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Author Topic: Weekly Design Contests #1 - #100  (Read 1546232 times)

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faust

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Re: Weekly Design Contest Thread
« Reply #1025 on: December 27, 2018, 03:53:23 am »
0

Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
That's just wrong. You don't usually get Swashbuckler for the Treasure Chest anyway, you get it for draw and, in the right kind of deck, economy.
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1026 on: December 27, 2018, 05:10:43 am »
+1

<Rival City>
Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
Maybe you need draw?

Especially if you've got a +2 Actions card without any draw of its own.
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Gubump

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Re: Weekly Design Contest Thread
« Reply #1027 on: December 27, 2018, 11:12:06 am »
0

Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
That's just wrong. You don't usually get Swashbuckler for the Treasure Chest anyway, you get it for draw and, in the right kind of deck, economy.

Normally, if you have Smithy and Swashbuckler in the same set, Swashbuckler is strictly better than Smithy, so you'll almost always buy Swashbuckler over Smithy if you can. Because of the ease of getting the Treasure Chest with Rival City, if Rival City, Swashbuckler, and Smithy are all in the same set, Swashbuckler isn't as superior to Smithy (it still is, but might not be worth bridging the $4-$5 gap). Not to mention that just being handed a way to gain a Gold every turn (until somebody else takes it) is pretty OP for $5 even if Swashbuckler didn't exist.
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1028 on: December 28, 2018, 11:05:31 pm »
0

Opening rival city with 5/2 and taking the treasure chest gives you a Gold and a dead card before the first shuffle (you usually aren't getting 2 terminal actions with $2) - a bit like opening Skulk

If your opponent really wants the treasure chest there's usually a chance to make $5 before the 2nd shuffle.

I would like to simulate BM/Rival City/Treasure Chest
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faust

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Re: Weekly Design Contest Thread
« Reply #1029 on: December 29, 2018, 11:27:58 am »
0

I will accept submissions for 24 more hours and then decide on a winner.
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faust

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Re: Weekly Design Contest Thread
« Reply #1030 on: December 30, 2018, 10:56:32 am »
+6

And now, my thoughts on the submissions. I've organized cards alphabetically.

Collector (by Fragasnap): I like that it kind of works against itself, but I feel that this will be too obvious a buy in TfB engines, since this is super good if you can use the Gold.

Compass (by Chappy7): Combining a trasher with Lost in the Woods seems... odd? LitW is best in slogs when you don't mind discarding for a random benefit, and this trashes and then gives you LitW when you are already thin enough to want to get rid of your trasher... I can't imagine it will do much at that point.

Gatekeeper (by Holunder9): Holunder9 is banned and thus excluded from this contest. I will still share my thoughts on this one. I think it is an interesting way of making a "2-shot" card. I wish it didn't use Coffers and just gave a standard +3$ though.

Pioneer Village (by King Leon): I just don't think it is a good idea to try and use orn and Lantern for some other card. Also Lantern/Horn gaining is supposed to compensate you for having to discard a good card, here you get it when you reached the best-case scenario for the card anyway, which I don't like.

Revenant (by spiralstaircase): This is... quite weak? As a Remodeler, it is quite slow, and you have trouble connecting it with the right card. The "exactly $3" requirement means it doesn't even work with Gold gainers. As an attack, the worst it will do is giving your opponent -4VP, which basically amounts to playing a Distant Lands.

Rival City (by NoMoreFun): It seems like a very bad idea to get the Flag with this around, and without the Flag it's just a pretty bad Village. Of course you can use it as a way to get the Treasure Chest/Key, but that just doesn't seem terribly interesting.

Scrooge (by Asper): I like the simplicity of it, while at the same time being quite thematic. It's an interesting late-game card for an engine thanks to the +buy. This bonus also helps making sure that this isn't too good a BM card. I like it.

Spendthrift (by Commodore Chuckles): I don't think being able to take the Treasure Chest makes up for being terminal. I like that Envious is combined with the Treasure Chest, but find this a bit too weak.

Tinkerer (by Gubump): I don't think I like the concept of slapping even more benefits onto an Artifact. This card is quite swingy and on top of that I don't fully get the thematic link to the Key.

Vanguard (by hypercube): The design is very neat, though I suspect the card could be quite dominating. And in the end I think I would prefer a design that doesn't need to be labeled an attack since that creates rules confusion with whether you can take the Flag from someone blocking the attack.

Voyager (by scott_pilgrim): This is novel and interesting. I think it is a bit too much though on a draw card that will often be played multiple times on the same turn; the "bidding" should only happen once per turn.

Winner: Asper with Scrooge. Runner-up: scott_pilgrim with Voyager.
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Asper

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Re: Weekly Design Contest Thread
« Reply #1031 on: December 31, 2018, 07:07:20 pm »
+1

Oh wow, I didn't expect that. Now I feel I should have polished that one more... Thank you!  :)

For the next contest, I tried to think of a clever challenge all day now, and I'm afraid this is the best I got:

Design a card that uses set-exclusive mechanics from two expansions.

Set-exclusive mechanics are such that only appeared in one of the expansions, so on-gain, Durations, Coffers and VP tokens would not count, while Looters and Reserves would. Using set-specific components counts: For instance, a Night card that uses the Island Mat is a legit submission.

Try to think of a name for your card that hints at the sets it comes from. Don't reuse old cards you did before.And happy new year, of course  :)
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #1032 on: December 31, 2018, 10:06:58 pm »
0

Here's my entry, but I reserve the right to change it.
It uses overpay, ruins  (it's a looter), and debt.
Quote
Pirate
Action-Attack-Looter, cost $4+
+ $1
Each other player gains a Ruins.
-
When you buy this you may overpay $1 for it. If you did, each other player takes 1 debt.

By the way Asper, the + $1 was inspired by Sheriff, but nothing else was.
« Last Edit: January 01, 2019, 01:34:29 am by MrHiTech »
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scott_pilgrim

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Re: Weekly Design Contest Thread
« Reply #1033 on: January 01, 2019, 12:41:58 am »
0

Quote
Name: Crusader
Types: Action, Attack, Looter
Cost: $5
+1 Card
+1 Action
Each player (including you) gains a Ruins.

When you gain this, move one of your tokens (+1 Card, +1 Action, +1 Buy, or +$1) to the Ruins pile.
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #1034 on: January 01, 2019, 01:29:37 am »
0

two expansions.
Do Edicts and Feats count? :)
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Supernova888

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Re: Weekly Design Contest Thread
« Reply #1035 on: January 01, 2019, 07:02:45 am »
0

Don't know how I missed this thread, glad there's so much support for custom creation! Here's my take:


Edited for balance (Boon variability with card draw, and clearer Treasure benefit):

Thanks to faust for the feedback.
« Last Edit: January 03, 2019, 04:25:58 am by Supernova888 »
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faust

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Re: Weekly Design Contest Thread
« Reply #1036 on: January 01, 2019, 07:38:32 am »
0

Don't know how I missed this thread, glad there's so much support for custom creation! Here's my take:

It's not clear how this would work with variable $ amounts, like Bank, Scepter, Fool's Gold etc. I also think it is too strong.
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Re: Weekly Design Contest Thread
« Reply #1037 on: January 01, 2019, 07:53:39 am »
+4

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Asper

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Re: Weekly Design Contest Thread
« Reply #1038 on: January 01, 2019, 08:45:55 am »
0

two expansions.
Do Edicts and Feats count? :)
I am flattered, but I would say official expansions only. You don't want to find this thread for the first time and have no idea what's going on. It also avoids bias (in whatever direction).
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #1039 on: January 01, 2019, 10:51:08 am »
0


Quote
Cannon
Types: Action, Attack, Looter
Cost: $2P
+$3. Each other player discards down to 4 cards in hand. You may trash this and a card from your hand. If you do, each other player gains 2 Ruins, putting them into their hand.
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #1040 on: January 01, 2019, 11:11:22 am »
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I just posted this for my wildlands thread when I noticed it worked with this contest



The -1 coin token is from adventures and the embargo token from seaside.
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faust

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Re: Weekly Design Contest Thread
« Reply #1041 on: January 01, 2019, 11:23:52 am »
0

I just posted this for my wildlands thread when I noticed it worked with this contest

Don't reuse old cards you did before.
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #1042 on: January 01, 2019, 11:26:42 am »
0

I posted this basically at the same time. if you check when I posted it on my wild lands thread it’s only a few minutes before the post on this thread. I’ve never done mosquito before anyway it’s a new card. It’s not like I posted it yesterday. Or last week or a month ago. It’s still considered a new card no one has even posted anything about it.

Besides I haven’t even been a runner up. And I don’t expect mosquito to even make me a runner up. Especially since most of you guys don’t like attack cards and cards that are like attacks.
« Last Edit: January 01, 2019, 11:41:41 am by ClouduHieh »
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Asper

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Re: Weekly Design Contest Thread
« Reply #1043 on: January 01, 2019, 11:35:47 am »
+1

There are two reasons for why I gave that rule. The first is to keep fan card designers with a long history from having too much of an advantage over others. The second is that I'd personally prefer cards to be created with the actual contest in mind. In the end, existing cards that are more or less shoehorned into a contest tend to barely have a chance of winning anyhow (talking from personal experience).

So I'm willing to let this one slide, but at the same time I will warn you that a card created for the actual contest will have a much better chance.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #1044 on: January 01, 2019, 01:58:37 pm »
0



Silk Farmer
Type: Night
Cost: $5

Trash this or a card you have in play. Gain a Spoils from the Spoils pile.
-
When you trash this, gain a Spoils from the Spoils pile.
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Re: Weekly Design Contest Thread
« Reply #1045 on: January 01, 2019, 05:26:37 pm »
+1


Quote
Cannon
Types: Action, Attack, Looter
Cost: $2P
+$3. Each other player discards down to 4 cards in hand. You may trash this and a card from your hand. If you do, each other player gains 2 Ruins, putting them into their hand.

Is this a deliberate reference to Dominion: Gunpowder?
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #1046 on: January 01, 2019, 10:12:38 pm »
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Hill Tribe
Action - $4
Gain a Spoils from its pile to your hand. Take your -1 Card token.
« Last Edit: January 06, 2019, 09:38:22 pm by NoMoreFun »
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herw

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Re: Weekly Design Contest Thread
« Reply #1047 on: January 02, 2019, 02:49:26 am »
0

Damn Town


update (2019-01-03): changed name to witched town
« Last Edit: January 03, 2019, 12:05:32 am by herw »
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ThetaSigma12

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Re: Weekly Design Contest Thread
« Reply #1048 on: January 02, 2019, 08:59:02 am »
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Damn Town

I think you might mean "Dam town"?
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herw

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Re: Weekly Design Contest Thread
« Reply #1049 on: January 02, 2019, 09:13:37 am »
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Damn Town

I think you might mean "Dam town"?
I am not a native speaker (german) but i looked here:
https://dict.leo.org/englisch-deutsch/damn

„damn” seems to be right for me but if it isn't common english i can use f.i. „cursed”.
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