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Author Topic: Weekly Design Contests #1 - #100  (Read 1546892 times)

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Holunder9

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Re: Weekly Design Contest Thread
« Reply #150 on: October 05, 2018, 04:40:42 pm »
0

This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.
I don't think that sitting in front of you until the next Clean-up is an issue at all.

The card stealing is supposed to be nasty (and the card might be totally bonkers) but I don't think that this is necessarily game breaking, it is something like two Rogue attacks in a row and the gaining player has control over what he gains. If the presence of the card makes the game degenerate into Silver buying this looks boring at first sight but if this is the best stratey the player with Barmaid might lose. With +2 Coffers a money strategy looks like an even better counter.  So technically speaking the question is which equilibria might arise due to Barmaid: no Barmaid at all, just Silver gaining without Barmaid calling or ordinary play with everybody going for some Barmaids?
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #151 on: October 05, 2018, 04:41:59 pm »
0

Should I just make Wine a token or something and say, "If you don't have the Wine token, take it and put this on your Tavern mat. Otherwise +3 Coffers and +3 Villagers." They mean the same thing, I think.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #152 on: October 05, 2018, 04:44:13 pm »
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Is there anyway to make Moat etc. work against Barmaid? That would go a long way in my opinion.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #153 on: October 05, 2018, 04:53:24 pm »
0




A wording hint: "you may call this [from your Tavernt mat] for" suffices, you don't need the stuff in the []. I also wouldn't implement this via a token, it is smaller than a card and the Artifact wandering around the table is much clearer to notice during the game.

I think this is the most creative idea so far among the Reserve cards and it shows what great things you can do with Artifacts beyond the hypersimple Renaissance stuff.

Is there anyway to make Moat etc. work against Barmaid? That would go a long way in my opinion.
Barmaid cannot have an Attack type as the actual attack can happen anytime, it doesn't happen right now or next turn like with Duration-Attacks so Moat being played would be impossible to track. Also, flavour-wise the idea is that the opponent gets softly lured into your Tavern and not bluntly crushed by a Knight or whatever.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #154 on: October 05, 2018, 04:55:33 pm »
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Thanks, changed.
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ThetaSigma12

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Re: Weekly Design Contest Thread
« Reply #155 on: October 05, 2018, 05:50:26 pm »
+4

It would be nice to keep the winners, and possibly even all the entries, catalogued in the OP @Doomshark.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #156 on: October 05, 2018, 06:04:04 pm »
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #157 on: October 05, 2018, 06:17:25 pm »
+1



Just wanted you to know if there's supposed to be a card image or something here, there isn't anything (at least nothing shows up for me).
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #158 on: October 05, 2018, 07:54:47 pm »
+3

Native Guide - $4
+1 Card
+1 Action
Put this on your Tavern Mat.
When you would draw a card, you may first call this, to look at the top 3 cards of your deck, discard 1 and put the others back in any order.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #159 on: October 05, 2018, 08:18:00 pm »
0

Native Guide - $4
+1 Card
+1 Action
Put this on your Tavern Mat.
When you would draw a card, you may first call this, to look at the top 3 cards of your deck, discard 1 and put the others back in any order.

Neat card. You might want to word it like this: When you would draw a card, you may instead call this, to look at the top 3 cards of your deck, discard 1 and put 1 in your hand.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #160 on: October 05, 2018, 08:25:26 pm »
0

edit: Modded my card so it isn't so weak.

Quote
Coffee Shop
$3 Action-Reserve
+1 Action.
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.

old version:
Quote
Coffee Shop
$4 Action-Reserve
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.
[/spoiler]
...how do you use spoiler tags anyway?
« Last Edit: October 11, 2018, 02:17:22 am by LibraryAdventurer »
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Tejayes

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Re: Weekly Design Contest Thread
« Reply #161 on: October 05, 2018, 08:31:29 pm »
+2

Vanishing City
Action - Reserve - $3

+2 Cards
Put this on your Tavern mat.
-----
When you play a Vanishing City, you may call this, for +1 Action.




I was working on a card quite similar to this:

Quote


Researcher
Action-Reserve - $5

+1 Action
Put this on your Tavern mat.
-
When you play a Researcher, you may call this for +3 Cards.

But since you beat me, I'll officially submit this one instead:



Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.

===

Any feedback is appreciated.

Edit 1: Reworded the call effect per ThetaSigma12's suggestion.
« Last Edit: October 05, 2018, 11:48:47 pm by Tejayes »
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ThetaSigma12

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Re: Weekly Design Contest Thread
« Reply #162 on: October 05, 2018, 09:00:12 pm »
0

Smokehouse should be:
Quote
...you may call this for +1 Coffers per that card costs.
See Recruiter. It's more clear in general and helps clarify for and costs.
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Violet CLM

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Re: Weekly Design Contest Thread
« Reply #163 on: October 05, 2018, 09:14:49 pm »
+1

Reservist - $5 Action Reserve
Put this on your Tavern mat.
-
When you gain a card, you may call this, to put that card on your Tavern mat.
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vishwathg

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Re: Weekly Design Contest Thread
« Reply #164 on: October 06, 2018, 01:02:49 am »
0

Reservist - $5 Action Reserve
Put this on your Tavern mat.
-
When you gain a card, you may call this, to put that card on your Tavern mat.

And what do they do there? Just sit there, like Coppers from Miser? Oh, it combos with Miser too.
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Violet CLM

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Re: Weekly Design Contest Thread
« Reply #165 on: October 06, 2018, 01:11:15 am »
0

Unless they're Reserve cards themselves, yes, going by Miser's precedent they would just sit there. Which is nice if you're gaining Victory cards.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #166 on: October 06, 2018, 03:09:39 am »
+1

Just wanted you to know if there's supposed to be a card image or something here, there isn't anything (at least nothing shows up for me).
Is it showing up for other people?

Here's the card text
Quote
Coffee Shop
$4 Action-Reserve
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.
(It'd probably be okay at $3 cost.)
Yeah, I'd try it at $2 or $3. When you play it, the net effects are -1 Card and -1 Action and when you call it the net effects are +1 Card (and +1 Action if the target is an Action) so they cancel each other out. It is basically a cantrip that provides the advantage that you quicker play the new card. So it does a similar job as sifters.

Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.
This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.
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Asper

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Re: Weekly Design Contest Thread
« Reply #167 on: October 06, 2018, 04:26:18 am »
0

Reservist - $5 Action Reserve
Put this on your Tavern mat.
-
When you gain a card, you may call this, to put that card on your Tavern mat.

Reminds me of this old card from my thread...
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Kudasai

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Re: Weekly Design Contest Thread
« Reply #168 on: October 06, 2018, 05:35:59 am »
+1

Challenge #3 - Unique Reserve Call Submission



Some clarifications on how this plays:
-This cares about draw instructions as a whole and not individually drawn cards. So you could turn +2 Cards into +$3 Coin, but you could not choose to turn +2 Cards into +1 Card and +$3 Coin.
-Cards that have multiple draw instructions can have multiple Revolutionist called for it. So if a Peddler has a +1 Card token on it, it technically reads as +1 Card, +1 Card, +1 Action. +$1 Coin and thus can be turned into +$3 Coin, +$3 Coin, +1 Action, +$1 Coin (+$7 Coin, +1 Action).
« Last Edit: October 07, 2018, 05:57:26 pm by Kudasai »
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Gamer3000

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Re: Weekly Design Contest Thread
« Reply #169 on: October 06, 2018, 09:39:46 am »
0

Improvements
Type: Action - Reserve
Cost: $4
Put this on your Tavern mat
-
When you would gain a card, you may call this to instead gain a card costing up to $2 more than it. You may put it on top of your deck.
-
When you gain this, gain a cheaper card.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #170 on: October 06, 2018, 09:48:45 am »
0

Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.
This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.

Anytime you trash something costing 0?

Reservist - $5 Action Reserve
Put this on your Tavern mat.
-
When you gain a card, you may call this, to put that card on your Tavern mat.

I like this, but $5 seems too expensive. Island does something similar but is only $4. You can reuse this unlike Island, but it's slow. Island is also worth 2 VP.
« Last Edit: October 06, 2018, 09:50:03 am by Commodore Chuckles »
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #171 on: October 06, 2018, 09:55:07 am »
0

Improvements
Type: Action - Reserve
Cost: $4
Put this on your Tavern mat
-
When you would gain a card, you may call this to instead gain a card costing up to $2 more than it. You may put it on top of your deck.
-
When you gain this, gain a cheaper card.
This seems too strong. Maybe make it cost 5? or have it only gain a card costing up to $1 more than it?
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #172 on: October 06, 2018, 10:01:40 am »
0

Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.
This Salvager variant is fine but looks like a very artificial Reserve. I cannot imagine many situations in which you'd let this sit on your Tavern mat and not immediately call it.

Anytime you trash something costing 0?
This is only a thing if you have 2 copies of Smokehouse in your deck which is likely only a thing if you use Smokehouse to trash Coppers. So you wanna get that Smokehouse of the mat before you shuffle and leaving it on will likely (Fortress is the obvious exception plus gainers to constantly feed Smokehouse) only be a thing if you played the first Smokehouse to trash Copper and the shuffle is still long enough away and chances are that you can use the second Smokehouse to trash an Estate.
Definitely artificial.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #173 on: October 06, 2018, 10:06:53 am »
+1



Quote
Wine Critic
Cost: $4
Types: Action, Reserve
+1 Buy
Put this on your Tavern mat
----
After you buy a card, you may call this, for $3

Edit: An earlier version of this card missed out "Put this on your Tavern mat", and another called it the "reserve mat".
« Last Edit: October 06, 2018, 11:02:03 am by spiralstaircase »
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #174 on: October 06, 2018, 10:16:45 am »
0

Wine Critic
Cost: $4
Types: Action, Reserve
+1 Buy
----
After you buy a card, you may call this, for $3
This looks worse than Bridge. If you use the two Buys Bridge is +1 Buy +$3 but Bridge provides a Coin token in advance.
Despite the ability to save this for later the megaturn potential is actually lower as you need the extra Buys from another card. This is why I'd put the extra Buy on the calling part.
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