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Author Topic: Weekly Design Contests #1 - #100  (Read 1547878 times)

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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #2250 on: June 04, 2019, 07:05:49 pm »
+1

Ah okay now I understand. Thanks gendo Ikari
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Gubump

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Re: Weekly Design Contest Thread
« Reply #2251 on: June 05, 2019, 12:33:13 am »
+1

Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.
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naitchman

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Re: Weekly Design Contest Thread
« Reply #2252 on: June 05, 2019, 09:33:16 am »
0

So should we set a time today at which if MeNowDealWithIt doesn't start the next challenge, Segura will take over as judge?
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hhelibebcnofnena

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Re: Weekly Design Contest Thread
« Reply #2253 on: June 05, 2019, 10:15:23 am »
0

Is 48 hours after the post announcing the winner a reasonable amount of time? That would be tomorrow at 1:06 AM my time zone (EDT or UTC-4). Or is that too generous? Should it be 36 hours?
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #2254 on: June 05, 2019, 10:34:00 am »
0

Because this week's judging was a bit earlier than normal, I think time needs to be allowed to account for that. The last challenge was posted a week ago from today, so I think today is when the "extra time" clock should be started, not when the results were announced a couple days ago. So maybe 24 hours from this evening, giving exactly 8 days from when the last one was started?
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naitchman

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Re: Weekly Design Contest Thread
« Reply #2255 on: June 05, 2019, 10:37:47 am »
0

Because this week's judging was a bit earlier than normal, I think time needs to be allowed to account for that. The last challenge was posted a week ago from today, so I think today is when the "extra time" clock should be started, not when the results were announced a couple days ago. So maybe 24 hours from this evening, giving exactly 8 days from when the last one was started?
But then again it was stated in the original post that the contest would end on Tuesday at Noon, meaning the clock has already started (and is almost done).
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #2256 on: June 05, 2019, 01:22:23 pm »
0

Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

I'm guessing I'm not the only one, but I don't know how to link to the entries.  I don't speak computer. I haz the dumb when it comes to tech
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hhelibebcnofnena

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Re: Weekly Design Contest Thread
« Reply #2257 on: June 05, 2019, 01:49:58 pm »
0

Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

I'm guessing I'm not the only one, but I don't know how to link to the entries.  I don't speak computer. I haz the dumb when it comes to tech

This is something I figured out the other day, actually.
[ url=<insert url for what you want to link to here>]<insert text for the link>[ /url]
To find the url of an entry, go to where that entry is located, and click the link at the top of the message where it says "Re: Weekly Design Contest Thread" (for example. It will say whatever the thread name is.) Then copy whatever is in your url bar (I don't know what it's called).
« Last Edit: June 05, 2019, 01:53:43 pm by hhelibebcnofnena »
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scolapasta

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Re: Weekly Design Contest Thread
« Reply #2258 on: June 05, 2019, 02:00:13 pm »
+1

Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

I'm guessing I'm not the only one, but I don't know how to link to the entries.  I don't speak computer. I haz the dumb when it comes to tech

Just right click the title of an individual post and "Copy Link Address".
Then add:
Code: [Select]
[url=http://forum.dominionstrategy.com/index.php?topic=18987.msg802863#msg802863]This is a link to your post[/url]
That will look like this:
This is a link to your post

« Last Edit: June 05, 2019, 02:07:44 pm by scolapasta »
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MeNowDealWithIt

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Re: Weekly Design Contest Thread
« Reply #2259 on: June 05, 2019, 04:57:11 pm »
+4

Sorry for the late reply starting the new chain; Didn't think I'd actually win.

Challenge #32: Make me skip chapel!

Basically, in a kingdom with the card (-shaped object) you design for this contest, and chapel, make it frequently a viable strategy never to buy a chapel.

Printed things that do this that come to mind include (but might not be limited to) Donate, Cathedral, Gardens, Philo-stone, and Fountain. Entries will be judged based on:
* How likely they are to make me skip chapel (You usually buy Chapel even when Gardens is on the board.)
* How much they don't completely break the game (You obv skip chapel in a game with a $2 Event that says "Gain the province pile")
* How much I personally like them (duh)

I'll try to judge on Monday, June 10.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #2260 on: June 05, 2019, 05:23:02 pm »
0

Something something
____________________________
In games using this cards cannot be trashed.
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hhelibebcnofnena

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Re: Weekly Design Contest Thread
« Reply #2261 on: June 05, 2019, 05:35:04 pm »
0



The idea behind this was to add a penalty for trashing too much. However, games w/o trashing aren't usually quite as fun, so I also wanted to include a built-in way to trash that avoided the penalty. Probably changes the game a lot more than the already-existing Landmarks, but I figure that anything that makes Chapel skippable on a regular basis would have to be.
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #2262 on: June 05, 2019, 05:42:35 pm »
+1

Hoard House - Landmark


The first time you trash a card from your hand, remove your Hoarder token from here.
When scoring, if your Hoarder token is on this, 18vp.
-
Setup: Each player starts with their Hoarder token on this.
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #2263 on: June 05, 2019, 06:21:50 pm »
0

Sorry for the late reply starting the new chain; Didn't think I'd actually win.

Challenge #32: Make me skip chapel!

Basically, in a kingdom with the card (-shaped object) you design for this contest, and chapel, make it frequently a viable strategy never to buy a chapel.

Printed things that do this that come to mind include (but might not be limited to) Donate, Cathedral, Gardens, Philo-stone, and Fountain. Entries will be judged based on:
* How likely they are to make me skip chapel (You usually buy Chapel even when Gardens is on the board.)
* How much they don't completely break the game (You obv skip chapel in a game with a $2 Event that says "Gain the province pile")
* How much I personally like them (duh)

I'll try to judge on Monday, June 10.

Interesting. I almost did a very similar challenge this last week. Very exciting!

How do you feel about cards that counter Chapel? Specifically a card that only has strength when other players trash (or in this case have Chapel), but is otherwise weak. So it would likely make you skip Chapel if other players ended up not skipping Chapel.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #2264 on: June 05, 2019, 07:38:37 pm »
0



Yes, it's mathy. So are actual taxes. :P
If you didn't get the point, this is supposed to encourage you to keep the average cost of cards in your deck low. I struggled with finding a way to encourage a deck of cheap cards that usually matters but isn't too brutal.
« Last Edit: June 05, 2019, 07:45:40 pm by Commodore Chuckles »
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hhelibebcnofnena

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Re: Weekly Design Contest Thread
« Reply #2265 on: June 05, 2019, 07:41:23 pm »
0



That's a very interesting concept. It wouldn't work quite as well IRL, but as an online only card, I think it would lead to some interesting new strategies.
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #2266 on: June 05, 2019, 10:24:53 pm »
+1




« Last Edit: June 06, 2019, 02:07:09 am by ClouduHieh »
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Freddy10

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Re: Weekly Design Contest Thread
« Reply #2267 on: June 05, 2019, 10:53:18 pm »
0






Is not the effect the opposite? You want to trim your deck to play as many bulls as possible in order to bury your opponents  in piles of dung and after that trash as many cards as possible to lower their points
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Who trashes the trashers?

hhelibebcnofnena

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Re: Weekly Design Contest Thread
« Reply #2268 on: June 05, 2019, 11:30:27 pm »
0

Small wording change suggestion for Pile of Dung:

When this is trashed you trash this, put it back into your hand.

Small change, but it would make it consistent with Fortress.
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #2269 on: June 05, 2019, 11:35:29 pm »
0

Well people will think twice before buying chapel, for awhile at least. The player with the least amount of dung piles will still think twice about buying chapel.

I thought the point of the contest was to make a card that would make players avoid chapel. With a pile of dung you will avoid buying chapel. With a pile of dung in the game players players will probably think keeping their coppers and estates is better than a huge minus score. In a 4 player game let’s say 30 cards are in the trash that’s the exact of opposite of a province, if that’s the case all players will probably have a minus score at the end of game. So all players will avoid trashing cards and if that’s the case, then that’s the real point of this card. No minus score from a pile of dung means no buying chapel and no trashing cards. Which I thought was the point of this contest in the first place.

Make a card that makes buying chapel a bad idea.

And fixed pile of dungs wording
« Last Edit: June 05, 2019, 11:39:24 pm by ClouduHieh »
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Gubump

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Re: Weekly Design Contest Thread
« Reply #2270 on: June 06, 2019, 01:54:00 am »
0






I don't know if this is on your end as well, but I only see Pile of Dung. The other is just a "the image you are requesting does not exist or is no longer available" message.
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #2271 on: June 06, 2019, 02:06:37 am »
0

let me know if bull isn’t their I think I just fixed it. Although I don’t know for sure cause I saw the original bull just fine.
« Last Edit: June 06, 2019, 02:08:10 am by ClouduHieh »
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Gubump

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Re: Weekly Design Contest Thread
« Reply #2272 on: June 06, 2019, 02:36:51 am »
0

let me know if bull isn’t their I think I just fixed it. Although I don’t know for sure cause I saw the original bull just fine.

It is fixed now.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #2273 on: June 06, 2019, 02:38:19 am »
+2



Quote
Schoolhouse
$4 - Action - Victory
Put up to 2 cards costing $2 or less from your hand onto your Schoolhouse mat.
-
Worth 1VP per 5 cards on your Schoolhouse mat.

mail-mi

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Re: Weekly Design Contest Thread
« Reply #2274 on: June 06, 2019, 03:07:12 am »
+1



Trench
Landmark
When scoring, -1 VP per card you have below 40.

The opposite of Wall.
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