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Author Topic: Weekly Design Contest Thread  (Read 70541 times)

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Holunder9

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Re: Weekly Design Contest Thread
« Reply #525 on: November 01, 2018, 03:32:34 am »
0

Dominion is not most boardgames, it is a boardgame. The fact that most humans like chocolate doesn't mean that one specific human does, and neither can you say what applies for Dominion. Rather, the fact that in all these years such a rule was never introduced speaks for itself.

I think within the past year, we did finally get a ruling that "can't trumps do" in Dominion...

Thread here. (Was 2 years ago).
As Donald said, most people find this stuff pretty intuitive.
When I taught Dominion I never had to explicitly tell anybody the rules you mentioned in this old thread: card rules override general rules, can't trumps can, do as much as you can. The reason for this is the generality of such meta-rules in virtually all modern non-trivial card (i.e. not trick-taking but deckbuilding and LCG) games.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #526 on: November 01, 2018, 03:42:03 am »
+1

Based on the resource accumulation spaces of Agricola:



Others have already stated it, but this is a nice, clean and simple design. I have not played Agricola so I am not familiar with how this mechanic works there, but in Dominion it may need a few tweaks to address some issues.

Here are my concerns:
(1) The opportunity cost does not seem high enough. When setting the price at $3, there is always going to be a number of Coins in the pile that makes that price worth taking it. Depending on the number of players, that magic number may always land on your turns or worse, your opponents. You could make the choice to take the token pile a lot harder by making a Curse gain the condition, similar to Defiled Shrine.
Yeah, you are right, this should probably cost $4. I don't think that there is a "magic number" though, how attractive the Coin tokens are will change over the course of the game. Typically (of course it is more complex) in the opening you only want them to spike, in the middlegame you only want them if there are a lot because you still build and in the endgame you will take them more frequently because you don't need any more $3s (respectively $4s) for your deck.
I don't want to tie this to Curse buying as this would be unrelated to Agricola.

Quote
(2) I mentioned this briefly already, but the number of players will drastically alter how this plays. In a 6 player game, some players may never have a shot at getting a decent pile of Coins. You could make this scale less with more players or change what adds tokens all together.
I think that 4P Dominion is bad (little engine potential, some scale-sensitive cards like Ambassador are  broken) so I only play 2P and 3P. But even if somebody did something crazy like playing the game with 6 players, I don't think that there will be something like a fixed frequency of token gaining. As I tried to sketch out above, sometimes you have better things to do and something you will take this with very few tokens on it. Just like in Agricola.
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #527 on: November 01, 2018, 03:51:55 am »
+1

Inspired by Star Realms, my second favorite deck building game, mostly due to it's simplicity.  I like that all you really do is directly hit your opponents health and they do the same to you. I know there are plenty of games that do this (Magic comes to mind first) but this is the one I play the most because my wife loves it.

This split pile has an aspect of that which sounds fun to me. You try to deal damage to your opponents and once you hit a certain point, you are rewarded.  The bottom f the pile allows you to "heal" if you desire. This also gets exciting in 3+ player games.




I tried for some time to incorporate a healthbar like feature into Dominion, but never got anywhere with it. I even considered making it a challenge if I ever won one of these things. Nice to see someone else having a go at it!
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #528 on: November 01, 2018, 04:01:25 am »
0

I think it's worth mentioning that the same game can be covered multiple times. No one really wants to not go first, but that shouldn't stop people from submitting their own takes. There is usually a lot of design space in games and a lot of different aspects can be ported over to Dominion.
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terminalCopper

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Re: Weekly Design Contest Thread
« Reply #529 on: November 01, 2018, 05:01:56 am »
+2


Catan Cards :)

Heavily inspired by the Development Cards of “Settlers of Catan”, adding a similar amount of secret weapons.

Setup+ Rules

Each player has a Catan mat. The pile of Catan Cards is a face down Kingdom Pile. When you buy a Catan card (for 5$), you put it face down on your catan mat.
Only you may look at your catan cards whenever you want. Once per turn, you may call a catan card in your action phase whenever you are not resolving an action, turning it face up. It doesn’t take up an action. Once a Catan Card is face up, you are no longer allowed to play it again.

There are 25 Catan Cards: 14 Catanians (couldn’t name them “Knights” ...), 2 Monopols, 2 Progress, 2 Road Building, 5 Peninsula.

There are 12 Handicap cards, 3 of each. Like Miserable, Handicaps lay in front of each player. Handicaps stack.

Also, Catanians can get the artifact “Palace of Catan” (see below).


HANDICAPS

Treasure Handicap
Whenever you gain a treasure, take 1 debt.
This stays in front of you until you play a Catanian.

Victory Handicap
Whenever you gain a victory card, take 1 debt.
This stays in front of you until you play a Catanian.

Action Handicap
Whenever you gain an action card, take 1 debt.
This stays in front of you until you play a Catanian.

Trashing Handicap
Whenever you trash a card, take 1 debt.
This stays in front of you until you play a Catanian.


CATAN CARDS

Catanians, ACTION, 5$
Return your handicaps to their pile.
Each opponent takes a handicap, putting it face up in front of him.

Monopol, ACTION, 5$
Name a treasure. Each opponent reveals his hand and plays all the treasures you named, counting the $ for you.

Progress, ACTION, 5$
Gain an action card and play it.

Railroad, ACTION, 5$
+2 buys
Name a card. This turn, every copy of this card costs 2 less.

Peninsula, VICTORY, 5$
4 VP


Palace of Catan (Artifact)

Take this if you have called at least 3 Catanians and more than any other player.
8 VP



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Aquila

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Re: Weekly Design Contest Thread
« Reply #530 on: November 01, 2018, 05:46:18 am »
+7

Well this idea I know shows up in other board games (to name an example, Lifeboat), so I may as well put it in here. For those who saw my first take on it, the cards are a bit different now:

Weather
Cycling start-of-turn effects. Shuffle these 12 cards, and put them face down except the top one. Then at the start of each round of turns, discard the top one (like you discard Boons), and turn the next one over if there are still cards in the pile; each player gets the discarded effect immediately at the start of their turn, whilst knowing the Weather for next turn. When the pile is all discarded and you need to reveal another Weather, shuffle it into a new pile to continue. With the Changing Weather, you get 2 effects coming at once. The Milds are there to tone things down a bit.

Quote
Sunny - +1 Card
Windy - +1 Action
Cloudy - +1 Buy
Showery - + $1
Rainy - if you have 4 or more cards in your hand, take one and put it anywhere in your deck.
Stormy - when you play your first Action this turn, get +1 Card and +1 Action instead of following its instructions.
Snowy - this turn, cards (everywhere) cost $1 more.
Dry - this turn, cards you gain are put onto your deck.
Foggy - gain a Copper.
Mild x2 - nothing, normal turn
Changing - set this and the next two Weathers aside, then discard them. For this turn, each player gets both Weathers in the order they were set aside in.
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LaLight

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Re: Weekly Design Contest Thread
« Reply #531 on: November 01, 2018, 05:59:02 am »
0

Weather

funny, I had that 2 years ago: http://forum.dominionstrategy.com/index.php?topic=16250.0

it was not inspired by any games though. And I like yours much, much better.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #532 on: November 01, 2018, 06:51:45 am »
+3

I know Carcassonne has been done already, but:

I got a bit carried away with the idea of cards that keep other cards in play next to them, and this turned into a bit of a mini-Expansion.



General clarification: During cleanup, cards "next to" another card stay in play if that card does.  Only cards played as part of a card's effect count as cards "next to" that card.  Merely putting a card next to it on the table isn't enough. 

Quote
Cloister
Cost: $8
Types: Action - Duration - Victory
Now and at the start of each of your turns: If this is in play, you may play a non-Duration Action card from your hand, putting it into play next to this card. If there are eight cards next to this card, discard this and all cards next to it, and +9VP.
-
At the end of the game, if this is in play, it is worth 1VP plus 1VP for each card next to it.

Quote
Field
Cost: $6
Types: Action - Duration - Victory
Put Victory card from your hand into play next to this card.
At the start of each of your turns, you may put a copy of that card into play next to this card.
-
At the end of the game, if you have the most copies of that card in play next to this card, this card is worth 1% per copy.

Clarification: In the case of a tie, all tied cards score.

Quote
Road
Cost: $5
Types: Action - Duration
Play up to two non-Duration Actions from your hand, putting them into play next to this card.
At the start of each of your turns, you may play a non-Duration Action from your hand, putting it into play next to this card.  If you do not, discard this and all cards next to it, and +1 Action per card that was next to it.

Quote
City Walls
Cost: $4
Types: Action - Duration
Now and at the start of each of your turns: If this is in play, you may play a Treasure from your hand, putting it into play next to this card. If it is worth $6 or more, +2VP. If you do not, discard this and all cards next to it, and +$1 per card that was next to it.
« Last Edit: November 01, 2018, 06:56:34 am by spiralstaircase »
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #533 on: November 01, 2018, 08:08:59 am »
0


Catan Cards :)

Heavily inspired by the Development Cards of “Settlers of Catan”, adding a similar amount of secret weapons.

Setup+ Rules

Each player has a Catan mat. The pile of Catan Cards is a face down Kingdom Pile. When you buy a Catan card (for 5$), you put it face down on your catan mat.
Only you may look at your catan cards whenever you want. Once per turn, you may call a catan card in your action phase whenever you are not resolving an action, turning it face up. It doesn’t take up an action. Once a Catan Card is face up, you are no longer allowed to play it again.

There are 25 Catan Cards: 14 Catanians (couldn’t name them “Knights” ...), 2 Monopols, 2 Progress, 2 Road Building, 5 Peninsula.

There are 12 Handicap cards, 3 of each. Like Miserable, Handicaps lay in front of each player. Handicaps stack.

Also, Catanians can get the artifact “Palace of Catan” (see below).


HANDICAPS

Treasure Handicap
Whenever you gain a treasure, take 1 debt.
This stays in front of you until you play a Catanian.

Victory Handicap
Whenever you gain a victory card, take 1 debt.
This stays in front of you until you play a Catanian.

Action Handicap
Whenever you gain an action card, take 1 debt.
This stays in front of you until you play a Catanian.

Trashing Handicap
Whenever you trash a card, take 1 debt.
This stays in front of you until you play a Catanian.


CATAN CARDS

Catanians, ACTION, 5$
Return your handicaps to their pile.
Each opponent takes a handicap, putting it face up in front of him.

Monopol, ACTION, 5$
Name a treasure. Each opponent reveals his hand and plays all the treasures you named, counting the $ for you.

Progress, ACTION, 5$
Gain an action card and play it.

Railroad, ACTION, 5$
+2 buys
Name a card. This turn, every copy of this card costs 2 less.

Peninsula, VICTORY, 5$
4 VP


Palace of Catan (Artifact)

Take this if you have called at least 3 Catanians and more than any other player.
8 VP
Really cool! The Catan cards would seem maybe a bit too strong for $5, except for the fact that you wouldn't know which one you're getting. One little thing: You don't need to say 'This stays in front of you until you play a Catanian' on the Handicaps and also say 'Return your handicaps to their pile' on the Catanians.
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Asper

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Re: Weekly Design Contest Thread
« Reply #534 on: November 01, 2018, 08:50:06 am »
+7

Power Grid!





Note 1: Yes, "Powerhouse" should probably be a type, but it just gets sooooo tiny to have it say "Artifact - Powerhouse" in that otherwise brilliant card image generator.
Note 2: Yes, Landmarks technically need to care about VP. But Friedemann Friese loves the color green, so I couldn't bear doing it any other way. Outside of this context, I probably would have done it as an "Edict". Here's an Event version, anyhow:

silvern

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Re: Weekly Design Contest Thread
« Reply #535 on: November 01, 2018, 02:17:59 pm »
+2

I wanted to design a card that reflected the simplicity and subtle versatility of my favorite chess piece.
Don't know how well it turned out....tell me what you think!
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #536 on: November 01, 2018, 02:27:22 pm »
+1

I wanted to design a card that reflected the simplicity and subtle versatility of my favorite chess piece.
Don't know how well it turned out....tell me what you think!

Astonishingly unique and different from any card I've ever seen! This is easily the winning entry.
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #537 on: November 01, 2018, 03:58:20 pm »
0

Catan Card - Monopol(y): Are the played Treasures returned to the player's hand afterwards or are they discarded?
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #538 on: November 01, 2018, 05:43:43 pm »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
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ConMan

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Re: Weekly Design Contest Thread
« Reply #539 on: November 01, 2018, 06:24:19 pm »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
Assuming you already have an image file, best bet is to upload it to a hosting site like imgur, then link with the <img> tag (but with [] instead of <>). If you use the "quote" button on a post that contains images, you'll see the exact code used to insert them.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #540 on: November 01, 2018, 06:31:44 pm »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
Here's one way:
1. Save it to your computer
2. Go to imgur and upload the image
3. Optional, but highly suggested: resize the image to around 500 pixels
4. Right-click it and click 'copy image address.
5. To insert the image here, click the image icon while posting a reply. This text will appear: (img)(/img) but with [ ] instead of ( ). Paste the image address inside.
6. Add this inside the first set of brackets like this: (img width=255) or any other number around there, but not in bold.
I started typing this before ConMan replied, but thought it would a shame to waste it  :).
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MrHiTech

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Re: Weekly Design Contest Thread
« Reply #541 on: November 01, 2018, 06:34:46 pm »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
Here's one way:
1. Save it to your computer
2. Go to imgur and upload the image
3. Optional, but highly suggested: resize the image to around 500 pixels
4. Right-click it and click 'copy image address.
5. To insert the image here, click the image icon while posting a reply. This text will appear: (img)(/img) but with [ ] instead of ( ). Paste the image address inside.
6. Add this inside the first set of brackets like this: (img width=255) or any other number around there, but not in bold.
I started typing this before ConMan replied, but thought it would a shame to waste it  :).


Thanks but is there any way to do it on an iPad?
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ConMan

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Re: Weekly Design Contest Thread
« Reply #542 on: November 01, 2018, 08:06:29 pm »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
Here's one way:
1. Save it to your computer
2. Go to imgur and upload the image
3. Optional, but highly suggested: resize the image to around 500 pixels
4. Right-click it and click 'copy image address.
5. To insert the image here, click the image icon while posting a reply. This text will appear: (img)(/img) but with [ ] instead of ( ). Paste the image address inside.
6. Add this inside the first set of brackets like this: (img width=255) or any other number around there, but not in bold.
I started typing this before ConMan replied, but thought it would a shame to waste it  :).


Thanks but is there any way to do it on an iPad?
Usually press-and-hold has a similar effect to right-clicking on a computer.
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GreyEK

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Re: Weekly Design Contest Thread
« Reply #543 on: November 02, 2018, 02:40:15 am »
+3

Inspired by Agricola

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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #544 on: November 02, 2018, 04:29:40 am »
+9

Inspired by Arkham Horror

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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #545 on: November 02, 2018, 08:50:10 am »
0

I know this is not the right place to post this but I am a Forum Dominion Strategy noob. How do I post images of my cards?
Here's one way:
1. Save it to your computer
2. Go to imgur and upload the image
3. Optional, but highly suggested: resize the image to around 500 pixels
4. Right-click it and click 'copy image address.
5. To insert the image here, click the image icon while posting a reply. This text will appear: (img)(/img) but with [ ] instead of ( ). Paste the image address inside.
6. Add this inside the first set of brackets like this: (img width=255) or any other number around there, but not in bold.
I started typing this before ConMan replied, but thought it would a shame to waste it  :).


Thanks but is there any way to do it on an iPad?
You can at least post the text of your card so as not to miss out on the contest.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #546 on: November 02, 2018, 08:51:36 am »
0

Inspired by Arkham Horror


Are you supposed to be allowed to discard a curse and take 2VP if that's all that is there? Really neat card, I like having another forced-cooperative thing going on.
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #547 on: November 02, 2018, 12:40:56 pm »
0

Quote
Root Gatherer
Types: Action, Duration
Cost: $6
+3 Cards. You may set aside a card from your hand face down. If you do, at the start of your next turn, reveal it and each other player reveals the cards they set aside with Root Gatherer cards. If you are the only player to reveal a copy of that card, put it into your hand and gain a card costing up to $5. Otherwise, discard it.

Haven a card in order to gain a card costing up to $5... unless someone else Havens a copy. Feeling brave or will you play the cowardly Smithy?

Which game is this based on?
Root Gatherer is based on the Kennerspiel winner Broom Service, a pick-up-and-deliver game. In Broom Service, each round all players simultaneously and secretly choose a set of all possible actions to take and then players take turns playing those actions they chose.
Each action can either be played cowardly or can be played bravely. The brave version of the action is bigger and better, but if anyone else takes the same action bravely after you, then you lose the action--and the next player can lose it if another player does the same and so on. You must predict what actions players will take, and time your brave actions so they cannot be lost (and to usurp their brave actions).

Auction House
Types: Action, Reserve
Cost: $6
+3 Coffers. Put this on your Tavern mat.
After you turn, you may call this to put any number of tokens from your Coffers on a card in the Supply costing up to $5. Each other player may pay you that number of tokens to gain that card (you keep your tokens). If no one does, you gain the card, and pay your tokens.
This is a great use of set-pricing. I would rather it use debt tokens for ease of access, though it would need some kind of catch so that you can't use Auction House to gain cards while you have debt. I am curious if it even needs a cost restriction for the card it targets. Is being able to auction Provinces too much of an issue?

Trebuchet
Types: Action, Attack
Cost: $3
+$2. Each other player takes a damage token. When a player has 5 damage tokens, they immediately discard them all, and then discard down to 3 cards in hand. If they did, +3VP.
Reconstruct
Types: Action
Cost: $5
Choose one: Trash a card from your hand and gain a card costing up to $2 more than it; or remove 2 damage tokens for +$2; or gain a card from the trash costing from $3 to $6.
I'm not sure if this is balanced, but I am interested. My chief concern is the desynched player damage in multiplayer games will result in VP distributing wrongly in spiky fashion. Even if I give Player B 4 damage, if Player C plays the next Trebuchet then they get the VP.

Cosmic Horror
Types: Landmark
At the end of your Buy phase, you may discard a Curse from your hand to take 3VP from here. At the end of your turn, put 1VP on this. If there are at least 8VP per player on this, the game ends.
This is cute. I like the way it incentivizes getting some form of cheap-gaining or +buy early so you can pick up a Curse to start generating VP from it. I don't like the way it pulls so many VP from it that if any one player is removing VP it seems unlikely to become an end condition. I'd like to see some games of this to see if 8VP per player is the key threshold value.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #548 on: November 02, 2018, 01:57:53 pm »
+1

Are you supposed to be allowed to discard a curse and take 2VP if that's all that is there?

By general Dominion rules, yes. Even if there's 0 on the card, you can use the ability to discard a Curse and take nothing. Just like playing a Smithy when you only have 0, 1, or 2 cards left in your deck/discard. Or, more similarly, you can call a Ratcatcher even if you have no cards in your hand to trash.
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crlundy

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Re: Weekly Design Contest Thread
« Reply #549 on: November 03, 2018, 03:31:31 am »
+4

Let's try this again; I'm replacing my previous un-fun submission. (This one might still be bad, let's find out.)



I'm sticking with Temporum, but this time going for the concept of ruling Times. Here, your bonus for ruling a pile is on-buy VP; it's an Adventures token Event variant. Each player gets Coronet tokens in their player color. Let's say they each get 10, like Temporum, but they probably don't need that many. You can use the crowns that come with Temporum, even.
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