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Author Topic: Weekly Design Contests #1 - #100  (Read 1546759 times)

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Chappy7

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Re: Weekly Design Contest Thread
« Reply #225 on: October 11, 2018, 04:26:38 pm »
0

Here's Chappy7's Scrapper with the image fixed. I hope this is okay.


Yes thank you.  Except I think I'll be editing my entry to say "When you play your second Copper this turn, you may call this to trash that Copper." so it isn't always better than moneylender, and a bit more interesting. 
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grrgrrgrr

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Re: Weekly Design Contest Thread
« Reply #226 on: October 11, 2018, 05:30:45 pm »
0

My idea:

Servant
$4 Action/Reserve
2$, +1 Buy
Put this on your Tavern Mat.
-----------------------
At the end of your Buy phase, you may move this card from the Tavern mat onto your deck.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #227 on: October 11, 2018, 06:28:29 pm »
0

Here's Chappy7's Scrapper with the image fixed. I hope this is okay.


Yes thank you.  Except I think I'll be editing my entry to say "When you play your second Copper this turn, you may call this to trash that Copper." so it isn't always better than moneylender, and a bit more interesting.
Here's the cropped image if you want it:
https://i.imgur.com/vQq964w.jpg
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #228 on: October 11, 2018, 08:21:48 pm »
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Fur coat-
+1 Action +2💵
Put this on your tavern mat.
覧覧覧覧覧
When an attack is played not during
Your turn you may call this and gain
A gold;otherwise At the start of your
Next turn you may call this to gain a
Card costing up to 4💵.

4💵  Action-Reserve

If your wearing a fur coat you might find you might find some money in it
« Last Edit: October 11, 2018, 08:23:09 pm by ClouduHieh »
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #229 on: October 11, 2018, 10:05:38 pm »
0

Fur coat-
+1 Action +2💵
Put this on your tavern mat.
覧覧覧覧覧
When an attack is played not during
Your turn you may call this and gain
A gold;otherwise At the start of your
Next turn you may call this to gain a
Card costing up to 4💵.

4💵  Action-Reserve

If your wearing a fur coat you might find you might find some money in it
I'm not quite sure when you would gain a card costing up to $4 here...
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #230 on: October 12, 2018, 10:06:48 am »
0

The Judging should be sometime today, right?
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faust

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Re: Weekly Design Contest Thread
« Reply #231 on: October 12, 2018, 10:10:44 am »
0

The Judging should be sometime today, right?
Indeed.
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faust

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Re: Weekly Design Contest Thread
« Reply #232 on: October 12, 2018, 10:44:55 am »
+5

Well, this has not not been easy, as we've seen a lot of submissions, and a bunch of really solid ones too. I'll give a top 3:

1. Wine Cellar by ConMan

The design is very simple and yet compelling. If you get this early, you might cash in for 10 or more Coffers in the endgame, but you hurt your deck building. I have always liked the stockpiling aspect of Duplicate and this goes in a similar direction.

2. City Founders by Erick648

This offers interesting interaction similar to Gathering cards, and is a quite unique Village that your opponent can block by going full BM. It's intriguing, though I am not sure it should be limited to Action cards. And interactions may get too unpredictable in multiplayer.

3. Bailey by Fragasnap

It's a more interesting Attack blocker than what we have so far. I also like the on-play effect; it is very situational and still may be strong occasionally, and thus a good fit for a $2. One thing I might want changed is that it protects you until the end of your turn. It may get more interesting if it only protects you from a single attack.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #233 on: October 12, 2018, 02:24:28 pm »
+1


Quote
Bailey
Types: Action, Reserve
Cost: $2
Discard 4 cards. If you discarded any cards, +$4 and you may put this on your Tavern mat.
When another player plays an Attack, you may call this and then put this into your hand. If you do, you are unaffected by Attacks until the start of your next turn.

Whoops, this card has an issue, that it also gives you the +$4, if you have only one card in your hand, very similar to Tactician. This could be abusable with disappearing money like Festival, Harvest, Candlestick Maker, Pawn and even Poor House.
« Last Edit: October 12, 2018, 02:30:59 pm by King Leon »
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #234 on: October 12, 2018, 03:01:59 pm »
+1

3. Bailey by Fragasnap

It's a more interesting Attack blocker than what we have so far. I also like the on-play effect; it is very situational and still may be strong occasionally, and thus a good fit for a $2. One thing I might want changed is that it protects you until the end of your turn. It may get more interesting if it only protects you from a single attack.
Blocking a single Attack in 2-player games would probably be okay, but in multiplayer I am almost sure it would be weak and, more importantly, immensely frustrating--especially around the hand-size Attacks which Bailey doesn't like. Bailey in a standard hand doesn't care too much about Attacks (discards junk, discard a smaller hand for +$4 anyway), but when you call it to block an Attack it jumps straight into your hand, meaning you will typically have a 6-card hand with a Bailey that doesn't have to discard everything. Blocking a single Cutpurse to then suffer a different Cutpurse anyway would feel really bad.
I felt like blanket protection was the easiest to track and the best solution. Would you consider it significantly improved if it read "If you do, you are unaffected by copies of that Attack until the start of your next turn"?

Bailey
Types: Action, Reserve
Cost: $2
Discard 4 cards. If you discarded any cards, +$4 and you may put this on your Tavern mat.
When another player plays an Attack, you may call this and then put this into your hand. If you do, you are unaffected by Attacks until the start of your next turn.
Whoops, this card has an issue, that it also gives you the +$4, if you have only one card in your hand, very similar to Tactician. This could be abusable with disappearing money like Festival, Harvest, Candlestick Maker, Pawn and even Poor House.
That is entirely the point.  You ideally reduce your hand to 2 cards to get +$4 out of them on a Bailey play.  It also doesn't automatically go to your Tavern mat so you might be able to abuse this feature in Kingdoms without Attacks.
You need to discard at least 1 card to avoid obvious issues with Throne Room variants.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #235 on: October 13, 2018, 10:15:55 pm »
0

...When are we going to get the next challenge?
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #236 on: October 14, 2018, 12:44:35 am »
0

...When are we going to get the next challenge?

Not in good time. ConMan is trying to ice our creativity.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #237 on: October 14, 2018, 05:54:22 pm »
0

5. If the winner does not post within a reasonable amount of time, the runner-up may post the next challenge

Do we let Erick648 post a challenge yet?
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ConMan

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Re: Weekly Design Contest Thread
« Reply #238 on: October 14, 2018, 05:58:07 pm »
0

...When are we going to get the next challenge?

Not in good time. ConMan is trying to ice our creativity.
Also weekends and Australian time zones can get in the way of my posting. That said, thanks for picking my card, faust!

The new challenge is:

Design a card with variable cost.

I'll leave the details up for interpretation - maybe it works like Peddler, maybe it has an alternative means of being gained, maybe you can find some way to have two different costs on the card and rules for figuring out which one to use.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #239 on: October 14, 2018, 06:04:50 pm »
0

...When are we going to get the next challenge?

Not in good time. ConMan is trying to ice our creativity.
Also weekends and Australian time zones can get in the way of my posting. That said, thanks for picking my card, faust!

The new challenge is:

Design a card with variable cost.

I'll leave the details up for interpretation - maybe it works like Peddler, maybe it has an alternative means of being gained, maybe you can find some way to have two different costs on the card and rules for figuring out which one to use.
Sorry for being impatient  :-[. Good Challenge!
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Tejayes

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Re: Weekly Design Contest Thread
« Reply #240 on: October 14, 2018, 07:17:27 pm »
+2

The new challenge is:

Design a card with variable cost.

Here's my entry:



Quote
Rare Earth
Treasure - $5
--
When you play this, choose one: +$1 and gain a Rare Earth; or return this for +$ equal to its cost.
-
This costs $1 less for every two Rare Earth in the Supply (round down).

As always, feedback is appreciated.

Edit: Reworded for concision.
« Last Edit: October 14, 2018, 07:22:58 pm by Tejayes »
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #241 on: October 14, 2018, 07:41:16 pm »
+1

« Last Edit: October 18, 2018, 11:16:22 pm by NoMoreFun »
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Asper

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Re: Weekly Design Contest Thread
« Reply #242 on: October 14, 2018, 08:09:52 pm »
+3

Might as well try something random myself here.

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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #243 on: October 14, 2018, 09:59:28 pm »
0

Might as well try something random myself here.



I'm not 100% on the rules of when you can pay off debt but you may not be able to use the when buy +$5 on paying off the debt incurred buying the card.
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #244 on: October 14, 2018, 10:29:14 pm »
0


Quote
Gleaners
Types: Action
Cost: $4*
Look through your discard pile. Trash a card from it or your hand and gain a differently named card costing up to $1 more than it.
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.

Archive
Quote
Gleaners
Types: Action
Cost: $4*
+2 Cards. Trash a card from your hand. Gain a card costing up to $1 more than it.
-----
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.
« Last Edit: October 15, 2018, 08:39:17 am by Fragasnap »
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #245 on: October 14, 2018, 10:38:25 pm »
+1

Might as well try something random myself here.



I'm not 100% on the rules of when you can pay off debt but you may not be able to use the when buy +$5 on paying off the debt incurred buying the card.

On my phone so I can't go into too much detail, but the Debt can be paid off after Outskirts is gained.

As for the card itself... awesome looking! I loathe your ability to make a good Duchy alternative.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #246 on: October 14, 2018, 10:57:33 pm »
+1

Quote
Gleaners
Types: Action
Cost: $4*
+2 Cards. Trash a card from your hand. Gain a card costing up to $1 more than it.
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.
This is really powerful. I have a $4 card with the same upper half and it was strong enough to give it a drawback.

Asper

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Re: Weekly Design Contest Thread
« Reply #247 on: October 15, 2018, 12:31:00 am »
0

Might as well try something random myself here.

I'm not 100% on the rules of when you can pay off debt but you may not be able to use the when buy +$5 on paying off the debt incurred buying the card.
I wasn't sure myself until I realized this is pretty much what you do for each debt cost card there is.
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King Leon

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Re: Weekly Design Contest Thread
« Reply #248 on: October 15, 2018, 01:25:46 am »
0

Reconstruct
Type: Action
Cost: $6*

Trash a non-Treasure card from your hand. Gain a card costing up to $2 more than it.

--
In your Buy phase, this costs $3 less, but not less than $0.
« Last Edit: October 15, 2018, 01:36:14 am by King Leon »
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #249 on: October 15, 2018, 08:39:03 am »
+2

I'm not 100% on the rules of when you can pay off debt but you may not be able to use the when buy +$5 on paying off the debt incurred buying the card.
Debt can be paid off during the Buy phase.  Capital gives special permission to pay off Debt because it is typically discarded from play (thus incurring Debt) during Clean-Up, when Debt cannot normally be paid.

Quote
Gleaners
Types: Action
Cost: $4*
+2 Cards. Trash a card from your hand. Gain a card costing up to $1 more than it.
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.
This is really powerful. I have a $4 card with the same upper half and it was strong enough to give it a drawback.
Considering how players are still sleeping on Remodel, I know it is strong--most players discredit the power of trash-for-benefits.  I'll take your advice and post a weaker version as I enjoyed but am not married to the quoted version.
Quote
Gleaners
Types: Action
Cost: $4*
Look through your discard pile. Trash a card from it or your hand and gain a differently named card costing up to $1 more than it.
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.
*Original post updated.
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