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### AuthorTopic: Weekly Design Contests #1 - #100  (Read 497732 times)

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#### faust

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##### Re: Weekly Design Contest Thread
« Reply #7100 on: September 19, 2020, 03:58:28 am »
+1

Thank you for the award! I always love to create cards that are difficult to use well, and I'm glad the concept for this one worked out so well.

Anyways, here comes the next round:

Challenge #88: Use all the design space!

Create a card or card-shaped object with a nonstandard back. Official examples are Stash, Miserable/Twice Miserable and Deluded/Envious. Please specify the way in which the back of your design differs from regular cards.

UPDATE: Anyone who designed a 2-sided card that can enter a player's deck should specify how shuffling is handled with the different back.
« Last Edit: September 21, 2020, 09:19:09 am by faust »
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

#### gambit05

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##### Re: Weekly Design Contest Thread
« Reply #7101 on: September 19, 2020, 04:08:30 am »
0

Congratulations to faust and the runner-ups. Thanks to chronostrike for the excellent judging.
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7102 on: September 19, 2020, 08:04:20 am »
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Congrats to faust for winning, and thanks to Chronostrike for the excellent judging. Here is my submission, using a two-sided state.
Quote
Diplomacy
\$5 - Event
Take Expansion if you don't have Expansion or Funds.

Expansion:
At the start of your turn, remove one coin token from here for +1 Card. If there are no coin tokens here at the end of your buy phase you may pay any amount of \$ to flip this over to Funds and put that many coin tokens on it. Then, if you paid at least \$3, +2 VP.

Funds:
At the start of your turn, remove one coin token from here for +1 Coffers. If there are no coin tokens here at the end of your buy phase you may pay any amount of \$ to flip this over to Expansion and put that many coin tokens on it.

For clarification: there is one copy of Funds/Expansion per player.
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#### D782802859

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##### Re: Weekly Design Contest Thread
« Reply #7103 on: September 19, 2020, 08:18:52 am »
+1

Here's my entry, using a two-sided mat.

Each player starts with a copy of Dissent. Dissent tokens are added to this mat. At any time on your turn, you may flip it by removing three Dissent tokens. The rest of the tokens carry over to Revolution where they can be removed to draw cards. Dissent can still be added while it's flipped. At the end of the turn Dissent was flipped into Revolution, it flips back to Dissent.
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#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7104 on: September 19, 2020, 08:50:50 am »
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Looks weak. You gotta trash 2 Estates until this does something. I cannot see any situation in which this is superior to Junk Dealer, Update or Sanctuary.
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7105 on: September 19, 2020, 08:56:23 am »
0

Like the card! It feels weird as written that you can gain Dissent while you don't have it face up, and it is also unclear that the tokens on Dissent get carried over to Revolution. Maybe if you write "+1 Dissent/Revolution per \$1..." or if you make it another card that gets flipped, instead of the mat with the tokens on it.
« Last Edit: September 19, 2020, 08:58:14 am by Jonatan Djurachkovitch »
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7106 on: September 19, 2020, 09:00:46 am »
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Looks weak. You gotta trash 2 Estates until this does something. I cannot see any situation in which this is superior to Junk Dealer, Update or Sanctuary.
I disagree, it is clearly a megaturn card, and with just your starting estates as fodder it can triplelab when you pull the trigger.
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#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7107 on: September 19, 2020, 09:03:40 am »
0

Looks weak. You gotta trash 2 Estates until this does something. I cannot see any situation in which this is superior to Junk Dealer, Update or Sanctuary.
I disagree, it is clearly a megaturn card, and with just your starting estates as fodder it can triplelab when you pull the trigger.
It takes a lot of time to trash all 3 Estates. Update would have netted you 3 Silvers in the meantime while Junk Dealer would have also helped your economy quite a bit.
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7108 on: September 19, 2020, 09:06:57 am »
0

I'd rather compare it to Apprentice than Junk Dealer but it still feels slightly weaker.
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#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7109 on: September 19, 2020, 09:10:07 am »
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Well, it is. Apprentice draws far earlier than this card. I guess the problem is the 3 threshold, that simply makes it too weak.
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7110 on: September 19, 2020, 09:17:38 am »
0

You're right. Maybe if you lower it to two? That would make the second Estate trash stronger, and maybe that's too much variance? Another possibility is giving a bonus for turning it over, like +\$3 or something.
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#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7111 on: September 19, 2020, 09:19:17 am »
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I guess you would have to test and see the balance.
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#### majiponi

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##### Re: Weekly Design Contest Thread
« Reply #7112 on: September 19, 2020, 09:57:57 am »
+1

Wizard
cost \$5 - Action - Attack
+3 Cards
If you have a Wizard in hand, each other player without a Wizard or a Valkyrie in hand gains a Curse.

Valkyrie
cost \$5 - Action - Attack
+\$3
If you have a Valkyrie in hand, each other player without a Wizard or a Valkyrie in hand discards down to 3 cards in hand.

Wizard/Valkyrie is two sided card. One side is Wizard, and the other is Valkyrie.  You may play this as whichever card you like.  To moat?  Just buy this.

EDIT: how to shuffle: put it anywhere in your deck.
« Last Edit: September 19, 2020, 06:57:24 pm by majiponi »
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#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7113 on: September 19, 2020, 10:07:07 am »
0

This needs some reveal formulation to keep all players honest.
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#### faust

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##### Re: Weekly Design Contest Thread
« Reply #7114 on: September 19, 2020, 10:10:14 am »
+1

This needs some reveal formulation to keep all players honest.
No it doesn't, it's two-sided so all players can see it already. But I would like to know how you deal with shuffling; can you place this anywhere Stash style, or should you keep your eyes closed while shuffling?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

#### Jonatan Djurachkovitch

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##### Re: Weekly Design Contest Thread
« Reply #7115 on: September 19, 2020, 10:11:27 am »
+2

What does "Having a Valkyre in hand mean excactly? If I play a Wizard, with the attack because I have another Wizard and then draw a Wizard which I play as a Valkyre, does the other Wizard count toward the "if you have a Valkyre in hand" clause? Are they the same card, except you can play it with one of the options, or are they different cards that you can exchange for each other whenever?
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#### faust

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##### Re: Weekly Design Contest Thread
« Reply #7116 on: September 19, 2020, 10:18:55 am »
0

Also relevant rules question for this: Which side is up and available to be played by Command cards while it's in the supply?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7117 on: September 19, 2020, 10:21:20 am »
0

Also relevant rules question for this: Which side is up and available to be played by Command cards while it's in the supply?
Non-issue. As the poster said, it is a card with dual use.
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#### spineflu

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##### Re: Weekly Design Contest Thread
« Reply #7118 on: September 19, 2020, 11:41:20 am »
0

Quote
Assay • \$4+ • Action - Treasure
+1 Action
+\$2
You may place a card with a red back from anywhere in your deck on top of your deck.
-
When you buy this, you may overpay. For each \$1 you overpay, gain an Assay.

12 cards in the supply pile (+ a regular blue-back randomizer). Has a red back like stash; can be used with other, future cards with red backs, as well as with itself or stash.
You don't get to reveal or look through your deck - you simply fan it out, face down, and pull a red card and put it on top if one exists, then put the rest of the deck back in order.
It's an Action - Treasure because this way you can pull red backed cards during your turn, or not use an action on it and just play it during your buy phase.
« Last Edit: September 19, 2020, 11:45:55 am by spineflu »
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#### scott_pilgrim

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##### Re: Weekly Design Contest Thread
« Reply #7119 on: September 19, 2020, 12:16:34 pm »
+2

Quote
Name: Shaman Village
Cost: \$4
Types: Action, Attack
+1 card
+2 actions
Reveal your hand. Each other player gains a Curse per Shaman Village revealed.

When you shuffle, the player to your left puts this anywhere in your deck.

Like a reverse Stash, it goes wherever you don't want it to go in your deck. I have no idea whether \$4 is a fair cost.

The concept of the card was the bottom half. I went through a lot of different ideas for the top half before settling on this one. I wanted a card like Treasure Map that wanted you to collide them, because that creates interesting decisions for the opponent in where to place it: put them all on the bottom to make them miss the shuffle, but then they all collide and get a huge benefit. I thought about a payload card that would give you +\$ or +VP or "gain a card costing up to \$x" based on the number revealed, but that seems to just reward you for drawing your deck. Handing out a Curse per copy revealed makes it so the collision effect matters early, but not after the curses run out, when you're more likely to be drawing your deck anyway. And being a Village makes it so you want to play it at the start of your hand, which makes it harder to have more copies of it in your hand when you play it.
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#### Aquila

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##### Re: Weekly Design Contest Thread
« Reply #7120 on: September 19, 2020, 03:38:04 pm »
+5

Camping and Travelling mechanic

It's a two-sided 'blank state' that some kingdom cards have. At the start of your turn, choose which side you want ('Camping' or 'Travelling'), and it stays that way for the rest of the turn. Choose which mode you need to be in.

Some example camp/travel cards to demonstrate the possibilities:
Quote
Historian - Action, \$5 cost.
If you're Camping, +3 Cards. If you're Travelling, draw until you have 7 cards in hand.
You can do cards with two play modes to choose from each turn. Do you need your draw to be smithies or draw to 7 this turn? Sometimes you want to flip modes during the game, other games you want to stick to one or the other.

Quote
Prospector - Action Reserve, \$5 cost.
If you're Travelling, gain a card to your hand costing up to \$6. Put this on your Tavern mat.
-
When you flip to Travelling, you may discard this from your Tavern mat.
Slow and spiky. After you play it, you have to spend a later turn Camping, then the turn after flip to Travelling to discard it off the mat.

Quote
Provisioner - Action, \$8* cost.
+1 Card
+1 Action

If you're Travelling, + \$2.
-
If you're Camping, this costs \$3 less.
Only works in one mode, but it's more purchasable in the other.

Balance may be off, and the qualification for this contest may be too loose, but maybe this is still interesting.
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#### LordBaphomet

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##### Re: Weekly Design Contest Thread
« Reply #7121 on: September 19, 2020, 03:47:38 pm »
0

Dual Event: Pillage and Enslave. The event starts on pillage, then flips every time it is bought to reveal the other one. One is big money, one is engine. Inspired by the symmetry between horses and spoils.

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Hail Satan, hail yourself!

#### segura

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##### Re: Weekly Design Contest Thread
« Reply #7122 on: September 19, 2020, 03:53:57 pm »
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I think they are both too good. With 1 instead of 2 Coffers/Villagers they look less crazy.
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#### LordBaphomet

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##### Re: Weekly Design Contest Thread
« Reply #7123 on: September 19, 2020, 04:39:58 pm »
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I think they are both too good. With 1 instead of 2 Coffers/Villagers they look less crazy.
What would be better: 1 coffer/villager at \$3, or 2 at \$4?
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Hail Satan, hail yourself!

#### spineflu

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