Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 264 265 [266] 267 268 ... 284  All

Author Topic: Weekly Design Contest Thread  (Read 380027 times)

1 Member and 1 Guest are viewing this topic.

Jonatan Djurachkovitch

  • Navigator
  • ****
  • Offline Offline
  • Posts: 77
  • Shuffle iT Username: Jonis20004
  • Respect: +40
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6625 on: August 13, 2020, 07:10:08 am »
0

Here's my submission: a night storyteller.

Quote
Fabulist
$5 - Night-Duration
Pay any amount number of $. For each $ paid, set aside a card under this.
At the start of your next turn put the set-aside cards into your hand and +1 Action
Where are cards being set aside from?
...
It is supposed to be from the top of your deck. I'll fix the wording when I can.
Logged

faust

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2718
  • Shuffle iT Username: faust
  • Respect: +3795
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6626 on: August 13, 2020, 08:19:06 am »
0

I would only pick one player to make this not decrease in power in multiplayer games.
My thought was it might be perceived as unfair if only one player is forced to reveal thier hand. I also kind of like that in multiplayer, after player 1 buys Census, it's going to be better for player 2 since they already know player 3's hand.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

segura

  • Jester
  • *****
  • Offline Offline
  • Posts: 810
  • Respect: +366
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6627 on: August 13, 2020, 09:35:58 am »
0

That is a very good point which makes my suggestion moot: if all players buy Census consistently in the endgame, player count is irrelevant as only one hand is unknown.
Even if there are handsize Attacks, it is usually obvious how many Actions the player retains.
Logged

LordBaphomet

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 125
  • Shuffle iT Username: LunarLynx498
  • Respect: +79
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6628 on: August 13, 2020, 09:52:02 am »
+3

Official any number Dominion cards:
Cellar (discard, to draw)
Vault (discard, for coin)
Inn (reveal actions, to shuffle into deck)
Storeroom (discard, to draw), (discard, for coin)
Artificer (discard, to gain onto deck equal in cost to amount discarded)
Night Watchman (discard, from five cards revealed from deck)
Crypt (treasures, to put into hand on later turns)
Silos (discard coppers, to draw)
Hostelry (discard treasures, to gain horses)
Black Market (play treasures, for coin to buy from black market)
Logged
Hail Satan, hail yourself!

Jonatan Djurachkovitch

  • Navigator
  • ****
  • Offline Offline
  • Posts: 77
  • Shuffle iT Username: Jonis20004
  • Respect: +40
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6629 on: August 13, 2020, 10:22:09 am »
0

Here is my updated submission:


Quote
Fabulist
$5 - Night-Duration
Pay any number of $. For every $ paid, set aside a card from the top of your deck. At the start of your next turn, +1 Action and put the set-aside cards into your hand.
-
This is gained to your hand (instead of your discard pile).
I'm thinking of lowering the cost, too. I'll have to playtest it. It lacks the immediate drawing that storyteller has, but if you use this to increase your handsize every turn it can combo onto itself, until you draw your deck and have no cards to set aside. Maybe this can be very powerful if you play it right, but it requires a balanced deck.

This is not the final version
« Last Edit: August 13, 2020, 12:23:37 pm by Jonatan Djurachkovitch »
Logged

X-tra

  • Moneylender
  • ****
  • Online Online
  • Posts: 166
  • Respect: +189
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6630 on: August 13, 2020, 10:34:31 am »
0

THIS SUBMISSION HAS BEEN UPDATED. THE UPDATED VERSION (V3) CAN BE FOUND ON PAGE 269.




A potentially dangerous idea here, but I'm waging (lol) that it could be okay. You can draw your entire deck with this one card without any external help. But at what cost? Well I'll tell you at what cost: a lot of .

This is incredibly potent with Traveller cards, junkers, trashers and gainers. In these situations, you do not mind drawing your entire deck without buying a card that turn. But as a pure draw card for your Engine? You might be losing too much income with it. And it goes without saying that this has no room in a Big Money deck.

This could be a for all I know.
« Last Edit: August 18, 2020, 08:28:54 pm by X-tra »
Logged

grep

  • Golem
  • ****
  • Offline Offline
  • Posts: 193
  • Respect: +212
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6631 on: August 13, 2020, 11:07:19 am »
0

UPDATED wording to address the comment by Xen3k


Quote
Fyrd
$4 - Action
+1 Action
Trash any number of differently named cards from your hand. If you trashed 3 or more, gain an Action card into your hand.
-
When you trash this, draw 2 cards.
« Last Edit: August 16, 2020, 11:28:11 pm by grep »
Logged

Xen3k

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 34
  • Respect: +20
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6632 on: August 13, 2020, 11:22:36 am »
+2


Quote
Fyrd
$4 - Action
+1 Action
Trash any number of differently named cards. If you trashed 3 or more, gain an Action card into your hand.
-
When you trash this, draw 2 cards.

Unless I am mistaken, I think you need to specify from where you are trashing cards, right?
Logged

chronostrike

  • Pearl Diver
  • **
  • Online Online
  • Posts: 11
  • Respect: +25
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6633 on: August 13, 2020, 11:29:38 am »
+5



Quote
Wee Folk - $3
Action
Discard any number of cards.
For each card discarded, if that card is an...
Action card, +$2
Treasure card, +1 Card
Victory card, +2 Actions
Not tested in this format, but now it can serve as a village more easily, so I increased the price.



You'll probably need to specify whether you can end up with negative money.  Poor House, for example, doesn't allow that.  Personally, I would say gain debt instead of -money.
« Last Edit: August 13, 2020, 11:31:14 am by chronostrike »
Logged

Jonatan Djurachkovitch

  • Navigator
  • ****
  • Offline Offline
  • Posts: 77
  • Shuffle iT Username: Jonis20004
  • Respect: +40
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6634 on: August 13, 2020, 12:20:08 pm »
+1

New version of my card. It is now helpful in draw-your-deck engines as a way to store your cards to your next turn, and also provides a way to generate some $ to use. Maybe this is too strong? (I'm sorry for updating my card this often, it's hard for me to know when something is finished.)



Quote
Fabulist
$5 - Night-Duration
Discard any number of cards from your hand for +$1 each. Pay all of your $. For every $ paid, set aside a card from the top of your deck. At the start of your next turn, +1 Action and put the set-aside cards into your hand.
Logged

gambit05

  • Golem
  • ****
  • Offline Offline
  • Posts: 183
  • Respect: +84
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6635 on: August 13, 2020, 02:49:14 pm »
0

New version of my card. It is now helpful in draw-your-deck engines as a way to store your cards to your next turn, and also provides a way to generate some $ to use. Maybe this is too strong? (I'm sorry for updating my card this often, it's hard for me to know when something is finished.)



Quote
Fabulist
$5 - Night-Duration
Discard any number of cards from your hand for +$1 each. Pay all of your $. For every $ paid, set aside a card from the top of your deck. At the start of your next turn, +1 Action and put the set-aside cards into your hand.

I am not sure whether I understand your intention for this card.
Are any $ (or +$) played, but not spent in the Buy phase still available? Do the rules say anything about that?
If you cannot use those $, then the number of cards you can set aside is equal to the number of cards you discard (more or less all the cards you have in hand); or do I misunderstand something?
If I am correct, you could just write:
Quote
Discard any number of cards from your hand
and set aside that many cards from the top
of your deck. At the start...
.

Logged

faust

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2718
  • Shuffle iT Username: faust
  • Respect: +3795
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6636 on: August 13, 2020, 03:45:42 pm »
0

I am not sure whether I understand your intention for this card.
Are any $ (or +$) played, but not spent in the Buy phase still available? Do the rules say anything about that?
If you cannot use those $, then the number of cards you can set aside is equal to the number of cards you discard (more or less all the cards you have in hand); or do I misunderstand something?
If I am correct, you could just write:
Quote
Discard any number of cards from your hand
and set aside that many cards from the top
of your deck. At the start...
.
I'd assume that you also pay leftover $, as the wording is the same as in Storyteller.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

grrgrrgrr

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 155
  • Respect: +172
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6637 on: August 13, 2020, 03:57:41 pm »
+4

Logged

segura

  • Jester
  • *****
  • Offline Offline
  • Posts: 810
  • Respect: +366
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6638 on: August 13, 2020, 04:23:40 pm »
0

I don't get this. You take a quadrillion Villagers and spend of all them when the game is about to end.
Logged

Aquila

  • Explorer
  • *****
  • Offline Offline
  • Posts: 303
  • Respect: +339
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6639 on: August 13, 2020, 04:32:33 pm »
+1


I don't get this. You take a quadrillion Villagers and spend of all them when the game is about to end.
But then, at Clean-up, you get a quadrillion Villagers back because you have that many unused Actions. I made the same mistake at first.

So it's potentially all the villages you're ever going to need for the game, after getting a few terminals first. But overindulge at your peril. I like the skill here...
Logged

pubby

  • Tactician
  • *****
  • Offline Offline
  • Posts: 439
  • Respect: +753
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6640 on: August 13, 2020, 04:37:07 pm »
0

Play a snowy village on the last turn, then spend your villagers  8)
Logged

segura

  • Jester
  • *****
  • Offline Offline
  • Posts: 810
  • Respect: +366
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6641 on: August 13, 2020, 05:03:37 pm »
0


I don't get this. You take a quadrillion Villagers and spend of all them when the game is about to end.
But then, at Clean-up, you get a quadrillion Villagers back because you have that many unused Actions. I made the same mistake at first.

So it's potentially all the villages you're ever going to need for the game, after getting a few terminals first. But overindulge at your peril. I like the skill here...
True that. That makes the card interesting.
Logged

alion8me

  • Bishop
  • ****
  • Offline Offline
  • Posts: 111
  • Shuffle iT Username: alion8me
  • Respect: +112
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6642 on: August 13, 2020, 05:21:38 pm »
+3


Quote
Burgh

Reveal and set aside any number of Action cards from your hand.
Play them in any order.

$2
Action
Logged

Barbarossa41

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 37
  • Shuffle iT Username: Barbarossa41
  • Respect: +25
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6643 on: August 13, 2020, 08:03:50 pm »
0

Landscaper
$5 - Action
Discard any number of Victory cards from your hand.
+1 VP per card discarded.
Logged

Doom_Shark

  • Tactician
  • *****
  • Offline Offline
  • Posts: 402
  • Shuffle iT Username: Doom_Shark
  • Respect: +363
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6644 on: August 13, 2020, 11:37:59 pm »
+1

Note: Not an actual submission

Hoarder
Action
Gain any number of Coppers
Logged
"I swear to drunk I'm not officer, God."
Generation 33 The first time you see this, copy it, add 1 to the generation number, and add it to your signature. (On any forum) Social experiment.

gambit05

  • Golem
  • ****
  • Offline Offline
  • Posts: 183
  • Respect: +84
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6645 on: August 14, 2020, 02:24:31 am »
0


Quote
Burgh

Reveal and set aside any number of Action cards from your hand.
Play them in any order.

$2
Action
Dammit! Yesterday, I worker on a card with a similar concept. I had about 5-6 different versions. All of them had this part:
Quote
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
.
First, my cards gave +1 Villager for each card revealed, until I noticed -when the text got too long/complex- e.g.
Quote
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
For each card revealed, +1 Villager.
If you took more than 4 Villager tokens this way,
trash this or one of the revealed cards.
...that I don't need the "Villager" part and therefore any restrictions for massive hoarding of Villagers. My final version -ready for submission- was:
Quote
Accountant
Action $4
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
Play them in any order.
I don't have the "set aside", because I compared it with Golem, which doesn't have it either.
Then, I just saw your card....
Logged

majiponi

  • Minion
  • *****
  • Offline Offline
  • Posts: 603
  • Respect: +493
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6646 on: August 14, 2020, 06:13:01 am »
0

Bankrupt Smithy
cost $5 - Action
+2 Coffers
Remove any number of tokens from your Coffers, and draw that many.
Logged

segura

  • Jester
  • *****
  • Offline Offline
  • Posts: 810
  • Respect: +366
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6647 on: August 14, 2020, 06:36:22 am »
+1


Quote
Burgh

Reveal and set aside any number of Action cards from your hand.
Play them in any order.

$2
Action
Dammit! Yesterday, I worker on a card with a similar concept. I had about 5-6 different versions. All of them had this part:
Quote
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
.
First, my cards gave +1 Villager for each card revealed, until I noticed -when the text got too long/complex- e.g.
Quote
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
For each card revealed, +1 Villager.
If you took more than 4 Villager tokens this way,
trash this or one of the revealed cards.
...that I don't need the "Villager" part and therefore any restrictions for massive hoarding of Villagers. My final version -ready for submission- was:
Quote
Accountant
Action $4
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
Play them in any order.
I don't have the "set aside", because I compared it with Golem, which doesn't have it either.
Then, I just saw your card....
I do not see any similarities. Burgh is a Megalopolis, i.e. a nondrawing village that potentially provides more Actions than Necropolis.
Accountant is a Lab variant (sometimes Moat, sometimes Lost City or better). I think that the card is a 5 as the Moat option does not seem to occur more often than the Lost City+ option.
Logged

gambit05

  • Golem
  • ****
  • Offline Offline
  • Posts: 183
  • Respect: +84
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6648 on: August 14, 2020, 07:11:23 am »
0

Quote
Accountant
Action $4
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
Play them in any order.
Quote
I don't have the "set aside", because I compared it with Golem, which doesn't have it either.
Then, I just saw your card....
I do not see any similarities. Burgh is a Megalopolis, i.e. a nondrawing village that potentially provides more Actions than Necropolis.
Accountant is a Lab variant (sometimes Moat, sometimes Lost City or better). I think that the card is a 5 as the Moat option does not seem to occur more often than the Lost City+ option.

I compared my card with exactly the same cards and also throw Smithy as target in the mix and Village for +Actions. Like you, I don't think that Accountant degraded to a Moat or upgraded to Lost City+ is a problem for the design. However, when compared just to Lab, I found that the latter is usually better (doesn't need support), and thus I set the cost of Accountant to $4.
Maybe, I submit it... I have designed another card in the meantime, which funnily enough shows some similarity with majiponi's card (although, I am sure you would disagree).
Logged

JimJammer

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 31
  • Respect: +2
    • View Profile
Re: Weekly Design Contest Thread
« Reply #6649 on: August 14, 2020, 09:25:39 am »
0

What do you get when you cross a chapel with a cellar?



Logged
Pages: 1 ... 264 265 [266] 267 268 ... 284  All
 

Page created in 0.084 seconds with 20 queries.