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Author Topic: Weekly Design Contests #1 - #100  (Read 1547144 times)

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Something_Smart

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Re: Weekly Design Contest Thread
« Reply #6900 on: August 30, 2020, 10:04:45 pm »
+1

Also, for official things that qualify, Nomad Camp counts, yeah?
Yep. I'm sure there are other examples as well, just wanted to give a few in case people couldn't think of anything.
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Gubump

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Re: Weekly Design Contest Thread
« Reply #6901 on: August 30, 2020, 10:18:37 pm »
0

Possible outlier openings in a standard game are:
• this + 4 copper / 2 copper 3 estates / one copper remaining (4/2)
• this + 3 estates + 1 copper / 5 copper (1 / 8 )
and then various flavors in-between.

The setup says to add a copy to your opening hand, not replace one of the cards in your opening hand with it. Your examples should be 5/2 and 2/8.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #6902 on: August 30, 2020, 10:57:48 pm »
+2

before anyone gets ornery about it mentioning Shelters when they might not be in the game: Vagrant also does this (altho yeah, vagrant comes in a set with shelters, i know)


I don't think it's a problem to mention shelters, but it might not be worth doing so. If you leave that out, then hey, it's different and much weaker in Shelters games. So is Ambassador. And it's less words on a wordy card.
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Jonatan Djurachkovitch

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Re: Weekly Design Contest Thread
« Reply #6903 on: August 30, 2020, 11:33:52 pm »
0

Quote
Owl tower
$4 - Night-Duration
At the beginning of your next turn, put your deck into your discard pile, look through your discard pile, discard a card and put a card from your discard pile into your hand.
(This is gained to your hand instead of your discard pile.)
This can replace a 4/3 with a 4/4. I'm thinking of lowering the cost to $3 to make 3/5 possible, but maybe that's not appropriate for the power level of this card. Switch a card out for any card in your deck!


THIS VERSION IS OUTDATED
« Last Edit: September 06, 2020, 06:52:09 am by Jonatan Djurachkovitch »
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mail-mi

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Re: Weekly Design Contest Thread
« Reply #6904 on: August 30, 2020, 11:47:23 pm »
+1



This can add something to your opening, and mess with other players' openings in return. I want to make this a $3 so opponents can open with it in response to you opening with it. I'm comparing this to Enchantress and Ghost Town. The attack is weaker than Enchantress, but the duration effect is arguably stronger. It seems stronger than ghost town, but (except for when you first buy it) it's a terminal.

I could make it a night card and up it to $4, but that seems to make opening 4/3 vs. 3/4 matter too much.
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LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6905 on: August 31, 2020, 12:15:20 am »
+2



This can add something to your opening, and mess with other players' openings in return. I want to make this a $3 so opponents can open with it in response to you opening with it. I'm comparing this to Enchantress and Ghost Town. The attack is weaker than Enchantress, but the duration effect is arguably stronger. It seems stronger than ghost town, but (except for when you first buy it) it's a terminal.

I could make it a night card and up it to $4, but that seems to make opening 4/3 vs. 3/4 matter too much.
This is busted. +1 Action +1 Card is already ghost town, so add in the $ and it is already worth 3$ even without the attack and the play-on-gain.
Also, how does the attack interact with expedition?
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grep

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Re: Weekly Design Contest Thread
« Reply #6906 on: August 31, 2020, 12:31:31 am »
+3


Litharge
$4 - Event
Gain a Silver onto your deck


Are your ready to buy a Silver for $4 in a hope of reaching $5?
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6907 on: August 31, 2020, 01:16:47 am »
0



This can add something to your opening, and mess with other players' openings in return. I want to make this a $3 so opponents can open with it in response to you opening with it. I'm comparing this to Enchantress and Ghost Town. The attack is weaker than Enchantress, but the duration effect is arguably stronger. It seems stronger than ghost town, but (except for when you first buy it) it's a terminal.

I could make it a night card and up it to $4, but that seems to make opening 4/3 vs. 3/4 matter too much.
This is busted. +1 Action +1 Card is already ghost town, so add in the $ and it is already worth 3$ even without the attack and the play-on-gain.
Also, how does the attack interact with expedition?
In it's current state it's a terminal action and therefore quite a bit weaker after you gain it that Ghost Town is.
If you're talking about the Night card version - I agree, that sounds really strong for $4.

One way you could fix the wording is by saying "While this is in play, each other player draws one less card during their cleanup phase, down to a minimum of 4".
You could also use the -1 Card token instead, although that changes the functionality of the attack quite a bit.
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Jonatan Djurachkovitch

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Re: Weekly Design Contest Thread
« Reply #6908 on: August 31, 2020, 01:33:38 am »
0


Litharge
$4 - Event
Gain a Silver onto your deck
This is basically a treasure nomad camp, and maybe a bit stronger, since it's not terminal.
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faust

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Re: Weekly Design Contest Thread
« Reply #6909 on: August 31, 2020, 04:12:41 am »
0



Quote
Migrate - $4
Event

Discard the top card of your deck. You may gain a card costing up to $6 that shares a type with it.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #6910 on: August 31, 2020, 05:13:12 am »
+1



Quote
Migrate - $4
Event

Discard the top card of your deck. You may gain a card costing up to $6 that shares a type with it.
ugh. swingy. That would really suck to discard an estate with this.
How about make it discard from your hand and then it can cost $3? Or maybe just have a consolation prize for if you do discard an Estate early in the game (like +1 or +2VP).
« Last Edit: August 31, 2020, 05:16:02 am by LibraryAdventurer »
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6911 on: August 31, 2020, 06:34:20 am »
0

ugh. swingy. That would really suck to discard an estate with this.
How about make it discard from your hand and then it can cost $3? Or maybe just have a consolation prize for if you do discard an Estate early in the game (like +1 or +2VP).

I don't think either of those work. getting 2 VP and having nothing vs a gold after your first shuffle isn't significantly less GG, and if it costs 3$ and discards from your hand, you can always open with a gold.

There are official cards who just have an obvious giant luck component (though not quite as extreme). Swindler is a good example -- it hits an estate, it helps you, it hits a lab, the game is... well, the primary reason why it's not over is that swindler luck could go into the opposite direction in the future. I don't like those cards (I would ban Migrate immediately) but some do.

spineflu

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Re: Weekly Design Contest Thread
« Reply #6912 on: August 31, 2020, 08:59:20 am »
0

Possible outlier openings in a standard game are:
• this + 4 copper / 2 copper 3 estates / one copper remaining (4/2)
• this + 3 estates + 1 copper / 5 copper (1 / 8 )
and then various flavors in-between.

The setup says to add a copy to your opening hand, not replace one of the cards in your opening hand with it. Your examples should be 5/2 and 2/8.
no no no, you start with an eleven card deck. if i meant starting hand, i'd have said starting hand.
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6913 on: August 31, 2020, 09:03:11 am »
+1

no no no, you start with an eleven card deck. if i meant starting hand, i'd have said starting hand.
Oh I see. I too misunderstood and thought you had to add it to your starting cards in hand for a first hand of 6 cards. Perhaps wording it as such: "Setup: Each player adds a copy of this card to their starting deck." would be less misleading.
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spineflu

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Re: Weekly Design Contest Thread
« Reply #6914 on: August 31, 2020, 10:36:21 am »
0


Quote
Tend • $2 • Action - Duration
+1 Card
+1 Action
Set aside any number of Victory cards under this. At the start of your next turn, +$1 for each card set aside this way and discard them.
-
Setup: Each player begins with a copy of this card in their starting deck.
Took your suggestions, X-tra and Gendo, and added in the +1 Card so you still cycle all eleven cards in your starting deck by turn 3 (unless this is the bottom card, in which case you get it then and have a regular opening); this changes the outlier hands to:
• 2 / 8
or
• 5 / 2 (and you get a bigger payoff on turn 3 + your estates miss the shuffle)
and then stuff in the middle like 3/5 or 4/4.

still 16 cards / use 10 for the pile, give one to each player, toss the rest in the box.
Also changed what you do with the set aside cards - i wanted them set aside so it was easier to track how much $$$ you get - and now you discard them, rather than put them in your hand (which can lead to an overly dominant play "Tend" every turn strategy that keeps your green out of your deck perpetually)
« Last Edit: August 31, 2020, 10:58:30 am by spineflu »
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mandioca15

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Re: Weekly Design Contest Thread
« Reply #6915 on: August 31, 2020, 11:47:33 am »
+1

Highwayman (Action, $4)

+$2
+1 Buy
------
When you gain this, you may play it.

Turn your opening into 4-3-2, if you want it. How many Silver+ cards can your deck bear?
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #6916 on: August 31, 2020, 11:57:17 am »
0

Highwayman (Action, $4)

+$2
+1 Buy
------
When you gain this, you may play it.

Turn your opening into 4-3-2, if you want it. How many Silver+ cards can your deck bear?
I think this is a bit too similar to Nomad Camp, and probably a bit weaker.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #6917 on: August 31, 2020, 11:59:18 am »
0



Here's a modified version of a card that I invented last week.
Edit: Changed to match Nomad Camp.
« Last Edit: August 31, 2020, 02:49:30 pm by Fly-Eagles-Fly »
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Jonatan Djurachkovitch

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Re: Weekly Design Contest Thread
« Reply #6918 on: August 31, 2020, 12:09:49 pm »
+1



Here's a modified version of a card that I invented last week.
Shouldn't it be "shuffle into your deck"? Or do you mean "put it on top of your deck"?
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LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6919 on: August 31, 2020, 12:46:17 pm »
0

My entry for the week: Chancellery and Emblem. A chancellery was where you would go to get official documents sealed.

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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #6920 on: August 31, 2020, 01:47:25 pm »
0



Here's a modified version of a card that I invented last week.
Shouldn't it be "shuffle into your deck"? Or do you mean "put it on top of your deck"?
Yes, thank you. Fixed to 'onto'.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #6921 on: August 31, 2020, 01:55:46 pm »
0



Here's a modified version of a card that I invented last week.
Shouldn't it be "shuffle into your deck"? Or do you mean "put it on top of your deck"?
Yes, thank you. Fixed to 'onto'.

Are you intending this to work differently than Nomad Camp in terms of visiting the discard pile? As worded, this goes to your discard pile and is then moved onto your deck, which is different than Nomad Camp which never visits your deck. It's different when combined with various "when gain" abilities.
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Aquila

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Re: Weekly Design Contest Thread
« Reply #6922 on: August 31, 2020, 01:57:14 pm »
0

Quote
Manufacture - Event, $2 cost.
Once per game: +1 Buy. Choose one: gain a card costing up to $4; or gain a copy of a card you have in play; or +4VP.
Choose the early game, middle game or the late game bonus.

Former entry:
Quote
Recycle - Event, $3 cost.
Choose one: +2 Cards; or + $2; or gain a card costing $4.
-
In games using this: once per turn, when you gain a card costing $3, you may return it to its pile and get this.
It should probably be changed to become a Project affecting one gain per turn (which wouldn't fit the contest).
« Last Edit: September 01, 2020, 03:36:24 am by Aquila »
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anordinaryman

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Re: Weekly Design Contest Thread
« Reply #6923 on: August 31, 2020, 01:58:47 pm »
0

EDIT: THIS IS AN OUTDATED SUBMISSION I PICKED A NEW CARD SEE LATER IN THREAD



Quote
Distribute - Event - 4debt
Gain a card costing up to $4. Set it aside. If you did, put it in your hand at the start of your next turn. Each other player gains a copy of that card.

My favorite part of messenger is the below the bottom part. So here's a card that does something similar. You gain the card sooner, your opponents gain it later. This costs debt so that you can always open with it, plus the gained card next turn helps you pay your debt back. Sometimes you can distribute a card your opponents don't even want. Towards the end of a player's shuffle, you could distribute them curses.

Here’s one fun idea. On 3/4 or 4/3, Open Distribute for Baron, and then next turn play your Baron to spike up 7!  Baron is probably one of the more powerful combos since people don’t want multiple Barons often.

Open to feedback, of course
« Last Edit: September 02, 2020, 03:39:09 pm by anordinaryman »
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #6924 on: August 31, 2020, 02:17:22 pm »
0



Here's a modified version of a card that I invented last week.
Shouldn't it be "shuffle into your deck"? Or do you mean "put it on top of your deck"?
Yes, thank you. Fixed to 'onto'.

Are you intending this to work differently than Nomad Camp in terms of visiting the discard pile? As worded, this goes to your discard pile and is then moved onto your deck, which is different than Nomad Camp which never visits your deck. It's different when combined with various "when gain" abilities.
I forgot that Nomad Camp had a different wording, I'll change it to match.
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