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Author Topic: Weekly Design Contests #1 - #100  (Read 1547876 times)

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Doom_Shark

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Re: Weekly Design Contest Thread
« Reply #3550 on: September 19, 2019, 08:54:28 pm »
+1

Copier
Action - $2
+1 Card
You may reveal a non-Victory card from your hand to put it onto your deck and gain a copy of it.

Wouldn't it be simpler to discard it and gain a copy onto your deck? Takes less words for the same overall result (barring edge cases like empty piles, knights, castles, and split piles)
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #3551 on: September 19, 2019, 09:02:39 pm »
0

Copier
Action - $2
+1 Card
You may reveal a non-Victory card from your hand to put it onto your deck and gain a copy of it.

Wouldn't it be simpler to discard it and gain a copy onto your deck? Takes less words for the same overall result (barring edge cases like empty piles, knights, castles, and split piles)

Good catch - changed
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #3552 on: September 19, 2019, 09:26:09 pm »
0



I'm sorry but I'm afraid this doesn't completely fit with the spirit of the contest, as the +1 Action is unconditional (you can choose it every time). There needs to be some other condition on the +1 Action besides the player's choice.
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popsofctown

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Re: Weekly Design Contest Thread
« Reply #3553 on: September 19, 2019, 09:56:13 pm »
+2



No actions period, here, but maybe you're anticipating having some of them next turn.
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Gubump

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Re: Weekly Design Contest Thread
« Reply #3554 on: September 19, 2019, 10:23:14 pm »
0



I'm sorry but I'm afraid this doesn't completely fit with the spirit of the contest, as the +1 Action is unconditional (you can choose it every time). There needs to be some other condition on the +1 Action besides the player's choice.

It is technically terminal though, since it doesn't give any +Actions immediately.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #3555 on: September 19, 2019, 10:42:00 pm »
0



I'm sorry but I'm afraid this doesn't completely fit with the spirit of the contest, as the +1 Action is unconditional (you can choose it every time). There needs to be some other condition on the +1 Action besides the player's choice.

It is technically terminal though, since it doesn't give any +Actions immediately.

Yes, that's why I had to think about this for a bit. But really, if you're buying them in pairs they're (theoretically) not terminal because they can piggyback off each other. For this contest I want the workaround to be more difficult than that. I've made up my mind: no unconditional +Actions, even on a future turn.
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popsofctown

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Re: Weekly Design Contest Thread
« Reply #3556 on: September 20, 2019, 01:17:01 am »
+1

Reposting mine with more type appropriate card coloring.  No mechanical change.

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Kudasai

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Re: Weekly Design Contest Thread
« Reply #3557 on: September 20, 2019, 02:21:44 am »
+2

CHALLENGE #45 SUBMISSION

[UPDATE] Escsort seemed a little to strong so I changed a few things up:
(1) You can now only play the top card of your discard pile. You can still run through your whole pile, but it now requires more thought and setup.
(2) You can now play Treasure cards. This means Escort can act as a type of Peddler using Coppers from your discard pile. This gives Escort more utility early, but this functionality is probably short lived as you'll wanna stack Actions instead.

Overall this card still has a lot of potential, but it will now require more thought as skill to get the most out of it.



Escort can be bonkers strong with a large amount of Action cards in your discard to play from, but the trick is having a discard pile. These are best in high numbers, but these don't really work well until you have an equally high number of other Action cards with +Action amounts to play off of. Can play other Escorts from the discard pile for extra card draw.

The +1 Card serves to allow precise, incremental drawing from the discard and helps keep the power level of Escort in check as these will eventually get rid of your discard pile when reshuffling occurs.

Escort
$4 - Action
+1 Card
Look through your discard pile. You may reveal an Action from it and play it.
« Last Edit: September 21, 2019, 03:47:14 pm by Kudasai »
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #3558 on: September 20, 2019, 03:19:59 am »
+1



Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)
« Last Edit: September 20, 2019, 03:21:44 am by Kudasai »
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Aquila

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Re: Weekly Design Contest Thread #45: terminal +1 Card
« Reply #3559 on: September 20, 2019, 05:53:55 am »
+2



Set aside your hand for next turn and stick a $5 into it that might make it play better, meanwhile get $3 to help this turn. Lots of payload but at the cost of Clean-up draw.
A niche card with a few strategies that really stand out, maybe too niche overall. Or complicated.
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Re: Weekly Design Contest Thread
« Reply #3560 on: September 20, 2019, 10:23:26 am »
+2

Dialing it back this week with a cultist-style Actioncopper.

Quote
Madrigal • $3 • Action
+1 Card
+ $1
You may play a Madrigal from your hand.
-
If you have a Madrigal in play when you buy this, +2 Buys.
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Doom_Shark

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Re: Weekly Design Contest Thread
« Reply #3561 on: September 20, 2019, 11:29:48 am »
+1



Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #3562 on: September 20, 2019, 01:22:06 pm »
0



Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.

Safe is completely broken in comparison to Vault. +1 Coffers for each 2 cards discarded would probably fix it.
« Last Edit: September 20, 2019, 01:23:37 pm by King Leon »
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grep

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Re: Weekly Design Contest Thread
« Reply #3563 on: September 20, 2019, 01:40:22 pm »
+2


Sledgehammer
$2 - Action
+1 Card
You may reveal two cards with exactly the same cost. If you do, trash one of them, and if the other one is an Action or a Treasure, play it twice.

--
It requires some precision to demolish with a Sledgehammer. Coppers can be trashed without cash penalty; chain reaction with trashing an Estate is intended.
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Doom_Shark

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Re: Weekly Design Contest Thread
« Reply #3564 on: September 20, 2019, 02:55:20 pm »
+1



Welcome back Doom Shark! Your Weekly Design Contest seems to be a big success. Anyways, as for your card, I'll repeat something you once told me:

"Looks horribly broken to me."

Worst case scenario you can discard your whole hand for +5 Coffers. Then there really isn't anything you can't buy at that point. Opening two of these you can potentially have +10 Coffers by your second shuffle, while if your opponent collides they are at +5 Coffers. That's a very big swing based purely on shuffle luck.

Cool concept, but I think it needs some adjusting. :)

I did coffers because I wanted to differentiate from storeroom. I did not think about the ramifications of that. I'm debating whether to try to fix it or just scrap it entirely and make a new entry. Thanks for the candid feedback.

Safe is completely broken in comparison to Vault. +1 Coffers for each 2 cards discarded would probably fix it.

I like this suggestion. Will edit my original post. Thanks!
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #3565 on: September 20, 2019, 05:29:02 pm »
+2


Quote
Reform
Types: Action
Cost: $5
+1 Card. Do this twice: You may trash a card from your hand and gain a card costing from $2 to $5, sharing a type with it.
Turn Coppers into Silvers. Turn Estates into Duchies. Reform your finished or inferior or terminally drawn Actions into better Actions. Price range is so you can trash Curses with it if you want. The fact that you can't cross types makes it way worse than Altar or Expand. It costs more, draws a card, optionally trashes, and generally doesn't reduce the number of stop cards in your deck, so it isn't really comparable to Remake.
I considered having it Expand instead of straight gain, but making it faster than Rebuild is probably a bigger problem than the fact that $5 Treasures sometimes exist. Just buy a couple of these when Crown shows up.
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popsofctown

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Re: Weekly Design Contest Thread
« Reply #3566 on: September 20, 2019, 06:01:51 pm »
+1

New fun litmus test, if you can't say "FanCard isn't really comparable to Remake", FanCard has major issues and needs to be purged with fire.

a bigger problem than the fact that $5 Treasures sometimes exist.

Your fan card is complete trash when a curser is in the kingdom and a terminal 2$ Curse card is also available in the kingdom, so you should withdraw it immediately.  I'm providing the kind of high quality input that makes fan card creation subforum very useful btw.
« Last Edit: September 20, 2019, 06:07:29 pm by popsofctown »
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majiponi

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Re: Weekly Design Contest Thread
« Reply #3567 on: September 20, 2019, 06:51:31 pm »
0

Quote
Shanty Library
cost $2 - Action
+1 Card
Put this into your hand.
If this is the first time you played Shanty Library in this turn, +2 Actions.
Revised a card named Animal Trail from https://s456.hatenablog.com/entry/2019/08/29/171427 .
It converts Actions to Cards.
Super strong? Maybe yes, but the second Shanty Library in hand will be useless. Not broken.
Super strong with Champion? Of course yes!

EDIT: forgot to add "once per turn" clause.
« Last Edit: September 22, 2019, 05:39:48 pm by majiponi »
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #3568 on: September 20, 2019, 08:16:25 pm »
0

Quote
Shanty Library
cost $2 - Action
+1 Card
Put this into your hand.
If this is the first time you played Shanty Library, +2 Actions.
Revised a card named Animal Trail from https://s456.hatenablog.com/entry/2019/08/29/171427 .
It converts Actions to Cards.
Super strong? Maybe yes, but the second Shanty Library in hand will be useless. Not broken.
Super strong with Champion? Of course yes!
Play it twice and you get +2 Cards, +1 Action, so this is strictly better than lab, but not better enough to cost $6. [EDIT:]Oh nevermind, it's not strictly better than lab because the 2nd one in your hand does nothing. Still, it should probably cost more than $2.

My entry:

Quote
Ancestral Crypt
Cost $5 - Action
+1 Card.
Trash up to two cards from your hand. For each card you trashed, take a coin token per $2 in its cost.
« Last Edit: September 20, 2019, 08:22:52 pm by LibraryAdventurer »
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King Leon

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Re: Weekly Design Contest Thread
« Reply #3569 on: September 20, 2019, 08:33:22 pm »
+1



I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.
« Last Edit: September 20, 2019, 08:37:10 pm by King Leon »
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Doom_Shark

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Re: Weekly Design Contest Thread
« Reply #3570 on: September 20, 2019, 08:44:07 pm »
0



I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?
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King Leon

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Re: Weekly Design Contest Thread
« Reply #3571 on: September 21, 2019, 02:36:40 am »
0



I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?

I am. What's the problem here?
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Doom_Shark

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Re: Weekly Design Contest Thread
« Reply #3572 on: September 21, 2019, 10:15:05 am »
0



I now like that card more. It is just like a small Tactician and also has nice interaction with Faithful Hound, some Alt-VP strategies (Vineyard, Gardens, Duke ...), Tunnel and Grand Market.

Aren't you the one that suggested the fix?

I am. What's the problem here?

Nothing. Just struck me as odd that you suggested the change and then commented on it.
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mandioca15

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Re: Weekly Design Contest Thread
« Reply #3573 on: September 21, 2019, 02:10:10 pm »
+1

Manuscript (Action) [$5]

+1 Card

Reveal your hand. Reveal the top card of your deck. If it costs more than any other card in your hand, discard it and +1VP; otherwise, put it into your hand and +1 Action.
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #3574 on: September 21, 2019, 03:26:30 pm »
0

Quote
Shanty Library
cost $2 - Action
+1 Card
Put this into your hand.
If this is the first time you played Shanty Library, +2 Actions.
Revised a card named Animal Trail from https://s456.hatenablog.com/entry/2019/08/29/171427 .
It converts Actions to Cards.
Super strong? Maybe yes, but the second Shanty Library in hand will be useless. Not broken.
Super strong with Champion? Of course yes!

I'm assuming this is meant to proc once per turn. If so, it needs an extra bit added on:

"If this is the first time you played a Shanty Library this turn, +1 Actions."
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