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Author Topic: Weekly Design Contests #1 - #100  (Read 1547136 times)

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segura

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Re: Weekly Design Contest Thread
« Reply #6400 on: July 26, 2020, 10:30:08 am »
0

CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE
Create a card that has exactly 2 vanilla effects.
[...]
what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?
Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.
Why do virtual potions have obvious issues?
http://forum.dominionstrategy.com/index.php?topic=20123.msg824725#msg824725
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LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6401 on: July 26, 2020, 11:13:35 am »
0

CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE
Create a card that has exactly 2 vanilla effects.
[...]
what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?
Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.
Why do virtual potions have obvious issues?
http://forum.dominionstrategy.com/index.php?topic=20123.msg824725#msg824725
Thank you, I understand now.
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6402 on: July 26, 2020, 11:38:30 am »
0

what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?
+1 (or simply to be more precise) and –1 only appear on 2 cards, Potion and Curse respectively. Because those are part of the Base Supply cards and are nowhere to be found on Kingdom Supply cards, I do not consider these effects as vanilla, nor will they be considered as such for this week’s competition. So sure, feel free to use these effects on your cards as wanted, but be careful with them though. There are reasons why they aren’t on any other card after 13 expansions (here, I am not counting Miserable or Twice Miserable)!
« Last Edit: July 26, 2020, 11:56:53 am by X-tra »
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #6403 on: July 26, 2020, 01:09:54 pm »
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>WITHDRAWN<


Quote
Royal Estate - $4
Treasure - Victory
$2
--------
1VP
--------
When you buy this, reveal and Exile a Victory card from your hand, or return this to the supply.

A Harem variant. I think one of the issues is that in the first few turns getting rid of your Estates by buying this is too much of a no-brainer, but at $5 it does not feel worth getting.
>WITHDRAWN<
« Last Edit: July 26, 2020, 02:01:31 pm by Xen3k »
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segura

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Re: Weekly Design Contest Thread
« Reply #6404 on: July 26, 2020, 01:15:49 pm »
0

I repeat what I wrote somewhere else about a similar card:

This does not work due to playtesting experience with Hovel:

Quote
Hovel is the only one that changed. Originally it was an action you could trash by discarding your hand. It turned out that trashing it turn 1-2 usually seemed like the correct play, even if you drew it with four Coppers. So that was no good.
http://forum.dominionstrategy.com/index.php?topic=4318.0

Also, even without this playtesting experience Bonfire would be a good benchmark for how good trashing 1 Estate in the opening would be. Or Island, which is one VP more but does not immediately put the Estate into nirvana.
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #6405 on: July 26, 2020, 01:32:39 pm »
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I repeat what I wrote somewhere else about a similar card:

This does not work due to playtesting experience with Hovel:

Quote
Hovel is the only one that changed. Originally it was an action you could trash by discarding your hand. It turned out that trashing it turn 1-2 usually seemed like the correct play, even if you drew it with four Coppers. So that was no good.
http://forum.dominionstrategy.com/index.php?topic=4318.0

Also, even without this playtesting experience Bonfire would be a good benchmark for how good trashing 1 Estate in the opening would be. Or Island, which is one VP more but does not immediately put the Estate into nirvana.

I agree, but will likely stay with my submission as is unless suggested alterations seem better. I like Island and Royal Estate is similarly in that vein, if faster in effect. Could just be a bad idea, but idk.
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6406 on: July 26, 2020, 01:58:39 pm »
+2



Truly sorry to be that guy, but this card does not fit within the criteria of this week's competition. There is only one vanilla effect depicted on Royal Estate, which is , whereas 2 vanilla effects must be present on a card. Flat values are not considered as vanilla effects for the sake of this competition, sorry!  :-[
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #6407 on: July 26, 2020, 02:00:33 pm »
+1



Truly sorry to be that guy, but this card does not fit within the criteria of this week's competition. There is only one vanilla effect depicted on Royal Estate, which is , whereas 2 vanilla effects must be present on a card. Flat values are not considered as vanilla effects for the sake of this competition, sorry!  :-[

Dangit, ok. Thank you for letting me know. I appreciate the feedback I did get though.  ;) Consider this withdrawn.
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6408 on: July 26, 2020, 02:29:03 pm »
0

Contest question: are designs with multiple cards permitted? And if so, does only one of the cards have to fulfill the two vanilla effects criterion?

I'm thinking about things like split piles, hermit/madman, vampire/bat, heirlooms, and travelers here.
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mandioca15

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Re: Weekly Design Contest Thread
« Reply #6409 on: July 26, 2020, 02:59:15 pm »
0

Oubliette (Action, $3)

+2 Cards
+1 Action

Reveal your hand. Discard the duplicates.

A Laboratory variant that rewards careful tracking and top-of-deck preparation. For example, if your hand after drawing 2 Cards is Copper, Copper, Estate, Estate, Silver, you would discard a Copper and an Estate.
« Last Edit: July 26, 2020, 03:00:45 pm by mandioca15 »
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6410 on: July 26, 2020, 03:37:20 pm »
0

Submission:

majiponi

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Re: Weekly Design Contest Thread
« Reply #6411 on: July 26, 2020, 04:45:23 pm »
+1

Sophia
cost $5 - Action
+1 Action
Choose one: +$2; or +1 Potion.
---
Setup: Add an extra Kingdom card pile costing at least 1 Potion to the Supply.


Potion cards made much sadness.  "Oh, 5-2, can I buy Familiar? - 2P, as I guessed. gg.",  "1P only I have!", "5P only!".  Sophia gives us happiness.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #6412 on: July 26, 2020, 05:06:14 pm »
+1

Quote
Figurine
$3 - Treasure
+1 Card
+$1
Put up to two cards from your hand on top of your deck.

Had this idea for a treasure that draws for a while.

LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6413 on: July 26, 2020, 07:56:38 pm »
0



Steal your opponent's hand space if they are careless with money, and some extra coffers to boot.
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6414 on: July 26, 2020, 11:08:32 pm »
+1



Quote
Yield

+1 Buy
Reveal your hand. +$1 per different card type you reveal.
-
During your turns, this costs $1 more per different card type you have in play.

Treasure
$4

A variety-themed payload card.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #6415 on: July 26, 2020, 11:35:44 pm »
0



Quote
Yield

+1 Buy
Reveal your hand. +$1 per different card type you reveal.
-
During your turns, this costs $1 more per different card type you have in play.

Treasure
$4

A variety-themed payload card.
Clearly, the best time to buy it is when you have Horses, Spoils, and/or Stockpiles (or Experiments, Encampments, etc)

herw

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Re: Weekly Design Contest Thread
« Reply #6416 on: July 27, 2020, 12:27:12 am »
0

[...] negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token. [...] You can emulate them via Exiling Curses or via giving each other player a VP token.
That's not right for all cases but that's another thing.
f.i. : you cannot emulate a curse giving each other player a VP token because you can trash a curse.
« Last Edit: July 27, 2020, 09:29:45 am by herw »
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spineflu

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Re: Weekly Design Contest Thread
« Reply #6417 on: July 27, 2020, 09:40:50 am »
+3


Quote
Ikon • $4 • Treasure
If you have an odd number of Ikons in play, +2 Cards. Otherwise, +$2.

You may discard an Action card to gain an Ikon.
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segura

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Re: Weekly Design Contest Thread
« Reply #6418 on: July 27, 2020, 10:08:33 am »
0

I like this a lot. Being on average a Treasure-Peddler, it is similar to LibraryAdventurer's Figurine. But whereas Figurine suffers from dominating Silver in money games, this is also useful in decks with a higher Action density (it should not be too high) and thus strategically more flexible.
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X-tra

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Re: Weekly Design Contest Thread
« Reply #6419 on: July 27, 2020, 10:17:33 am »
0

Contest question: are designs with multiple cards permitted? And if so, does only one of the cards have to fulfill the two vanilla effects criterion?

I'm thinking about things like split piles, hermit/madman, vampire/bat, heirlooms, and travelers here.

Sorry about the slow answer. But yeah. At first I thought that all cards in a given suggested set should follow the "2 vanilla effects, no less, no more" rule, but then I decided to be more leniant.

So to answer your question: If you post a set of cards with more than 1 card in it, then only 1 of those cards need to follow the rules of this contest. This should give more design space that way. So for instance, if you design a split pile, then only one of those 2 cards must have exactly 2 vanilla effects. :)
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spineflu

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Re: Weekly Design Contest Thread
« Reply #6420 on: July 27, 2020, 10:18:00 am »
0

Flowers
Treasure - Victory
Worth $2
+1 Villager
---
Worth 2VP if you have 4 or more Villagers

is the cost on this $2? or is it a silver+ and its cost isn't present?
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6421 on: July 27, 2020, 10:21:32 am »
0

My experience is that treasures which draw are frustrating because you draw action cards you can't play.

segura

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Re: Weekly Design Contest Thread
« Reply #6422 on: July 27, 2020, 10:27:05 am »
0

My experience is that treasures which draw are frustrating because you draw action cards you can't play.
That is why Ikon has a self-gaining mechanism similar to that of Magpie. But unlike Magpie, the self-gaining increases the strength of the card as the Treasure density of your deck rises.
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spineflu

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Re: Weekly Design Contest Thread
« Reply #6423 on: July 27, 2020, 10:41:58 am »
0

My experience is that treasures which draw are frustrating because you draw action cards you can't play.
yes, correct; that's why you can discard them for more Ikons (which you might be able to draw into if you have enough Ikons). It's also not designed to be the only treasure in a deck (like other $4 treasures - talisman, quarry, etc) because it's average of a copper per-play is not great. It might be better to think of it as a mini Venture that can gain more Ventures.
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mail-mi

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Re: Weekly Design Contest Thread
« Reply #6424 on: July 27, 2020, 11:09:45 am »
0



Quote
Mad Scientist
Action - Cost: $5
+$2
Trash 2 cards from your hand. If at least one costs $3 or more, gain a North Magnet and a South Magnet, both onto your deck.

North Magnet
Action - Cost: $4*
+2 Cards
+1 Buy
Look through your discard pile. You may reveal and play a South Magnet from your hand or discard pile.
(This is not in the Supply)

South Magnet
Action - Cost: $4*
+1 Action
+$2
Look through your discard pile. You may reveal and play a North Magnet from your hand or discard pile.
(This is not in the Supply)

Mad Scientist is a pretty decent trasher by itself, but if you trash a better card than Copper or Estate, you get some Magnets. The Magnets are decent by themselves, but if you're able to chain them, they become much more powerful.

I have a hard time deciding what the trashing qualification should be. Originally it said "if none were treasures" but that seems too easy to get your first two Magnets (although it makes it harder to get more than 2). Any thoughts/suggestions?
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