
Eyre
Cost: $4
Types: Action, Duration, Victory
You may set aside a Victory card from your hand under this card. At the start of your next turn, +1 Action, and discard all cards under this card.
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At the end of the game, if this was in play, add up the worth of all the cards that were under this card. This is worth that amount.
It's Throne Room, but for Victory cards! It only lasts one turn, so you have to time it well; it can be used to tip yourself over the edge, or to stop your opponent from ending the game. If you don't, well, at least you get your Action back so you can play one again next turn. I suppose on a board with no Villages, you might even buy it for that, but probably not.
It counts all the cards under itself in case you use Throne Room on it. I was going to specify that it had to be a non-Eyre card, but since that Eyre wouldn't have any cards under it, you'd just end up doubling nothing, which... sure, go right ahead.
(I've just seen that "victory" should be capitalised. I may go back and fix it at some point.)