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Author Topic: Weekly Design Contests #1 - #100  (Read 1546865 times)

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LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6425 on: July 27, 2020, 11:36:51 am »
0



Quote
Mad Scientist
Action - Cost: $5
+$2
Trash 2 cards from your hand. If at least one costs $3 or more, gain a North Magnet and a South Magnet, both onto your deck.

North Magnet
Action - Cost: $4*
+2 Cards
+1 Buy
Look through your discard pile. You may reveal and play a South Magnet from your hand or discard pile.
(This is not in the Supply)

South Magnet
Action - Cost: $4*
+1 Action
+$2
Look through your discard pile. You may reveal and play a North Magnet from your hand or discard pile.
(This is not in the Supply)

Mad Scientist is a pretty decent trasher by itself, but if you trash a better card than Copper or Estate, you get some Magnets. The Magnets are decent by themselves, but if you're able to chain them, they become much more powerful.

I have a hard time deciding what the trashing qualification should be. Originally it said "if none were treasures" but that seems too easy to get your first two Magnets (although it makes it harder to get more than 2). Any thoughts/suggestions?

Mad Scientist only has one vanilla bonus. The magnets probably should only be in your hand, not the discard pile as that would take too long to resolve and they would still be good (considering they both go onto your deck when gained).
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6426 on: July 27, 2020, 11:45:04 am »
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Mad Scientist only has one vanilla bonus.

This is actually something I tackled last page. Granted that precision was wedged between a lot of other posts, but eh. :D

In a set of multiple cards submitted together, only one of the cards must have 2 vanilla effects. This is to give you guys more design space for this week's competition. Therefore Mad Scientist is a valid candidate.

My contest post was edited to further clarify that aspect.  :)
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herw

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Re: Weekly Design Contest Thread
« Reply #6427 on: July 27, 2020, 12:10:30 pm »
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ok - then I send this:



play tested several times
« Last Edit: July 27, 2020, 12:11:45 pm by herw »
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6428 on: July 27, 2020, 12:28:24 pm »
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Shouldn't the VPs be at the bottom?

herw

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Re: Weekly Design Contest Thread
« Reply #6429 on: July 27, 2020, 12:54:29 pm »
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Shouldn't the VPs be at the bottom?
Yes - but doesn't change the idea. On top + 1 action or treasure, then VPs, then traveller`s comment.
« Last Edit: July 27, 2020, 01:00:15 pm by herw »
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segura

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Re: Weekly Design Contest Thread
« Reply #6430 on: July 27, 2020, 01:19:01 pm »
0

ok - then I send this:



play tested several times
Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6431 on: July 27, 2020, 01:21:50 pm »
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Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
To be fair, the 3rd card in this Traveller line, Crossroad, fits within the rules ( and +1 Buy). And one card being valid in a set is enough to be good for the competition.
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herw

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Re: Weekly Design Contest Thread
« Reply #6432 on: July 27, 2020, 01:26:10 pm »
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Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
To be fair, the 3rd card in this Traveller line, Crossroad, fits within the rules ( and +1 Buy). And one card being valid in a set is enough to be good for the competition.
thanks for clarifying  :)



BTW Dark Path is a curse too. Means you can buy it or get by a witch. You have to clarify before starting the game, whether it is player's or your choice (normal curse or dark path).
« Last Edit: July 27, 2020, 01:54:23 pm by herw »
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #6433 on: July 27, 2020, 06:51:44 pm »
+1



Quote
Fairy Godmother - $3
Action - Reaction -Fate
+1 Buy
+$1
Receive a Boon.
-
When another player plays an Attack card, you may first reveal and discard this from your hand, to be unaffected by it. If you do, take a Boon. Receive it at the start of your next turn.

Pretty sure this one will meet the requirements. A Moat variant That gives you a Boon.
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Alsterschwan

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Re: Weekly Design Contest Thread
« Reply #6434 on: July 28, 2020, 02:39:39 am »
0

ok - then I send this:



play tested several times
Traveller chain broken: Crossroad exchange to Crossroad
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6435 on: July 28, 2020, 03:02:38 am »
0



Quote
Fairy Godmother - $3
Action - Reaction -Fate
+1 Buy
+$1
Receive a Boon.
-
When another player plays an Attack card, you may first reveal and discard this from your hand, to be unaffected by it. If you do, take a Boon. Receive it at the start of your next turn.

Pretty sure this one will meet the requirements. A Moat variant That gives you a Boon.

I believe the rules allow you to reveal this any number of times in response to an attack and get that many boons.

segura

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Re: Weekly Design Contest Thread
« Reply #6436 on: July 28, 2020, 03:19:59 am »
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The condition for getting the Boon is revealing and discarding.
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6437 on: July 28, 2020, 03:58:00 am »
0

Idk why I can't read cards anymore :( Maybe I got too used to knowing them already

herw

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Re: Weekly Design Contest Thread
« Reply #6438 on: July 28, 2020, 04:21:23 am »
0

[...]
Traveller chain broken: Crossroad exchange to Crossroad
ah - thanks

« Last Edit: July 28, 2020, 04:25:54 am by herw »
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Alsterschwan

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Re: Weekly Design Contest Thread
« Reply #6439 on: July 28, 2020, 04:38:47 am »
0

[...]
Traveller chain broken: Crossroad exchange to Crossroad
ah - thanks


Where or what is Breath?
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herw

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Re: Weekly Design Contest Thread
« Reply #6440 on: July 28, 2020, 05:13:21 am »
+1

ok - then I send this:



play tested several times
Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.
arghhh, yes -breath was the old name of last card. Called it now atman (from Indian Philosophy). Breath is not a good translation for German „Lebenshauch”. Changed the text of Loophole.

Dark Path (Traveller)

« Last Edit: August 01, 2020, 02:07:18 am by herw »
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #6441 on: July 28, 2020, 10:53:14 am »
0

Idk why I can't read cards anymore :( Maybe I got too used to knowing them already

I was close to making the same reply you did, but then went back and re-read the card and saw it. Maybe it's because he referred to it as "a Moat variant" which put Moat's wording of just "reveal" on the mind.
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D782802859

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Re: Weekly Design Contest Thread
« Reply #6442 on: July 28, 2020, 09:45:15 pm »
+1



A simple 2-cost card. Now or later duration are great fun and the buy clause seemed interesting.
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scolapasta

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Re: Weekly Design Contest Thread
« Reply #6443 on: July 28, 2020, 10:01:58 pm »
+1

So, I'm going to put up a card from a past contest, see if it gets any love:



Feedback still welcome - the biggest question I have is if the cost is fine at $4 or should this maybe be a $3.
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6444 on: July 28, 2020, 10:19:25 pm »
0

So, I'm going to put up a card from a past contest, see if it gets any love:



Feedback still welcome - the biggest question I have is if the cost is fine at $4 or should this maybe be a $3.

This feels like a potential $5 to me. The easiest comparison is with merchant guild - if you buy two of these you get a very similar effect as having one merchant guild provided that you draw into them, and unlike merchant guild it doesn't take up terminal space, although it does give you $1 less.
$4 might be more fun though provided that it isn't too crazy.

I'm pretty sure $3 would be underpricing this.
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anordinaryman

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Re: Weekly Design Contest Thread
« Reply #6445 on: July 28, 2020, 11:41:07 pm »
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Quote
Seagull - Action - $4
+3 Cards
Discard a card. If it's an Action, +1 Action. If it's a Silver, gain a Seagull.
-
When you buy this, you may overpay for it. For each $1 you overpaid, trash a card from your hand.

The two most fun vanilla effects for me are +cards and +action. So here is a card that can do both. It can be sort of a worse lab (worse lab because you need to discard an action, which are the cards you usually want to play when you chain labs!), but also it helps in that it adds 1 extra card of sifting. The best way to take advantage of this card is to flood your deck with actions, so you don't mind discarding one. Seagull gives a way to gain more actions (more copies of itself) -- be careful though, discarding silver isn't entirely easy, and you just played a terminal and probably wanted that silver. Seagull helps in yet another way, if you overpay, you can trash cards in your deck that aren't actions to increase the action density.

The overpay mechanic means this card has to cost at least $4, otherwise it becomes way too strong of an opening. (4 will almost always be overpay seagull and trash an estate). Opening Silver / Seagull seems like it might be super strong, but it's usually weaker than opening Silver / Trasher or Trasher / Seagull. I say it's better than Smithy / Seagull, but not by too much and could depend on the rest of the board.

As always, open to feedback.
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segura

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Re: Weekly Design Contest Thread
« Reply #6446 on: July 29, 2020, 12:36:09 am »
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As it is strictly better than Smithy, it has to cost $5.
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6447 on: July 29, 2020, 01:14:14 am »
+1

As it is strictly better than Smithy, it has to cost $5.

The discarding isn't optional.
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segura

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Re: Weekly Design Contest Thread
« Reply #6448 on: July 29, 2020, 03:24:23 am »
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My mistake. As it stands it is of course fine, being momost similar to Advisor (you net draw 1 but only get to keep the bad stuff ).
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6449 on: July 29, 2020, 05:05:06 am »
0

It's not strictly better than smithy, but it feels extremely strong to me. I'm not convinced that it's weaker than Laboratory in absolute terms. There are situations where it's weaker (play it and draw a copy of itself) and situations where it's stronger (draw 3 non-action cards). It's very strong early, and scales quite well.

It strikes me as quite strong for 4$ even if it were only "+3 Cards, discard a Card; if it's an Action, +1 Action." With the overpay effect, it seems a bit overkill.
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