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Author Topic: Weekly Design Contests #1 - #100  (Read 1546656 times)

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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #1100 on: January 08, 2019, 03:55:05 am »
0

Oh thanks herw. that would be cool 😎
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #1101 on: January 08, 2019, 08:52:46 am »
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Quote
Rising Tide
Types: Action, Attack
Cost: $4
Reveal this or a card from your hand costing at least $3.
All players (including you) draw or discard cards until they have as many cards in hand as the revealed card has $ in its cost.
+2 Cards

Clarification: You draw cards up to a number, or you discard cards down to a number. You don't get to do one then the other.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #1102 on: January 08, 2019, 04:12:32 pm »
0



Discarding a card from your hand that might give you a victory token, is it worth the risk?

I think 99% of the time you would make your opponents discard, while you keep your card in hand, which makes it sort of awkward to have it be worded as a choice. Instead you could say "each player (including you) reveals a card from their hand. [...] Each other player discards the revealed card."

But in many ways, this is just a "each other player discards a card" attack, which is bad if it is not limited. Too easy to pin opponents out of the game by leaving them with 0 cards each turn. You could make it only affect players with 4 or more cards in hand; which has an interesting side-effect of automatically winning the contest when you play 3 or more of them on a turn.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #1103 on: January 08, 2019, 04:34:14 pm »
+3



Whirlwind
Type: Event
Cost: $1
Once per turn: +1 Buy. Trash a card from your hand. + $1 per $1 it costs. Each other player discards a copy of it to draw a card (or reveals a hand without it).

So, what do we get?
  • A weak copper trasher with a net cost of $2, which is maybe a slight Cutpurse/Taxman.
  • A usable Ruins trasher.
  • A good Estate trasher, which gives you $1, but your opponents may discard their Estates for another card.
  • A free Silver burner which may or not not may harm other players.
  • An Event, which can turn Actions into money. Usable to get rid of Chapel, Rats, Witch and other stuff, but it also may help your opponents.
  • A swingy, but also dangerous card which can turn Actions or even Duchies in the late game into money for the last Provinces.
  • A possibility to get rid of colliding Actions with a chance to destroy your opponents’ strategy.
  • A Gold burner with a net gain of $2 which discards your opponent’s Gold, hopefully for a worse card.
« Last Edit: January 08, 2019, 04:46:57 pm by King Leon »
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LostPhoenix

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Re: Weekly Design Contest Thread
« Reply #1104 on: January 08, 2019, 04:43:57 pm »
0


Whirlwind
Type: Event
Cost: $1
Once per turn: +1 Buy. Trash a card from your hand. + $1 per $1 it costs. Each other player may discard a copy of it to draw a card.


Cool event, but I don't think this fits with the Challenge restrictions; It's not an attack in any way.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #1105 on: January 08, 2019, 04:47:21 pm »
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Whirlwind
Type: Event
Cost: $1
Once per turn: +1 Buy. Trash a card from your hand. + $1 per $1 it costs. Each other player may discard a copy of it to draw a card.


Cool event, but I don't think this fits with the Challenge restrictions; It's not an attack in any way.

Thank you, yes, I changed it a little to work like I wanted it to work. Discarding is now mandatory. You can say, it is an attacky event now.
« Last Edit: January 08, 2019, 04:49:22 pm by King Leon »
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Dsell

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Re: Weekly Design Contest Thread
« Reply #1106 on: January 08, 2019, 05:35:32 pm »
0

I did say in the contest that it should be an attack card, and I was thinking of cards with the subtype attack. I think there is interesting design space for interactive and aggressive events, but for this contest I want to just keep it to cards.
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Asper

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Re: Weekly Design Contest Thread
« Reply #1107 on: January 08, 2019, 06:03:44 pm »
0

Landlord, Action - Attack, 4$
+2 Coffers
Each other player with 4 or more cards in hand discards one of them, drawing a card if it was a Victory card.

Edit: Changed to give +2 Coffers instead of the +3 Cards
« Last Edit: January 10, 2019, 10:07:12 am by Asper »
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #1108 on: January 08, 2019, 06:17:53 pm »
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Asper, you missed my pirate!
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #1109 on: January 08, 2019, 10:45:19 pm »
0

Quote
Night-Shift Counting House
$4 Night - Attack - Duration
At the start of clean-up, set aside up to three coppers you have in play and put them in your hand at the start of next turn.
Until your next turn, when another player buys a card, they put the lowest cost card they have in play on top of their deck. If they don't have any cards in play costing less than $5, they instead gain a copper.

Will-O-Wisp is a good counter.

Aquila

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Re: Weekly Design Contest Thread #14: Attack sometimes helpful
« Reply #1110 on: January 09, 2019, 02:59:19 am »
+3

Quote
Jailer - Action Attack Duration, $5 cost.
Each other player with 5 or more cards in hand reveals their hand and sets aside a card that you choose. After they draw their next hand, they put it into their hand.
At the start of your next turn: +3 Cards.

Can be awkward to track as it affects their next turn and the following one. So this is a Duration to make things easier, it shows why everyone has a card set aside.
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hypercube

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Re: Weekly Design Contest Thread
« Reply #1111 on: January 09, 2019, 07:57:08 am »
+3



Bonus now stacks instead of penalty
« Last Edit: January 14, 2019, 08:12:06 am by hypercube »
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Asper

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Re: Weekly Design Contest Thread
« Reply #1112 on: January 09, 2019, 08:10:40 am »
0

Asper, you missed my pirate!

In fact, I forgot to write something for both Pirate and Crusader. I didn't originally intend to write a text about each card, jumped to Godfather, then kept writing and writing, and ultimately changed the "I won't write about every card" to "hope I didn't forget any" because I forgot I skipped the first two. Sorry about that. So here goes:

Pirate: I feel this might be a bit too negative. The advantage it gives to yourself isn't all that impressive (perhaps +2$ would be fine), and the overpay just means foregoing a 5$ to drag down other players with you. Given that it doesn't really look like a strong card, I feel this is too high a cost for it to matter. It doesn't look overly complicated, so that's a plus.

Crusader: It seems this card is worthwile only when at least some other players haven't gained a Crusader, as otherwise you are playing a cantrip to change your and their deck in the same way. Which, on the other hand, makes gaining one of these the obvious counter. You would buy one of these, put your token on the Ruins pile, and then ideally trash-for-benefit it to get another card instead. It also irks me that the Ruins can't be evenly distributed for every player count. I do like the theme.
« Last Edit: January 10, 2019, 08:38:20 am by Asper »
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #1113 on: January 09, 2019, 07:20:37 pm »
0


Quote
Cardinal
Types: Action, Attack
Cost: $5
+$3. Each other player may trash a non-Curse card from their hand and draw a card. Each other player who either doesn't trash a card or who trashes a Copper or Estate gains a Curse.
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Asper

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Re: Weekly Design Contest Thread
« Reply #1114 on: January 10, 2019, 10:06:14 am »
+2

Slight tweak to my submission:

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faust

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Re: Weekly Design Contest Thread
« Reply #1115 on: January 10, 2019, 11:28:44 am »
+3

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Chappy7

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Re: Weekly Design Contest Thread
« Reply #1116 on: January 10, 2019, 12:29:57 pm »
+3



It's a Fugitive with a mandatory Vault effect for the other players. Somewhat stack-able. It should be good enough to be a $5, since Fugitive is roughly a $4.5.
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Shard of Honor

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Re: Weekly Design Contest Thread
« Reply #1117 on: January 10, 2019, 06:47:20 pm »
+4



No idea, how well this is going to work. Just giving it a try.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #1118 on: January 10, 2019, 07:48:31 pm »
+1

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MattLee

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Re: Weekly Design Contest Thread
« Reply #1119 on: January 12, 2019, 01:49:41 am »
+1

This was a challenge was a tricky one!



The idea here is to make make the worst card on the board (or at least one that works poorly with their strategy) into gained junk for the opponent. It may even be a card that works well with your strategy, so you can choose to gain it.
« Last Edit: January 12, 2019, 01:51:22 am by MattLee »
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1120 on: January 12, 2019, 07:43:48 pm »
0



Gallows
Action/Attack - $3
+1 Card
+2 Actions
Each other player either discards down to 4 cards in hand, or gains a Copper to their hand, their choice.

It's a weak attack that only affects you once, but you could also opt for junk that boosts your next turn. The fact it can help makes it not strictly better than Village so I costed it at $3.
« Last Edit: January 12, 2019, 07:48:50 pm by NoMoreFun »
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #1121 on: January 13, 2019, 12:26:28 am »
+1



No idea, how well this is going to work. Just giving it a try.


It's a fun idea, but I don't think I'd ever buy it since people can discard estates for points. I feel like it should punish opponents for discarding victory cards
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #1122 on: January 13, 2019, 03:45:53 am »
+3



No idea, how well this is going to work. Just giving it a try.


It's a fun idea, but I don't think I'd ever buy it since people can discard estates for points. I feel like it should punish opponents for discarding victory cards

As written, don't the VP chips and coffers come to the active player?
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Shard of Honor

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Re: Weekly Design Contest Thread
« Reply #1123 on: January 13, 2019, 04:12:23 am »
+3



No idea, how well this is going to work. Just giving it a try.


It's a fun idea, but I don't think I'd ever buy it since people can discard estates for points. I feel like it should punish opponents for discarding victory cards

As written, don't the VP chips and coffers come to the active player?

Right, only the Silver goes to the attacked player.

The idea was to give the other player(s) a choice if they help you or not. Silver can be good for them but as engines are often built around virtual money sources, too much silver might be even functioning as junk there.

For other card types as Curses and Night cards, it's simply a discard attack.
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Re: Weekly Design Contest Thread
« Reply #1124 on: January 14, 2019, 08:10:43 am »
0

I modified Cardsharp so that the bonus stacks instead of the penalty, feels more interesting that way.
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