly Design Contest Thread
« Reply #8084 on: January 03, 2021, 11:10:26 pm »
0



Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, you may put it into your hand or trash it.  If you trash it, gain a Wish if it costs $5 or more, otherwise gain a Silver.
Do you get the silver if you don't trash it, or only if you trash it and it costs less than 5?

Only if you trash the card and it costs less than 5.  The wording isn't super clear; I'm wondering if changing the first comma in the last sentence to a colon would make it clearer: "...If you trash it: gain a Wish if it costs $5 or more, otherwise gain a Silver."
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Gubump

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Re: Weekly Design Contest Thread
« Reply #8085 on: January 03, 2021, 11:12:13 pm »
+2



Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, you may put it into your hand or trash it.  If you trash it, gain a Wish if it costs $5 or more, otherwise gain a Silver.
Do you get the silver if you don't trash it, or only if you trash it and it costs less than 5?

Only if you trash the card and it costs less than 5.  The wording isn't super clear; I'm wondering if changing the first comma in the last sentence to a colon would make it clearer: "...If you trash it: gain a Wish if it costs $5 or more, otherwise gain a Silver."

I think it would be clearer if it used a colon instead of a comma there.
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #8086 on: January 03, 2021, 11:30:41 pm »
0

Sanitarium
Action - $4
+$2
You may discard your hand to gain a Madman
---
While this is in play, when a Madman leaves play, gain a Madman
« Last Edit: January 03, 2021, 11:32:30 pm by NoMoreFun »
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chronostrike

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Re: Weekly Design Contest Thread
« Reply #8087 on: January 04, 2021, 12:42:36 am »
+1

Posted this in the Dominion Discord, mostly to get the wording right:



I think it is far too easy to get wishes here, not to mention allows a feedback loop.  Open Silver/Eerie Lands.  Use wishes to acquire more Eerie Lands until you have as many as you care to.  Play them immediately because wishes don't stay in play.  Fill your deck with $5 treasures.
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #8088 on: January 04, 2021, 12:52:41 am »
0

Posted this in the Dominion Discord, mostly to get the wording right:



I like the idea, however, as chronostrike says above, it does seem pretty easy to get a ton of Wishes. Perhaps have a contingency on the Wish gain that you can only have at most 1 Night card in play as well as at most 1 Action card. It would at least slow the gain to 1 Wish a turn. Just a thought, but I think it has potential.
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lompeluiten

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Re: Weekly Design Contest Thread
« Reply #8089 on: January 04, 2021, 07:59:02 am »
0

Magical Bridge - $3
Action
+ action
-
While this is in play, cards cost $1 less, but never less then $0.
-
Whenever you buy a card, gain a Will-o'-Wisp
« Last Edit: January 04, 2021, 08:06:59 am by lompeluiten »
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #8090 on: January 04, 2021, 08:01:36 am »
0

Should probably be formatted like this:

Quote
Magical Bridge - $4
Action

+1 Action.

For the rest of this turn, cards cost 1$ less.
-
While this is in play, when you buy a card, gain a Will-o'-Wisp.
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lompeluiten

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Re: Weekly Design Contest Thread
« Reply #8091 on: January 04, 2021, 08:05:48 am »
0

Should probably be formatted like this:

Quote
Magical Bridge - $4
Action

+1 Action.

For the rest of this turn, cards cost 1$ less.
-
While this is in play, when you buy a card, gain a Will-o'-Wisp.

Look at all those different formats for this machanic:
http://wiki.dominionstrategy.com/index.php/Cost_reduction
I modeled it after the highway
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #8092 on: January 04, 2021, 08:45:04 am »
+2

Highway is outdated. 'Cards can't cost less than 0$' has been added as a rule since, so new cards don't need that clause anymore. Separately, Donald has gone back from 'while this is in play' to 'for the rest of this turn'. (See Inventor.) This would ordinarily be much less important, but not in this case because it also prevents your card from having two horizontal lines.

Also, if you look into the Client rather than the wiki, you'll see that Highway also doesn't have the "no less than 0$" clause anymore.
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Carline

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Re: Weekly Design Contest Thread
« Reply #8093 on: January 04, 2021, 08:12:52 pm »
+4


        
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Something_Smart

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Re: Weekly Design Contest Thread
« Reply #8094 on: January 05, 2021, 12:02:24 am »
+3

Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, you may put it into your hand or trash it.  If you trash it, gain a Wish if it costs $5 or more, otherwise gain a Silver.
You might want to take out the "you may". As written, you can choose to neither put it into your hand nor trash it, which causes... I'm not sure what, but I don't think it's intended.
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faust

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Re: Weekly Design Contest Thread
« Reply #8095 on: January 05, 2021, 01:08:58 am »
+1

Highway is outdated. 'Cards can't cost less than 0$' has been added as a rule since, so new cards don't need that clause anymore. Separately, Donald has gone back from 'while this is in play' to 'for the rest of this turn'. (See Inventor.) This would ordinarily be much less important, but not in this case because it also prevents your card from having two horizontal lines.

Also, if you look into the Client rather than the wiki, you'll see that Highway also doesn't have the "no less than 0$" clause anymore.
Of course, the Will-o-Wisp gaining can be "for the rest of this turn" as well.
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fika monster

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Re: Weekly Design Contest Thread
« Reply #8096 on: January 05, 2021, 07:20:57 am »
+2

Ive been very tired this week, but i hope this card is at least somewhat interesting



An overpay-golem variant.
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Timinou

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Re: Weekly Design Contest Thread
« Reply #8097 on: January 05, 2021, 08:00:41 am »
0

Quote
Tooth Fairy - Night/Duration, $4 cost
Set aside a card from your hand under this. At the start of your next turn, you may put it into your hand or trash it.  If you trash it, gain a Wish if it costs $5 or more, otherwise gain a Silver.
You might want to take out the "you may". As written, you can choose to neither put it into your hand nor trash it, which causes... I'm not sure what, but I don't think it's intended.

Thanks for pointing that out!  I'll fix it in the OP.
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faust

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Re: Weekly Design Contest Thread
« Reply #8098 on: January 05, 2021, 09:20:02 am »
+3

Ive been very tired this week, but i hope this card is at least somewhat interesting

An overpay-golem variant.
I feel like this allows you to gain too many Will-o-Wisps too easily; you can very quickly win the split there. Maybe it would be better to do "you may overpay for this to gain a Spirit costing less than the amount you overpaid".

Also, I suggest discarding the revealed cards before any other cards are played, to prevent confusion.
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Timinou

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Re: Weekly Design Contest Thread
« Reply #8099 on: January 05, 2021, 11:28:57 am »
+1

Ive been very tired this week, but i hope this card is at least somewhat interesting



An overpay-golem variant.

This would be pretty strong on boards with cost-reducers like Highway, Inventor, or Bridge.  I don't know if it's necessarily overpowered in these situations, but it opens up the possibility of allowing you to reveal other Magicians and play them (not to mention other Action cards normally costing $4 or more).
« Last Edit: January 05, 2021, 11:31:39 am by Timinou »
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