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Author Topic: Weekly Design Contests #1 - #100  (Read 1542060 times)

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Gubump

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Re: Weekly Design Contest Thread
« Reply #8050 on: January 01, 2021, 03:55:56 pm »
+1

I don't think Prizes are a pile?

They are:
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Re: Weekly Design Contest Thread
« Reply #8051 on: January 01, 2021, 04:03:58 pm »
0

Hi, I'm new here. Happy New Year to all  :)
This is my first submission in this contest, I though an emulator specifically so we got more chance to play the cool cards that are Prizes could actually be interesting (feedback welcome):



I don't think Prizes are a pile? But I'm not sure.

Otherwise, it's not a bad idea, but it'll probably mostly become a rush to get many of those to play Follows/Trusty Steed.

Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

The prizes are a pile. Tournament establishes this with its parenthetical text. I don't know if you're supposed to keep them face up (so you can see what's left in the pile) but dominion dot games seems to think you do, so i think this is fine.
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gambit05

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Re: Weekly Design Contest Thread
« Reply #8052 on: January 01, 2021, 04:58:15 pm »
0

All non-Supply cards that form a pile are labelled with an asterisks at their cost and with (This is not in the Supply.).
All non-Supply cards that are not part of a pile do not have that (Shelters, Heirlooms, Zombies).
Only notable  exception are the cards of the Black Market pile for obvious reasons.

The Prizes are labelled with an asterisks and with (This is not in the Supply.). Tournament mentions that there is a Prize pile. Thus, Prizes are non-Supply cards in a pile.
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notevenodd

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Re: Weekly Design Contest Thread
« Reply #8053 on: January 01, 2021, 05:13:12 pm »
0

Hi, I'm new here. Happy New Year to all  :)
This is my first submission in this contest, I though an emulator specifically so we got more chance to play the cool cards that are Prizes could actually be interesting (feedback welcome):



I don't think Prizes are a pile? But I'm not sure.

Otherwise, it's not a bad idea, but it'll probably mostly become a rush to get many of those to play Follows/Trusty Steed.

Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

  • About rushing to get many Victors: maybe price could be same as a province ($8), so that there wouldn't be too many Victors?
  • About Princess: Is there really an issue? Victor specifies "you may play...", and princess says "while this card is in this play...", so I understand its effect does in fact apply
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LittleFish

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Re: Weekly Design Contest Thread
« Reply #8054 on: January 01, 2021, 05:15:40 pm »
+2

    • About Princess: Is there really an issue? Victor specifies "you may play...", and princess says "while this card is in this play...", so I understand its effect does in fact apply
    But it won't be in play, because it's in the prize pile
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    gambit05

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    Re: Weekly Design Contest Thread
    « Reply #8055 on: January 01, 2021, 05:20:27 pm »
    +2

    Hi, I'm new here. Happy New Year to all  :)
    This is my first submission in this contest, I though an emulator specifically so we got more chance to play the cool cards that are Prizes could actually be interesting (feedback welcome):



    I don't think Prizes are a pile? But I'm not sure.

    Otherwise, it's not a bad idea, but it'll probably mostly become a rush to get many of those to play Follows/Trusty Steed.

    Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

    • About rushing to get many Victors: maybe price could be same as a province ($8), so that there wouldn't be too many Victors?
    • About Princess: Is there really an issue? Victor specifies "you may play...", and princess says "while this card is in this play...", so I understand its effect does in fact apply

    The key phrase is "...leaving it there" on Victor. So, it is not in play.
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    Timinou

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    Re: Weekly Design Contest Thread
    « Reply #8056 on: January 01, 2021, 05:21:28 pm »
    0

    Hi, I'm new here. Happy New Year to all  :)
    This is my first submission in this contest, I though an emulator specifically so we got more chance to play the cool cards that are Prizes could actually be interesting (feedback welcome):



    Welcome to the forum! 

    I’m assuming that Tournament wouldn’t need to be in the Kingdom for the Prize pile to be available, right?  How would this work with Diadem?  Since you would be playing it during your Action phase, would you count the number of unused Actions you have at that instance?
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    scolapasta

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    Re: Weekly Design Contest Thread
    « Reply #8057 on: January 01, 2021, 05:28:22 pm »
    +5

    Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

    Using wording like Prince would allow Princess to still be useful:

    Quote
    Set aside a Prize from its pile. If you do, play it, returning it to its pile when you discard it from play.

    This also helps with the rushing to get many Victors, as you could only play each prize once per turn.

    Other kingdom specific consequences I can think of (I'm sure there are more, there are always more :) )

    • ability to add Diadem to your deck (though not officially gain) by buying Mandarin
    • similarly, ability to add Trusted Steed to your deck by buying Mandarin (having previously bought Capitalism)
    • ability to gain any of the Action Prizes by buying Bonfire, then Lurker (having previously bought Innovation)


    Edited to add "from its pile"
    « Last Edit: January 01, 2021, 08:57:27 pm by scolapasta »
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    Timinou

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    Re: Weekly Design Contest Thread
    « Reply #8058 on: January 01, 2021, 05:39:03 pm »
    0

    Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

    Using wording like Prince would allow Princess to still be useful:

    Quote
    Set aside a Prize. If you do, play it, returning it to its pile when you discard it from play.

    This also helps with the rushing to get many Victors, as you could only play each prize once per turn.

    Other kingdom specific consequences I can think of (I'm sure there are more, there are always more :) )

    • ability to add Diadem to your deck (though not officially gain) by buying Mandarin
    • similarly, ability to add Trusted Steed to your deck by buying Mandarin (having previously bought Capitalism)
    • ability to gain any of the Action Prizes by buying Bonfire, then Lurker (having previously bought Innovation)


    You could also use Changeling to trash Prizes (might be useful if you fall behind in a Victor race). 
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    Gubump

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    Re: Weekly Design Contest Thread
    « Reply #8059 on: January 01, 2021, 05:43:16 pm »
    0

    Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

    Using wording like Prince would allow Princess to still be useful:

    Quote
    Set aside a Prize. If you do, play it, returning it to its pile when you discard it from play.

    This also helps with the rushing to get many Victors, as you could only play each prize once per turn.

    Other kingdom specific consequences I can think of (I'm sure there are more, there are always more :) )

    • ability to add Diadem to your deck (though not officially gain) by buying Mandarin
    • similarly, ability to add Trusted Steed to your deck by buying Mandarin (having previously bought Capitalism)
    • ability to gain any of the Action Prizes by buying Bonfire, then Lurker (having previously bought Innovation)


    You could also use Changeling to trash Prizes (might be useful if you fall behind in a Victor race).

    Changeling only trashes itself.
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    Timinou

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    Re: Weekly Design Contest Thread
    « Reply #8060 on: January 01, 2021, 06:07:35 pm »
    0

    Also worth noting that Princess becomes a Ruined Market because the under-the-horizontal-line-effect won't trigger.

    Using wording like Prince would allow Princess to still be useful:

    Quote
    Set aside a Prize. If you do, play it, returning it to its pile when you discard it from play.

    This also helps with the rushing to get many Victors, as you could only play each prize once per turn.

    Other kingdom specific consequences I can think of (I'm sure there are more, there are always more :) )

    • ability to add Diadem to your deck (though not officially gain) by buying Mandarin
    • similarly, ability to add Trusted Steed to your deck by buying Mandarin (having previously bought Capitalism)
    • ability to gain any of the Action Prizes by buying Bonfire, then Lurker (having previously bought Innovation)


    You could also use Changeling to trash Prizes (might be useful if you fall behind in a Victor race).

    Changeling only trashes itself.

    Doh! I misremembered what it did.
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    notevenodd

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    Re: Weekly Design Contest Thread
    « Reply #8061 on: January 01, 2021, 06:12:16 pm »
    0

    Thank you. Here's an update to my card. I think, this may help with the problem which have been raised (thank you)

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    Timinou

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    Re: Weekly Design Contest Thread
    « Reply #8062 on: January 01, 2021, 06:32:23 pm »
    +1

    Thank you. Here's an update to my card. I think, this may help with the problem which have been raised (thank you)



    Is the intention that a player could now gain a Prize using Victor, and then use a card like Cellar to discard it and add it to their deck this way?
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    pubby

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    Re: Weekly Design Contest Thread
    « Reply #8063 on: January 01, 2021, 10:41:19 pm »
    +1


    There's a bit of player interaction if multiple people go for this.
    « Last Edit: January 02, 2021, 09:44:06 pm by pubby »
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    LittleFish

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    Re: Weekly Design Contest Thread
    « Reply #8064 on: January 01, 2021, 10:44:11 pm »
    0


    There's a bit of player interaction if multiple people go for this.
    Should the be an attack so you can block people taking Spoils from your mat? Or is it intentionally without that?

    Edit: The first time someone takes all the spoils into their hand, won't it lead to a megaturn without other methods to get spoils, as there'd be 15 spoils? Or am I misreading this completely, and it's only spoils from your exile mat?
    « Last Edit: January 01, 2021, 10:46:43 pm by LittleFish »
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    pubby

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    Re: Weekly Design Contest Thread
    « Reply #8065 on: January 01, 2021, 10:51:27 pm »
    +2

    It was supposed to be take the spoils from your mat only. I'll update the text to make it clearer.
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    Carline

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    Re: Weekly Design Contest Thread
    « Reply #8066 on: January 01, 2021, 11:16:11 pm »
    +1


    There's a bit of player interaction if multiple people go for this.

    I think it's needed to write "Exile a Spoils from Spoils pile. (...)"
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    Carline

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    Re: Weekly Design Contest Thread
    « Reply #8067 on: January 01, 2021, 11:41:28 pm »
    +6


    There's a bit of player interaction if multiple people go for this.

    Think about this situation: No other Spoils gainer on Kingdom. Alice exiled 8 Spoils, Bob exiled 7 Spoils. Bob plays Dragon Egg. Spoils pile is empty, so he put 7 Spoils in hand. If he plays all of them this turn (hiting $21 and having at least 1 extra buy!), Alice would be 7 plays of Dragon Egg away from remove her Spoils from exile. An extraordinary advantage for Bob. Knowing this, nobody would want to leave in the Spoils pile less Spoils than Dragon Eggs their opponent has, so it could lead to a situation in which noboby wants to play Dragon Egg anymore and the Spoils already exiled rest useless in the Exile mats.   
    « Last Edit: January 02, 2021, 12:36:20 am by Carline »
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    BBobb

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    Re: Weekly Design Contest Thread
    « Reply #8068 on: January 02, 2021, 03:03:51 am »
    +1


    There's a bit of player interaction if multiple people go for this.

    I think it's needed to write "Exile a Spoils from Spoils pile. (...)"
    Now with the 2019 Rules Changes and Tweaks, this is no longer necessary.
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    gambit05

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    Re: Weekly Design Contest Thread
    « Reply #8069 on: January 02, 2021, 03:13:26 am »
    +1


    There's a bit of player interaction if multiple people go for this.

    I think it's needed to write "Exile a Spoils from Spoils pile. (...)"
    Now with the 2019 Rules Changes and Tweaks, this is no longer necessary.

    No. "Gain a Spoils from the Spoils pile" would not require the last part anymore, but "Exile a Spoils from the Spoils pile" (or alternatively "...from its pile") is necessary. Compare with the official Exilers (e.g. Camel Train), which say "... from the Supply".
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    gambit05

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    Re: Weekly Design Contest Thread
    « Reply #8070 on: January 02, 2021, 03:30:43 am »
    0

    Thank you. Here's an update to my card. I think, this may help with the problem which have been raised (thank you)



    This update is a mess. The original version was much better.

    By the way, Welcome to the Forum and Happy New Year!
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    silverspawn

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    Re: Weekly Design Contest Thread
    « Reply #8071 on: January 02, 2021, 03:56:23 am »
    +2

    Yeah, this version doesn't really work because you aren't forced to play the card. Just playing it (with no 'leave it there' clause) should work. (And then returning it at Cleanup.)

    Aquila

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    Re: Weekly Design Contest Thread
    « Reply #8072 on: January 02, 2021, 04:02:45 am »
    +1

    Quote
    Unsung Hero - Action, $5 cost.
    You may play a Spoils from your hand to gain a Treasure. If you don't, gain a Spoils.
    If this is your only card in play, gain a Spoils.
    He does more when not noticed by other cards you have.
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    spineflu

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    Re: Weekly Design Contest Thread
    « Reply #8073 on: January 02, 2021, 04:22:08 am »
    +3

    re: Victor: you could just make it the old style of emulator (use the old BoM/Overlord wording) because theres no issue like there was with inheritance
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    segura

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    Re: Weekly Design Contest Thread
    « Reply #8074 on: January 02, 2021, 09:17:34 am »
    0



    Not specifically designed for this contest but per chance an appropriate fit due to being connected with two official non-Supply cards.
    About Fame, the mechanic is by Asper. The idea is that you achieve a Feat (and mark it via putting one of your tokens on the respective slot) if you fulfilled the condition and if you got at least one of the two Feats beneath it.

    The non-terminal Attack is stronger than Cutpurse but mitigated as it is not unconditional. Stacking is still possible, one player could have two Corsairs or Charlie is behind in Feats and gets hit by Alice as well as Bob.
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