The wording is much better. Now you have some problems with the concept.
1) Most games will only have Trickster as a source of one of the two types of tokens.
2) The Attack means in this case converting Coffers to VP. Not too bad for the opponent in most cases.
3) The connection between Trickster and Fools's Wager looks quite constructed and loose. In the case that my Coffers were all converted to VP tokens, I would still have the option to not play Fool's Wager.
What about skipping Fool's Wager, and include Debt tokens for conversion for Trickster? I wouldn't probably convert all Coffers and/or VP tokens, but just one.
I've revised both Trickster and Fool's Wager in my original post. I think the new versions partially address the issues you've raised, albeit not completely.
With regards to the first point, I don't think I will be able to address this limitation unless I completely reimagine Trickster. That said, I think this limitation also exists for other types of cards as well (e.g. certain Reaction cards). The initial idea was to allow for interactions with other cards that give out VP tokens or Coffers, so it's a necessary evil in this case, IMO.
ProsThe best updates of an original post of a Contest submission I have ever seen. It is easy to follow the history of the changes of the card(s) and which one is the newest version. (It would be helpful when you either include the actual versions in your later posts addressing them or to provide a link; then the interested reader doesn’t have to search for it.)
You acknowledge the artists. Most people here ignore it.
Trickster looks much better than the original version.
ConsDidn’t you lost the connection of the two cards? It looks like they are now completely independent of each other.
A note to the limited useIt is true that some cards have a limited use, like a Moat without the presence of Attack cards; Fortress’ special trash immunity without Trashers etc. They still have their limited use without the other cards and the same is true for Trickster, i.e. it would produce Coffers and it can convert them to VP tokens. So, that should be okay. However, to have the intended interaction with other cards, one has to ask how often the other cards are expected to be present in a Kingdom. Attacks and Trashers are relatively frequent, but how many cards use VP tokens or Coffers? Since Trickster ensures that Coffers are available, the card is playable, but the intended fun interaction with other cards might be relatively rare. This shouldn’t be a problem per se, but keep in mind that this is a contribution to a contest.