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Author Topic: Weekly Design Contests #1 - #100  (Read 1546790 times)

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faust

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Re: Weekly Design Contest Thread
« Reply #1150 on: January 16, 2019, 08:33:54 am »
0



No idea about whether it does the trick but the point of the on-gain Haunted Woods like self-attack is to make this worse when it could potentially shine, in Alt-VP games with e.g. Duke or Silk Road.
This is pretty much just a worse Annex?
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segura

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Re: Weekly Design Contest Thread
« Reply #1151 on: January 16, 2019, 08:39:57 am »
0



No idea about whether it does the trick but the point of the on-gain Haunted Woods like self-attack is to make this worse when it could potentially shine, in Alt-VP games with e.g. Duke or Silk Road.
This is pretty much just a worse Annex?
Annex gains one Duchy where Archduke can gain several Duchies. I agree that it is weak though but with cantrip green gainers it seems better to err on the safe side.
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faust

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Re: Weekly Design Contest Thread
« Reply #1152 on: January 16, 2019, 08:46:59 am »
0



No idea about whether it does the trick but the point of the on-gain Haunted Woods like self-attack is to make this worse when it could potentially shine, in Alt-VP games with e.g. Duke or Silk Road.
This is pretty much just a worse Annex?
Annex gains one Duchy where Archduke can gain several Duchies. I agree that it is weak though but with cantrip green gainers it seems better to err on the safe side.
You're right, for some reason I assumed that the Duchy would be on-gain. My mistake. No, as it is, it could be decent, especially with TfB
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #1153 on: January 16, 2019, 08:55:38 am »
+2

Contest #15: involve Duchies.
It can be anything you like, just have the design feature Duchies somehow.

This is my submission:

Masquerade
Well yeah that fits the brief... Probably the more closely involved Duchies are the better chances of winning, unless you really convince me otherwise, so Masquerade wouldn't be a likely candidate.

Apologies, I was attempting a joke.  I'll post a proper submission as soon as I think of one.

Quote
Still, changed the brief to say "have your design..."

That seems entirely fair.
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Re: Weekly Design Contest Thread
« Reply #1154 on: January 16, 2019, 09:53:55 am »
+1


It's quite boring sorry, pick someone else.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #1155 on: January 16, 2019, 12:10:46 pm »
0

My real submission.



Quote
Countess
Types: Action, Reaction
Cost: $4
+1 Action
+1 Buy
-
When you would gain a card, you may discard this from your hand, to instead choose one of: +$3, or trash your hand, or gain a Duchy.
(+$3 has no effect if it's not your turn.)

It's very much a cut-and-shut of other cards, but I don't think those particular pieces have been put together before.
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Re: Weekly Design Contest Thread
« Reply #1156 on: January 16, 2019, 09:45:51 pm »
+1

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4est

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Re: Weekly Design Contest Thread
« Reply #1157 on: January 17, 2019, 05:16:25 am »
+1



Here's my entry for this week.  A Duchy gainer, with some engine components built in, High Council gives you a choice of gaining a Duchy, a +Cards effect if you reveal a Duchy, or a Baron-like effect if you discard a Duchy.  The best options require you to line it up with a Duchy, but gaining Duchies isn't too sad either.  The effects all self-synergize too: + cards helps you draw more High Councils, Baron helps you buy more High Councils, and Duchy helps you activate the other effects.   

*edit: removed Village option
« Last Edit: January 19, 2019, 08:48:40 am by 4est »
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faust

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Re: Weekly Design Contest Thread
« Reply #1158 on: January 17, 2019, 05:34:17 am »
+2



Here's my entry for this week.  A Duchy gainer, with some engine components built in, High Council gives you a choice of gaining a Duchy, a Village effect, a +Cards effect if you reveal a Duchy, or a Baron-like effect if you discard a Duchy.  The best options require you to line it up with a Duchy, but you aren't too sad if you don't either.  The effects all self-synergize too: Village lets you play more High Councils, cards helps you draw more High Councils, Baron helps you buy more High Councils, and Duchy helps you activate the other effects.
This seems too strong and boring (it's basically a 1-card engine). I would scratch the Village option.
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faust

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Re: Weekly Design Contest Thread
« Reply #1159 on: January 17, 2019, 05:44:27 am »
+4

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d

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Re: Weekly Design Contest Thread
« Reply #1160 on: January 17, 2019, 09:23:55 am »
+2

« Last Edit: January 17, 2019, 03:46:13 pm by d »
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Asper

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Re: Weekly Design Contest Thread
« Reply #1161 on: January 17, 2019, 09:30:15 am »
0

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Re: Weekly Design Contest Thread
« Reply #1162 on: January 17, 2019, 10:08:29 am »
0

Trash from your hand.  It needed a nerf, rather than a higher price.
« Last Edit: January 17, 2019, 10:15:12 am by d »
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Re: Weekly Design Contest Thread
« Reply #1163 on: January 17, 2019, 07:35:55 pm »
0

Quote
Astrologer
$4 - Night - Duration
Look through your discard pile and reveal a card from it, putting the card on top of your deck. If you revealed a victory card, +1 VP and +1 Coffers.
At the start of your next turn, you may discard a card to gain a Silver or discard two cards to gain a Duchy.

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Re: Weekly Design Contest Thread
« Reply #1164 on: January 18, 2019, 12:13:16 am »
+2



Lots of points for cheap, but clogs up your next hand and even your whole deck.

MattLee

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Re: Weekly Design Contest Thread
« Reply #1165 on: January 18, 2019, 01:15:42 am »
+2


« Last Edit: January 18, 2019, 01:23:03 am by MattLee »
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1166 on: January 18, 2019, 05:43:28 am »
0



Rules clarification: The replacement of starting victory cards with Duchies happens AFTER Heirlooms and Shelters are sorted out.

Thus:
Normal Game + Blight = 7 Coppers, 3 Duchies
Shelters Game + Blight = 7 Coppers, Hovel, Necropolis, Duchy
Normal Game + Shepherd + Blight = 6 Coppers, 4 Duchies
Shelters Game + Shepherd + Blight = 6 Coppers, 2 Duchies, Necropolis, Hovel
« Last Edit: January 20, 2019, 04:41:49 am by NoMoreFun »
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faust

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Re: Weekly Design Contest Thread
« Reply #1167 on: January 18, 2019, 06:35:32 am »
0


I think this leads to strange setup behaviour: If I have multiple "replace" instructions happening at the same time, then per usual rules I may choose any order to resolve them. So in a Blight + Shepherd + Shelters game, players may end up with decks consisting of either:

- 4 Duchies, 6 Coppers
- 3 Duchies, 6 Coppers, Pasture
- 2 Duchies, 6 Coppers, Necro, Hovel
- 1 Duchy, 6 Coppers, Necro, Hovel, Pasture

I think the intention is that Blight setup happens after all other setup instructions?
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1168 on: January 18, 2019, 07:23:03 am »
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I think the intention is that Blight setup happens after all other setup instructions?

Correct.

I think it's all accounted for by "rules on cards override rules in the rulebook", which covers the setup of Shelters and Heirlooms
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Re: Weekly Design Contest Thread
« Reply #1169 on: January 18, 2019, 08:31:00 am »
+1



Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.
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Re: Weekly Design Contest Thread
« Reply #1170 on: January 18, 2019, 10:13:59 am »
+1



Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.

It's also very similar to my entry...
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #1171 on: January 18, 2019, 10:49:31 am »
0



I think the intention is that Blight setup happens after all other setup instructions?

Correct.

I think it's all accounted for by "rules on cards override rules in the rulebook", which covers the setup of Shelters and Heirlooms

Yeah, although there might be some need for a ruling to go along with it; I think the most reasonable interpretation is that "Setup" instructions would affect the version of the starting deck that the rulebook says you are using. Things like Shelters and Heirlooms aren't setup instructions; they're updates to the game rules that re-define what your starting deck looks like. Blight says to change your starting deck; which means the starting deck as it is defined by the rules. Thus, in a game with Shepherd and Blight, you never have Pasture; and in a game with Shelters and Blight, you never have Overgrown Estate.
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faust

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Re: Weekly Design Contest Thread
« Reply #1172 on: January 18, 2019, 10:57:36 am »
0

Yeah, although there might be some need for a ruling to go along with it; I think the most reasonable interpretation is that "Setup" instructions would affect the version of the starting deck that the rulebook says you are using. Things like Shelters and Heirlooms aren't setup instructions; they're updates to the game rules that re-define what your starting deck looks like. Blight says to change your starting deck; which means the starting deck as it is defined by the rules. Thus, in a game with Shepherd and Blight, you never have Pasture; and in a game with Shelters and Blight, you never have Overgrown Estate.
I don't think it is clear in any way that this is the case. Consider the Heirloom rules:

Quote
If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper.

Compare to the rulebook explanation of "Setup:" on Baker:

Quote
In games using this card, each player starts the game with a Coin token.

Both use the same phrasing, thus I think both things should happen at the same time.
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Re: Weekly Design Contest Thread
« Reply #1173 on: January 18, 2019, 12:20:42 pm »
0



Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.

It's also very similar to my entry...

It's not exactly the most complicated concept to come up with. I had a similar idea, but scrapped it when so many others did something similar.
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Re: Weekly Design Contest Thread
« Reply #1174 on: January 18, 2019, 12:43:02 pm »
0

Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.

It's also very similar to my entry...

It's not exactly the most complicated concept to come up with. I had a similar idea, but scrapped it when so many others did something similar.
All things are new for a while.
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