Treaty: a necromancer clone but its different! The allies come from a random small deck, and are shuffled and distributed each game.
Allies are as follows: (I will make images once I receive feedback and balance them)
Emissary [one per player] - Ally
+1 Card, +1 Action, exchange one of your other two allies with one of another payer's allies (that isn't an emissary).
Watchman - Ally
Draw up to six cards in your hand
Merchant - Ally
+2 Cards, +1 Buy
Thug - Ally - Attack
Discard a treasure. Each other player discards down to three cards in hand
Conman - Ally - Attack
+2$, Each other player takes their -1$ token
Craftsman - Ally
+1$, gain a card costing up to 3$.
Hag - Ally - Attack
Each player (including you) gains a curse. You may trash up to 2 card from your hand.
[Name Pending] - Ally
+1 Action, +1 Card, +2$. Take your -1 card token.
Courtesan - Ally - Victory
+2$
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This is worth 2 VP if on your Allies mat at the end of the game.
Propagandist - Ally - Victory
When this leaves your ally mat, take your -1$ token.
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This is worth 4 VP if on your Allies mat at the end of the game.