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Author Topic: Weekly Design Contest Thread  (Read 104479 times)

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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #125 on: October 04, 2018, 02:31:51 pm »
0

I can't seem to get it to work. How do I put it into a post?
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LostPhoenix

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Re: Weekly Design Contest Thread
« Reply #126 on: October 04, 2018, 02:58:00 pm »
+1

Solid submissions, everyone. I feel like the student critiquing the teacher. This was difficult to decide.

Winner: Backstreet by faust.

Runner up: Secluded Village by Doom_Shark.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #127 on: October 04, 2018, 07:12:26 pm »
0

I just realized that my card did not actually conform to the requirements. It should say 'Gain a Ghost from its pile, so it would be more than 12 words.
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faust

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Re: Weekly Design Contest Thread
« Reply #128 on: October 05, 2018, 01:48:40 am »
+1

Solid submissions, everyone. I feel like the student critiquing the teacher. This was difficult to decide.

Winner: Backstreet by faust.
Thanks!

New challenge: Create a Reserve with a call trigger that is distinct from any existing one.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Aquila

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Re: Weekly Design Contest Thread #3: reserve with unique call trigger
« Reply #129 on: October 05, 2018, 05:31:43 am »
+1

Diarist - Action Reserve, $3 cost.
+1 Action
Put this on your Tavern mat.
-
When you shuffle, you may call this, to pick one of the cards and set it aside face down. Put it into your hand at the start of your next turn, then discard this.
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #130 on: October 05, 2018, 11:40:57 am »
+1



I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.
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Gazbag

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Re: Weekly Design Contest Thread
« Reply #131 on: October 05, 2018, 12:29:23 pm »
+3



I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

Isn't this pretty much Moneylender but better?
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Gubump

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Re: Weekly Design Contest Thread
« Reply #132 on: October 05, 2018, 12:30:15 pm »
+1

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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #133 on: October 05, 2018, 12:37:32 pm »
+1


I like how it is your last 'resort' to be able to play more actions.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #134 on: October 05, 2018, 01:26:23 pm »
0


You could argue that this design space is already covered by CotR as the call part literally does the same thing (you never call CotR unless you need the Actions unless there is something funky going on like Horn of Plenty) but I think that it is just superficial comminality and that the card is  unique enough.
If Renaissance has a $4 village that yields two Villagers it would become retroactively obsolete as it is strictly weaker but I seriously doubt that even a cantrip that yields one Villagers will be in Renaissance.
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #135 on: October 05, 2018, 01:57:34 pm »
0



I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

Isn't this pretty much Moneylender but better?
True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it. 
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #136 on: October 05, 2018, 02:05:27 pm »
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True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it.
It is strictly better as you can call it in the same turn in which you played it (ignoring funky stuff like Storyteller and Black Market).
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #137 on: October 05, 2018, 02:15:24 pm »
+1

True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it.
It is strictly better as you can call it in the same turn in which you played it (ignoring funky stuff like Storyteller and Black Market).
How about

'When you play your second Copper this turn, you may call this to trash that Copper."
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ben_king

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Re: Weekly Design Contest Thread
« Reply #138 on: October 05, 2018, 02:31:44 pm »
+6

Vanishing City
Action - Reserve - $3

+2 Cards
Put this on your Tavern mat.
-----
When you play a Vanishing City, you may call this, for +1 Action.


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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #139 on: October 05, 2018, 02:53:46 pm »
0

Vanishing City
Action - Reserve - $3

+2 Cards
Put this on your Tavern mat.
-----
When you play a Vanishing City, you may call this, for +1 Action.



Interesting. I really like this card.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #140 on: October 05, 2018, 02:53:49 pm »
+1

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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #141 on: October 05, 2018, 03:12:30 pm »
+1


I like it, but that seems strong. Maybe put a price range on what it can gain and/or make it +2 Coffers? Also maybe it should be worded 'the player to your left gets +1 Coffers,' maybe not. I don't know if there's any cards to base that off of.
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Dsell

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Re: Weekly Design Contest Thread
« Reply #142 on: October 05, 2018, 03:18:36 pm »
+1



I don't even want to think about how this interacts with Possession.
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Aquila

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Re: Weekly Design Contest Thread
« Reply #143 on: October 05, 2018, 04:10:44 pm »
+2


This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #144 on: October 05, 2018, 04:15:23 pm »
0


This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.

Agreed.  What good are Coffers if you still don't want to spend them on anything?
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #145 on: October 05, 2018, 04:16:28 pm »
0

       

Edit: Just to be clear, if you play Winery and don't have Wine, you take Wine and do not get the +3 Villagers or +3 Coffers.
Edit: Fixed Wine to say Winery.
Edit: Changed both images and renamed Brewery to Winery.
Old versions:
$4 Brewery
Action
If you don't have Wine, take it. Put this on your Tavern mat.
--------------------------------------------------------------------
When another player takes Wine from you, you may call this from your Tavern mat for +1 Coffers

Wine
Artifact
When you play a Brewery, +2$ and +1 Buy.
« Last Edit: October 11, 2018, 11:35:13 am by Fly-Eagles-Fly »
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Chappy7

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Re: Weekly Design Contest Thread
« Reply #146 on: October 05, 2018, 04:22:20 pm »
+1





If my opponent bought this, I'd never buy one.  They'd have to buy one, play it, and buy another just to get a Woodcutter effect for each play.  Woodcutter wasn't even good enough at $3 let alone $4. 

I do like the Project kind of feel with Wine and the idea of getting a benefit when it is stolen.

Oh and it seems odd that if your opponent ignores Brewery all of your Breweries are one-shot cards.  Wine needs to be good enough to almost guarantee a tug of war.
I might buy it if Wine said +$3 and +1 Buy.
« Last Edit: October 05, 2018, 04:23:58 pm by Chappy7 »
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #147 on: October 05, 2018, 04:25:27 pm »
+1


This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.

There are official ways to cause cards to be cleaned up on your opponent's turns actually. Call Coin of the Realm after playing Caravan Guard as a reaction to an attack. The official rule is that the Reserve cards are cleaned up the turn they are called; so it won't wait until your next turn.

http://forum.dominionstrategy.com/index.php?topic=18532.msg754212#msg754212
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #148 on: October 05, 2018, 04:32:01 pm »
0





It's not immediately clear if you should get the Wine benefit the first time you play Brewery. Some would think that by the time you take the Wine, it's too late, you've passed "when you play a Brewery". Except we do know that "when" effects actually happen after the event is done (except when things say "first"). Meaning you that playing a Brewery would always give you the wine bonus... which actually makes having the bonus on the artifact meaningless/arbitrary. It seems like that bonus could be on the action, while the "when an opponent takes" could be on the artifact.

Also, no reason to have "if you don't have Wine". Other artifact-takers don't. Unless your intent was that the "put this on your tavern mat" was also meant to be part of the condition, in which case you need to fix the wording.
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Fly-Eagles-Fly

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Re: Weekly Design Contest Thread
« Reply #149 on: October 05, 2018, 04:36:47 pm »
0

Thank you Chappy7 and GendoIkari. Updated version above. Maybe it should cost 5 now... And my intention is that you do not get the Wine bonus from the first Brewery.
« Last Edit: October 05, 2018, 04:40:05 pm by Fly-Eagles-Fly »
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